Mad Max delivers open world gameplay in a post-apocalyptic setting where cars are the key to survival. Gamers become Mad Max, a lone warrior who must fight to stay alive in The Wasteland, using vicious on-ground and vehicular combat against savage gangs of bandits. Max must align himself with others to build the ultimate war vehicle as he works to escape from the dangerous Wasteland.Read full description
”Mad Max is an engaging rampage through a brutal world of depravity and loss that urges you to probe every ugly corner. ” - IGN
”Mad Max might be formed from familiar parts of other games, but the car-wrecking, skull-cracking chaos it creates is a rewarding and expansive adventure.” - Gamesradar
Mad Max delivers open world gameplay in a post-apocalyptic setting where cars are the key to survival. Gamers become Mad Max, a lone warrior who must fight to stay alive in The Wasteland, using vicious on-ground and vehicular combat against savage gangs of bandits. Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket and others to build the ultimate war vehicle as he works to escape from the dangerous Wasteland.
Be Mad Max - Become the iconic post-apocalyptic warrior, crafting and upgrading Max’s equipment and weapons to survive by combining melee combat, gunplay and tactical techniques. Gamers must make difficult decisions as they work towards the goal of escaping The Wasteland.
Immersive Primal Wasteland - Explore the gritty, dynamic world while braving the treacherous landscapes, hostile weather patterns and deadly gangs of marauders.
Trash is Treasure - Every scrap that’s scavenged is important and can be utilized to upgrade and enhance equipment, weapons and vehicles. Gamers raid enemy encampments to gain access to valuable resources.
Survive the Open-World Landscape - Staying alive isn’t easy. Players clash with deadly factions and gangs through scores of dangerous side-missions and quests in the dynamic open-world full of exploration.
Intense Vehicular Combat - Engage in dynamic inter-vehicular combat, taking down enemy vehicles with a range of powerful weapons. Car combat is entirely physics-based, so no two battles are ever the same.
Build the Ultimate War Machine - Players design, customize and upgrade their ultimate combat vehicle—the Magnum Opus—choosing from different car bodies and a slew of upgrades including mounted weapons, armor and engines to survive another day.
This game has a strong start but it slowly starts to turn into a merciless grind as you are compelled to clear every repetitive looking area full of repetitive enemies, with repetitive and pointless informants hanging out around the outskirts of larger strongholds who look nearly identical for scrap and stronghold upgrades. Upgrades that, upon completion zoom out on the stronghold and, as if to show you you have done something, fail at doing so, as the strongholds look and behave identical to how they were before the upgrade (besides some perk like water refill). Characters are interesting but you never really get to know any of them in any degree of detail. There is no bonding between characters, thought-provoking dialog or llikable characters. There is no inventory system or trading which could have vastly expanded upon scrap collecting. The missions were the most compelling part of the game but they seem short in number, artifically lengthened and don't provide enough reward for the effort. Customizing your vehicle and upgrading Max are the best parts of the game but at the end of the game it seems like its all for nothing. The ending was underwhelming, too easy and logically inconsistent. A situation of life and death is presented and you are not given the opportunity to choose the outcome, breaking immersion and making it all seem trivial. I enjoyed the game as I played it but once I realized how much time I was wasting doing tasks that the game wasn't even sufficiently rewarding me for I just focused on finishing the story missions. Tasks like clearing landmines, destroying scarecrows, talking to people outside bases, destroying insignias, doing races, taking down convoys all equate to wasted time. Even collecting scrap in every area is a waste of time as scrap is eventually just acquired automatically while online and off. Its not until you look at the requirements for car upgrades that you realize most of them don't require you doing any of that. I got the game for 5 dollars and for that price the price is right but for anything else it is not worth the cost. There is simply too much busy work, too few actual characters, a lack of narrative depth, an ending that defies logic and an overall sense of pointlessness with the majority of the in-game tasks. Some mechanics like gasoline never even come into play. I didn't once run out of gas for my primary vehicle. I give the game a 6/10. I don't recommend it unless you can get it dirt cheap and you focus on only the main missions.
I think the game looks quite good compared to other open worlds. Reminds me a bit of Shadow of Mordor with the kind of repetitive looking environments but it still looks great and there hasn't really been an issue with bugs or glitches either for me. fantastic voice work by the cast that really helps bring the world to life. Good sound track and sound effects as well, Which are also key in the Mad Max world. The vehicle part of the game play is fun. I loved fighting against other vehicles and the driving is smooth and easy to get use to. The melee could have been a bit tighter, Reminds me of a cross between Uncharted and Arkham Asylum. It's satisfying though so that's a good thing. Very big open world with a lot of stuff to do so be prepared to sink in many hours into this game. Missions can get a bit repetitive and boring. Would have been nice to see more characters and back story/dialogue added into the game. The game gets rather easy once you started maxing out your gear and leveling up, Almost a cake walk really. Customization in this game is massive, From maxing out skills/gear to upgrading your vehicles, There's always something to change and it's a really impressive aspect of the game. You more than get your money's worth in content. What I love about Mad Max is that it provides a very rich and fulfilling single player experience. It's the game of game you could sink 60 hours into and even then there's still gonna be something to do. The wide variety of customization, The insanely fun vehicle combat (I still laugh when harpooning an enemy from his vehicle and launching him in the air) and the great open world it provides. Get this game, Seriously.
Mad Max is a simple but fun and visually entertaining TPP action game in the form of a sandbox (with a heavy emphasis on a word sand), which will last for long hours of fun. Although on the one hand the game is quite repetitive but the setting and a great post-apocalyptic atmosphere make it fresh, despite dozens of hours, you can still enjoy the game.
The fist thing that I can say about this game is that it's a real treat. A game that keeps you before your screen for hours and you don't even know time flew. You're Max, a hero in a post-apocalyptic world, who must face the ugliness and the barrenness of it all, and most of all must survive. You're attacked by Scrotus, the ruler of these lands. The game is essentially a GTA alike, with free roaming. lots of driving and a lots of discoveries. You can upgrade Max's gear (car and all) with the help pf scrap. Accomplishing missions will give you new unlocks and new gear. The car is another important thing in this game and the whole game you have to improve your car for the final blow. You can take out the enemy cars with your harpoon or shoot their tires. The graphics is amazing and the game runs flawlessly. The music is alert.
It's an open world game about going about punching people, shooting others, and doing jobs for the rest. All with the goal of making your ride better and snazzier. Oh, and something about revenge for your old ride which some people jacked from you. Expect lots of driving and car ramming, with some hilarity thrown in for good measure.
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