A throwback to the survival horror and mystery games of the original PlayStation, Back in 1995 faithfully re-creates everything from this all-but-forgotten era of games.
Be transported to a world both concrete and indistinct, where you must uncover the mystery surrounding the disappearance of your daughter, the catastrophe that shook the city, and why you've decided to finally return.
Back in 1995 was created as a labour of love by indie developer Takaaki Ichijo as a means to replicate the unique feeling he had from his first gaming experiences: the PlayStation and the Sega Saturn.
Get lost in the nostalgic world of retro 3D graphics, including low res models, texture warping, CRT emulation, and fixed CCTV style camera angles.
Relive the mystery game genre with an old-school user interface and tank controls.
Explore a sparse cityscape in the year 1995, littered with clues about the past.
Interact with a cast of damaged characters whose intentions you can never truly know.
Uncover the mystery of yourself, your daughter, and what happened to the city.
A 720p or greater screen resolution is required
Approximate playtime is 2-3 hours
Back in 1995 is a survival horror game built to cater to people with an unhealthy amount of nostalgia for the past. If you loved Alone in the Dark and Resident Evil and thought all the changes in gaming since then like good controls, cameras that allow you to see what you are doing, poor AI, invisible walls, terrible early 3D, and better thought out inventory space were for those fake casuals and that everything has gotten terrible since the early 90s, then this game might be for you. When you go back to play something like the original Resident Evil, Silent Hill, or Alone in the dark now you tend to do it to get a better understanding of legacy games, to familiarize yourself with popular series to better understand how they involved or where they came from, or to experience the story and atmosphere that was created in those game, you typically don't do it to experience out of date terrible design that the developers had to implement at the time. This game does a poor job creating atmosphere with bland and boring levels, you won't find any well detailed areas like the mansion from Resident Evil or the town of Silent Hill, there are only four enemy types, the story is uninteresting, and you won't be solving any puzzles with strange objects, instead you will just be looking for keys. This is a game that tries to cater to nostalgia without understanding what people are nostalgic for, it's all the bad of early 3D video games with none of the good.
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