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Aura: Fate of the Ages






Aura: Fate of the Ages




'In the hallways of the ancients, the Keepers have existed forever.'

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Game description

'In the hallways of the ancients, the Keepers have existed forever.'

The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.

In unique worlds of dreams and reality, magical, mechanical and ethereal lands, take on the quest to find the artifacts cleverly concealed throughout the lands. Four parallel worlds await you on your journey: The Ademika Valley, The Mechanical World, The Isoteric World, and lastly, the Island of Unity, each with different environments to explore, challenges to encounter and a variety of indigenous puzzles to solve.

Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is AURA: Fate of the Ages.

Key Features:

  • First-person puzzle exploration game

  • An original fantasy-based mass appeal, unique and original storyline.

  • Mouse driven, with an intuitive point-and-click interface

  • Unbelievably realistic and beautiful pre-rendered graphics and environments

  • Original orchestral musical score and immersive ambient soundtrack

  • Inventive and original puzzles

  • 85

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  • Rating
THQ Nordic
Streko Graphics
THQ Nordic
Thursday, June 24, 2004
English, French, German, Italian, Spanish
  • OS: Windows® 98SE/ME/2000/XP
  • Processor: 800 MHz Pentium® III
  • Memory: 64 MB RAM (128 MB Recommended)
  • Graphics: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
  • DirectX®: DirectX 8.1
  • Hard Drive: 1.3 GB Hard Disk Space ( 2.4GB Recommended)
  • Sound: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)

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Reviews for Aura: Fate of the Ages

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Overall score based on 1 reviews


Aura is similar to, and obviously inspired by the classic Myst. You explore a futuristic world and have to figure out how to operate exotic machinery to make progress. Puzzles can be faily creative and challening enough to make the game fun even for experienced players. The story, on the other hand, is a complete mess. It sometimes feels like different aspects of the game were designed by different storywriters and artists who didn't talk to each other and who were given free reign to create the most fantastical thing that entered their imagination and that some poor soul was then given the task of creating a coherent whole from the different pieces without much success. You do get to explore some beautiful and interesting environemnts though. This and the good puzzles make for a fun game if you can look past the not so good story.

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