The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.Read full description
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The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
© 2002 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Morrowind, Bethesda Softworks, ZeniMax and their respective logos are registered trademarks of ZeniMax Media Inc. All Rights Reserved.
Before Skyrim and Oblivion, it was The Elder Scrolls III: Morrowind. You are a unknown being with no name and past, who arrived by ship to Vvardenfell, an island of the province of Morrowind. Dark Elves hate you because you're not from there (and even if your character is a dark elf, they'll call you rudely "outlander"), but there're people with the will to help you and share some coins. The main story is somehow interesting, but as every elder scrolls, it's not necessary to stick to it. In fact, you'll meet a lot of characters ready to give you some quests. Some of them are just merely for the coins, but some of them will reward you with nice items (weapons, armor, scrolls, etc), and also you can do quest for different guilds and political factions (it's highly recommended to do many quests, as you will level up in the progress and your character will have a chance versus tough enemies and all the foes that will mess with you in Vvardenfell. The gameplay is ok, but the fight system is kinda outdated and repetitive (and if you compare it with Oblivion and Skyrim, is a step backwards), you don't have a compass but at least you have a mini map, you can specialize in different weapons (short sword, long sword, spear, mace, axe, etc) and there're some annoying creatures like the Cliff Racers, which will attack you every time you pass near them. The soundtrack is good, but sadly there are only a few tracks, so the music gets repetitive very quickly. Fortunately, you can add your own music to the game's folder and have some variety. The expansions are fun: Tribunal is kinda short and you're limited to explore a temple city and investigate some strange events. On the other hand there's Bloodmoon, which embarks you to a northern island full of snow, quests, nords and "furry creatures". In brief, Morrowind is an interesting game to play, explore and gain experience while you're visiting every city, swamp or cave of the island, and despite its technical limitations and the fact that it was released on 2002, the game is amazing and very immersive.
Morrowind was my first western RPG so it's a bit tough to talk about without having some nostalgia present. This game is enormously imaginative, and still has the best art direction out of any Elder Scrolls game. The thing about Morrowind is that it's very different from a lot of modern games, including the modern Elder Scrolls games. There's no fast travel outside of spells or paid travel by boat or silt strider. The quest journal is organized by day rather than by quest, and you have no markers to follow. Instead you have to actually read quest text closely to find your way. I find all these qualities very immersive, but I do understand why many gamers don't like them. They'd rather have access to fast travel and markers and that's totally fine- most games nowadays don't really have the detailed writing to support finding your way around without a marker so I've resigned myself to using those features now, but there's something very refreshing about a game without them. The combat is probably the most dated aspect of the game at this point, and the reason I'm not giving this game 100. It's based on dice rolls which means at the beginning you're going to be struggling to hit even the easiest of enemies. It improves fairly quickly but the combat does remain stiff and pretty unsatisfying. If you're looking for a classic with a great plot and writing and are willing to deal with some outdated mechanics, check this out.
Morrowind is an adventure like no other. It's the birth of the modern Elder Scrolls games and the envisioning of an open world sandbox in a highly-complex society. Morrowind has it all. It is a simulator like no other and has a world as equally compelling. There is racism. There is slavery. There is religion. There is politics. This game is the most immersive and realistic experience I have ever played. There is so much content outside of the main story. So many factions to join. Don't even get me started on the two massive expansions that are just as great, if not better, than the base game. Do you like sandbox games? Do you like RPGs? Do you like to do whatever you want when you want? This game has an unparalleled player-driven storytelling that cannot be rivaled, and likely will never be matched. The game is a bit dated now. The combat doesn't hold up that well. However, there are plenty of mods and graphical overhauls to make Morrowind look beautiful. If you can get passed the fact this game is pretty dated, you will absolutely love this game if you give it a chance. My favorite game of all time.
I played Oblivion and Skyrim before trying this game and the amount of content crammed into Morrowind astounded me. None of the later main Elder Scroll titles had THIS amount of creatures and weapons! The native beings range from simple larvae like worms to ravenous "Guar", a two legged beast with a nasty bite. Also, the world is quite hostile, in which just one wrong turn can lead to a prompt death. In other words, the enemies never level up with the player character and they are tough to fight at lower levels. This forces anyone to be cautious and makes adventure far more dangerous. By today's standards, the game hasn't aged all that well though. Yes, the graphics are ancient, being from 2002 mostly, thus Skyrim fans may avoid Morrowind. If that doesn't do it, then the Dice Roll combat system will. Every newcomer will struggle upon realizing the first 15 strikes won't kill an enemy. Then comes in the infamous Cliffracers. They are hated by everyone, with a good reason as they are hard to kill and so many of them attack players at once. I tried to run from them by going into a dungeon but a vampire almost killed me so I fled back to the outside and well, the same Cliffracers were waiting outside and got me. You gotta love how easy Morrowind is right? Still, Morrowind deserves to played once because the game actually requires strategic thinking and planning to get the rewards. Those that master the brutal environment of Morrowind are to be worshiped. I give TeS: Morrowind an A for remaining as an indisputable example of an RPG game in the 21st century that its sequels lack.
I do not know how many hours I put into just the base game alone not including the expansions, but it must be a huge amount. At first I played on Xbox but it is even better on PC IMO. With just the base game you will be very happy and with the expansions it is even better. Admittedly seeing as how I first played this game more than 10 years ago that might affect my view of it, but I still enjoy playing Morrowind. Although as others have said, don't go in expecting it to be just like Skyrim, it is quite different. I have found with Elder Scrolls games that you enjoy them more when you don't spend too much time comparing them.
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