Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.
Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?
Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.
When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.
Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.
In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.
Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved.
This game truly captures the feeling and horror atmosphere of the original movie. Sound and graphic design is completely on point. Alien feels like a "smart" enemy, they did really great job with its AI. The game contains fairly simple but functional crafting system. The length might be con for some people, also I did encounter few minor cosmetic bugs, but nothing that would truly lower my enjoyment.
They have perfectly captured the look of the original movie and have really gone all out in creating an authentic alien experience. Everything from the grained perspective to the drinking birds, This game just bleeds nostalgia. The Alien itself is simply terrifying, the sound of it storming through the hallways of the sevastopol and the fluid movements really evokes fear into the player making you feel completely helpless and on edge. Encounters with the alien are mostly unscripted, Anything from firing off a shotgun to kicking a piece of trash can alert the alien to your position. The Alien will explore the enviroments in a dominant manner, it really lets you know this is no longer a place for humans. This is its turf now, And it doesnt take kindly to guests. You can avoid contact with the creature by using the Motion scanner which gives you a whereabout of the Aliens position, and by hiding away. For the most part being caught out in the open by the alien ends in death, But with the flamethrower you can scare it away for another chance at survival. For me this feature felt like a cheap cheat button for when I messed up, But the flamer fuel depletes very quickly and you only receive the weapon around the second half so its justifiable. The combat in the game feels unnecessary at times, but is a welcome feature. Ammo is very scarce and new weapons are given to the player as the campaign progresses. The enemies range from other humans to deranged androids which can get quite repetitive to fight as they dont face a real challenge, they just use up your resources. (Although both the Androids and the Humans can be beaten with stealth) The game also has a crafting system which allows you to collect scraps along your journey across the sevastopol, and craft them into makeshift devices to help you along the way. These range from noise emitters and smoke screens to create distractions, to pipe bombs and molotovs that will deal some damage. Although for the most part I was constantly full on supplies during my playthrough of the campaign the crafting system is a great feature and adds some depth to the game.
The best Aliens game that i have played. Story is so immersive and tense, it gave me chills in spine at many points in the game. Mechanics are good. AI level increases with increasing difficulty. Alien is fast as f****. Don't even try running in this game because the sound will attract Alien and it will get to you in split second! Seegson synthetics are a pain in the a** too. I completed this game in 10 hours on normal difficulty. Not to forget graphics are good and looks realistic on high settings. Get the season pass which includes other DLCS which are worth playing. 100% Recommended from my side.
This game is slow paced horror at its finest. A true tribute to Ridley Scott's masterpiece. It's a great looking game that performs brilliantly. The voice acting is consistently good, and the writing is excellent. Honestly, the lack of a jump function, and the over-reliance on cutscenes and minimal interactivity in some sections are the only two problems I have with this game. The initial slow pace, for me, sets the tone far better than balls out action all the time.
The alien's AI is very smart, the alien and robots can hear your detector thingy and can sneak up on you or wait for you at the end of a corridor, so they can catch you without you being ready! At one point you get a flamethrower, it can kill the robots but not the alien - he will run off for some time but it also makes him more angry, so once you burn the alien make sure you do what you have to, get out of the room and hide somewhere because he will be looking for you. The game is best played in dark rooms with headphones or speakers, it will scare you to hell either ways.
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