Fable® is a groundbreaking roleplaying-adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death.Read full description
Fable® is a groundbreaking roleplaying-adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength. Force of will increases with each work of wit. Obesity follows gluttony, and skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, and each creature you slay will change this world forever. Fable: Who will you be?
Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between. Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach.
Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.
Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher? Who will you be?
Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities. Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop.
Never play the same game twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
Expanded content and tones of new choices: Discover additional regions, storylines, and side quests – as well as new optional missions. More spells to master, new armor and weapons, and even new monsters to use them on!
Fable: The Lost Chapters © 2005 Lionhead Studios Limited. All rights reserved. Lionhead, the Lionhead logo, and Fable are registered trademarks owned by Lionhead Studios Limited. Published and distributed by Microsoft Corporation. © 2005 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Windows, and Xbox are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
It does not feel as open world as many other good RPGs. I am a huge fan of open world RPGs and was excited to get Fable. It was enjoyable, I loved the character customization and the ability to have a life in the cities. But it did not feel as open world as many other RPGs that I enjoy, and there were not as many missions as I would have liked. The gameplay was not bad, but not terribly memorable. I had some good times, but it is not an RPG that I continuously want to come back to.
It's as was foretold in the title thing. This game has a great setup, a huge and fantastic world, a great story with what at the time was a stunningly deep morality system. It also has some great "British" humor, enjoyable quests, and fun characters. The biggest problem is the gameplay. It's not terrible, but it's not exactly fun either. The controls are clunky and you move like you're on roller blades. The combat is ok, but gets old fast. Luckily, everything else kept me interested throughout.
The biggest pull of why to buy this game is the choices. Many times you have a decision to make about how you want to see a quest play out. In quest, you could even decide if you wanted to take possession of and own a brothel, or liberate it and let the employees do what they wish. However you decide, it will affect your physical appearance and therefore how people react to you. You can even get fat if you really want. You can get married and own a house. You can rent out houses. You can sacrifice the people that trust you to evil gods if you really want. There's a lot to do, especially with all the side quests.
Nothing compares to the atmosphere of Fable. The environments, the characters, the music, all of it is lovingly and superbly crafted. I fell in love with this game long ago, and it will never leave the special place in my heart. It is not without its minor flaws, but the charm that this game has more than makes up for any shortcomings. Buy it!
You have the option of sacrificing your wife at the Temple of Shadows. Seriously, you have the freedom to kill off your spouse for a quest.That's all the information I needed to play this game, back in the day. How you play is up to you, though with the typical good vs evil paradigms. Your karma is reflected in your appearance. Good gets you glowing and such, while evil makes you sprout horns.Additionally, your character ages as you level and by using magic. There are ways of regressing a few years, but not enough to stay young throughout. Even if my character did turn out all white haired and old, I enjoyed the game. There is a good amount of freedom, though not nearly as much as other western RPGs. The story and quests were done well enough to keep me going. The combat, though, could feel... off. A bit slow at times, a bit awkward as well. As a port, it's well done. They added enough to it so that it doesn't feel like a cut-and-paste job.
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