Anima: Gate of Memories is a third person action RPG that tells the story of two beings bound by an unwilling pact, a legendary monster and a girl who lost her past...
Forced to stay together, their existences will take an unexpected turn they discover that both have been involved in something sinister, a war in the shadows in which they will have an involuntary leading role.
Gate of Memories features a unique Dual System that allows you to control two different characters and interchange them dynamically in the middle of any action to create countless combinations.
• A deep story. Your choices and actions will influence the journey and decide the destiny of the characters.
• A combat system which combines RPG elements with fast paced action.
• An interconnected world full of unique locations. Travel through the tower of Arcane discovering its secrets.
• Each character has a large set of special skills that you will be able to develop and customize as in a traditional RPG
Anima is an Action RPG based on the tabletop RPG with the same name. You control a young woman and a mysterious monster who are forced to cooperate to survive. Because of this, the gameplay lets you play both characters at any time, making the combat quite dynamic and fun. Note however that the game can be challenging at times. Anime looks decent with an anime-like art style and the story is pretty interesting. It's not perfect but it's a fun little RPG.
Anima Gate of Memories is a bag full of surprises. The biggest negative or gripe I have after playing the game is that the voice acting is very cringe! In order words, it's quite bad and horribly written. Beyond that, the game is simply excellent! The gameplay is not easy but not too difficult. The combat system is incredible smooth and perfect. I came in expecting it to play like Devil May Cry but I was so wrong. The combat is nowhere like DMC. You have 2 interchangeable characters that link combos with one another while swapping. However the combo swap moves are predetermined and unchangeable. Using character's move A will always link to character's move B on swapping them during a combo. Provided you bought that prerequisite skill that character B is using. This brings huge levels of complexity to how you play the game and I found it to be ultimately both a challenge and great fun! Furthermore, the camera perspective can be a bit twitchy when you're in combat but it somehow adds to the tension of combat! I haven't had this much fun chaining one combo after another. The only time I was unable to truly make massive combos was during boss fights. However, the game plays extremely well despite terrible voice acting and boss mechanics.
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