ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board.Read full description
"ADR1FT brings your childhood dream of being an astronaut to life" - MASHABLE
"Breathtaking" - USA TODAY
"No floor, no ceiling, just cold open space" - FORBES
"A gripping, tense experience" -IGN
"Mesmerizing" - YAHOO GAMES
"Stunning" - POLYGON
"Deeply Personal" - LOS ANGELES TIMES
ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.
ADR1FT is a first person game that has you floating through the remains of destroyed space station, apparently the only survivor but with no memory of what happened before you woke up. Your suit is damaged and is constantly leaking oxygen which forces you to have to locate and grab oxygen tanks in the environment, in a shorter game this could have been an ok mechanic and having to reach tanks does work as a way to get you used to the controls, but with a game that can take you over six hours to finish this becomes repetitive and stops you from just enjoying the visuals and trying to piece together what happened. This is made even more unfortunate by having well acted audio logs that tell a very human story that is actually interesting to listen to. Other than looking for oxygen the gameplay mostly involves you trying to follow a compass to objective locations as you attempt to repair things, with little information given for what you are doing. With a game so heavily reliant on its visuals not being able to see the destruction of the station feels like a missed opportunity. Like many games like this, it ends up being hurt by what feels like the developers misguided need to make it more like a "game", needing to avoid making it a "floating simulator" by adding repetitive annoying tasks that only get in the way of your enjoyment and in the way of doing what the game does best which is tell an interesting story with good visuals in an interesting location.
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