Back to Bed is an artistic 3D puzzle game with a surreal twist. It tells the story of Bob, an unlucky narcoleptic who has a tendency of falling asleep in his boring office and then proceeding to sleepwalk into the dangers of the big city. Luckily, Bob has a subconscious guardian named Subob, whom spawns from the mind of Bob and whose job it is to protect the sleepwalker from any danger and guide him back to the safety of his bed.Read full description
Back to Bed is an artistic 3D puzzle game with a surreal twist. It tells the story of Bob, an unlucky narcoleptic who has a tendency of falling asleep in his boring office and then proceeding to sleepwalk into the dangers of the big city. Luckily, Bob has a subconscious guardian named Subob, whom spawns from the mind of Bob and whose job it is to protect the sleepwalker from any danger and guide him back to the safety of his bed.
The ever vigilant Subob must guide the constantly sleepwalking Bob on a journey through a series of surreal painting-like cityscapes where the boundary between Bob's dreams and reality have vanished, as Subob is part of Bob's subconsciousness. The result is an artistic dream world that is recognizable, yet totally different from the real world, where many things are not what they seem and dangers to the sleepwalker lurks deeper in.
Unique surreal and artistic game universe
A strange but beautiful dream universe that mixes elements from the real world and the world of dreams to create something unique, surreal and sometimes a bit scary.
Isometric puzzle levels
Navigate detailed 3D puzzles that defy the laws of physics, wherein the player must manipulate the strange environment to create a safe path for Bob and avoid the dangers of the puzzle.
Two characters as one
Play as the embodied subconsciousness, in the form of a small guardian creature, trying to save its own sleepwalking body from dangers of the the dream world.
Picturesque visual style
Discover the feeling of playing in a piece of art set in a digital frame. A visual style inspired by hand-painted techniques, surreal art and impossible shapes.
Unlock a hard mode of the game, made for those who truly want to test their puzzle solving skills and enjoy thinking many steps ahead, or who are just too stubborn to give up.
Back to Bed is best played with a controller, but fear not, if you do not possess one, mouse can still be used.
© 2014 Surreal Games ApS, a Bedtime Digital Games ApS company. All rights reserved.
Back to bed has an interesting style. But other than that, it isn't all that fun or well made. It feels like it was designed for mobile phones and the keyboard and controller controls are often unresponsive and take a few pushes or stick movements to activate. I got bored with the game about half way through but pushed on to the end. The story is barely there and unrewarding. I can say though that the puzzles are challenging towards the end of the game and make you really scratch your head, so that's a positive.
The presentation of the game is phenomenal, the art work, the visuals, and the smoothness of the engine are perfect, it really puts you in the world of dreams. The puzzles on the other hand could have been a little more inspired. The often lean on reaction time for the difficulty curve rather than complicated decision making or creative solutions. Most puzzles are straight forward, the only challenge is moving to the right spot with enough time to change directions. Still the game play value in this title is great, the environment is very enjoyable, and the gameplay is very smooth. The game is well worth a try. I did not feel like the sound track was particularly exceptional, at least it did not rise to the level of the visuals, but it was fitting. The game's controls are simple and getting the basics down takes no time at all. From there on you just need to solve the puzzles, not annoyingly long tutorials and unnecessary nonsense.
Back to Bed is an acceptable puzzle game with outstanding presentation. The gameplay simply leans too heavily on illusions to offer a top tier puzzle experience, but it’s worth investigating simply for the dreamy combination of M.C.Escher, Salvidore Dahli and Monty Python. However the game's story been told in cut scenes throughout the game, and I don’t think that could have been presented as well with a longer game. Perhaps we can get more content in a sequel.
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