Battleborn is a first-person shooter video game with multiplayer online battle arena elements, in which players engage in combat through a first-person perspective. A tremendous band of badass heroes fight to protect the universe’s very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands.Read full description
A tremendous band of badass heroes fight to protect the universe’s very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands. To defend it, you’ll need to utilize every type of character and weapon you’ve ever imagined -- from cyborg hawkmen to samurai vampires to mini-gun wielding man-mountains. Slash and parry, run and gun, cast and dash, or simply obliterate foes all while building and growing your personal team of heroes. Choose your hero and fight alone or co-operatively alongside friends in story missions, or battle against them in fast-paced competitive multiplayer matches.
Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches, and includes three distinct multiplayer modes.
Incursion: Teams of heroes must defend their base from waves of AI-controlled minions while working together alongside their own minions to destroy their opponent’s base.
Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win.
Meltdown: Teams of heroes must guide their minions as they march to their death at the center of the map. Points are scored for every minion who throws themselves into the incinerator, and the team with the most points wins.
Persistent Progression System:
All experience points, whether earned through playing Battleborn’s Story Mode or Competitive Multiplayer modes, contribute to leveling up individual Character Rank, as well as player profile Command Rank.
Character Rank: Each hero can permanently rank up from 1 to 10 outside of missions and matches, allowing players to swap out augments in their helix skill tree, as well as unlock skins.
Command Rank: Players can rank up their own player profile, unlocking badges and titles to impress friends, and loot that can be used to benefit any hero the player chooses to command.
The last star, Solus, is the only beacon of hope for the universe’s surviving factions.
The Peacekeepers are sworn protectors of Solus
The Eldrid are preservers of the natural order of the universe
The Rogues are mercenaries only concerned with their own survival
The Last Light Consortium (LLC) are war profiteers, exploiting others for their own gain
The Jennerit Empire rule others by force, valuing power above all else
2015 Necromonger, LLC. Gearbox & the Gearbox Software logos are registered trademarks, and Battleborn is a trademark, all used courtesy of Gearbox Software, LLC. All rights reserved. Battleborn is published and distributed by 2K. 2K and the 2K logo are registered trademarks of Take-Two Interactive Software, Inc. in the U.S. and other countries and used here under license.The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks are property of their respective owners.
Battleborn is definitely not a bad game, it does not hurt your while you experience it, but on the other hand, it does not encourage you to look it as a permanent option! The focus of the game is on the multiplayer section, but as it was said, the experience of this section suffers from lacking in power and consistency, and on the days when there are many titles and, of course, big ones like Doom, and games such as Overwatch, Battleborn experience shouldn't be a serious option for you! unless you're a borderlands series lover like me!
Battleborn was a nice idea - a MOBA shooter sounds cool, but it killed by plenty of things. First of all, it was made by Gearbox and this studio is pretty nutorious these days, especially Randy Pitchford. Second, the campaign add for this game was awful with constant repeating of one word. Third, it got released too close to Overwatch and was compared to it, which pretty much killed this game. They could've saved it by going free to play, but instead they lowered the price which didn't help increase already small playerbase and Paladins took its place instead. Now it is completely not worth it to buy this game, because it turned into Free-To-Play model and you can get it now free of charge. Overall, meh overpriced game that already went free. Check out the free version instead.
Perhaps in the future, Battleborn will be remembered as the game that tried to market itself against Overwatch and miserably failed. The game itself is not terrible, but the combined price and marketing for it caused it to be a failure. The gameplay mechanics itself are not too bad and for some characters, they are quite good. The problem is that there are many characters locked behind either a paywall or require certain conditions to be met in order for them to be unlocked. The fact that this game was $60 (usd) when it came out is a huge problem for me. The characters that the game shipped with should have been unlocked from the start so that people can try and find what they enjoy playing in singleplayer or coop. This also limits the character pool for multiplayer for newer players who are simply trying to find their ground. While an argument could be made that these players should not be allowed to play competitive pvp without learning more about the game, the same argument could be made for why they should be able to play whatever they want to learn. This is because the multiplayer plays like a MOBA while coop or singleplayer is just a story campaign with many horde-mode gametypes scattered around the progression. There are also skins and a shop in the game. I am actually fine with those being progression or currency locked. But this could leave a poor taste for other people. I am just not fine with characters available at launch not being unlocked or at least a larger pool. Battleborn is also not nearly as populated as other its peers. Popular MOBA games like League of Legends and Dota2 are f2p. Upcoming MOBA games like Paragon are f2p. FPS games like Counter-Strike: Global Offensive, Insurgency, Team Fortress 2 are fairly cheap or f2p. Overwatch is cheaper than Battleborn despite coming out at relatively the same time. All of these games are generally better received, cheaper, and much more populated than Battleborn. A multiplayer or coop game survives off of how populated it is. A better game that has less players playing will never be the best or near the top of its genre if it does not have a big playerbase to support it. Battleborn could be amazing but if the matchmaking queue takes too long and pairs new players up against level 100 players, it is hard to consider Battleborn as a great game. Ultimately, this game has population issues and its high pricepoint makes a huge barrier to entry. This combined with the fact that some characters are timegated makes this game hard to recommend. But if it is fairly cheap and you can purchase this game with a group of friends, then go for it I guess.
It's very hard not to compare this game to another VERY popular MOBA-like shooter game in the market, so bear with me as I try to judge this game on its merits alone. Battleborn is a game that i feel tries to hard at being everything at the same time, while ending up as little more than what I stated in the title of this review. The humor and aesthetic of Borderlands seeps heavily through the crevices of this game (and it's not hard to see why, seeing as Borderlands and Battleborn are from the same people), but as something to define itself, it's not much to go by. I'll give points for the interesting play modes though, giving you a good variety of objectives to complete instead of the usual Deathmatch style of gameplay that shooter fans are more used to. That said, Battleborn's appeal stops there for me. I've very little invested in the characters, and for something that has a single-player mode (where aforementioned investment in the characters might evolve from), I don't really feel like it will be something that will feature as heavily as the multiplayer mode. Something that the game was really marketed to be. [Other popular MOBA-like shooter] is able to build its lore out of the game, and that was the brilliant thing about it. It let us play the game without bogging us down with having to know who or what is where and why (and whatever). BUT even then it's still all there! You aren't bothered with the lore, but you can feel it in the interactions, and in the way it was carefully built outside of the game with the cinematic teasers and animated shorts, the comics, and even the IRL promotional material (like an actual Starcraft 2 pro player profile, which was way brilliant). Battleborn didn't really have much of this. It features an interesting cast of characters, but we don't really appreciate them much until we play the single-player mode (or if we read the wikis about them). The game modes don't make sense until the context for why this whole battle is given to us, and all that's in the single-player mode. I really would rather be playing with other people, especially since this was really what this game was sold to me as in the first place: a multiplayer experience. All in all it wasn't a bad attempt, but one that was unfortunately bogged down by a concurrent release that was much better at lore building. If we're looking at gameplay though, the other game still has it for me. Battleborn floods the screen with enemies and several confirmation animations telling you that you hit something. I suppose you'd need all that confirmation seeing as you can't see through it anyway. Again, in all, it was a nice idea just not as well executed. Sorry, guys.
Besides some really odd difficulty curves in the story, some steep character unlocks for unique gear and backstory for the pretty diverse cast of characters this is pretty fun once you get going and start unlocking characters that just "click" with you. My personal favorites so far are ISIC, the nihilistic but oddly upbeat and peppy rogue MAGNUS A.I. in a powerful robot body that tears up the enemy hordes with a charged cannon or goes full turret mode with chain guns and a plasma launcher and Reyna the oddly Greaser like "leader" of the Rogues faction whose support on the battlefield can make or break a team. The characters are varied and all have their own quirks and it's almost a given someone will find someone they like. On the technical side, colors pop and besides it running lousy in some levels(looking at you The Saboteur) and an annoying habit for the game to run in either Windowed mode or low resolution Fullscreen on startup, it runs fairly well and looks decent even on a lower end rig like mine(AMD HD 7800 Series, 3.3GHZ, 8GB Ram). Overall it's got a lot going for it and as long as it's got support it can only go up really.
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