From the minds of former LucasArts and BioWare employees comes the critically-acclaimed BEEP.
BEEP is a challenging platformer powered by an amazing physics engine.
Use your gravity gun to explore a huge galaxy filled with dangerous enemies and treacherous hazards.
"BEEP delivers an authentic platformer experience with enthralling gameplay mechanics... Whether you're swinging above a lava pit, moving blocks to solve various puzzles, or simply pelting enemies with the carcasses of their allies, the anti-gravity gun is what carries this game and makes it unique. It's a must buy for any platform gamer..."
Beep is probably the most mellow platformer I have ever played. Unlike some other games that cause undue stress and result in early keyboard death, this experience is relaxing and serene. There is really nothing hardcore about it, despite what the game description would have you believe. You control a friendly robot that flies from planet to planet, collecting stuff with his gravity gun, while avoiding or destroying other, less-friendly, robots. While planet backdrops are quite pretty, the robots and foregrounds look too simplistic, like something drawn in Paint, and somewhat take away from the experience. The whole thing would get repetitive, if it wasn't so short, ending with a setup for a sequel that will probably never come. Despite these shortcomings, I can think of no reason not to recommend this easy platformer, one can actually finish to the end.
Beep is a platform game about a small robot which only trump card is the ability to carry objects with its unique gravity gun. The graphics are nice and lively, the sound is fine, not so good, but not so bad, there aren't a big variety of enemies, however the game is good at bringing the ability of Beep at its maximum, because you'll use you ability to pass obstacles and even kill enemies using the objects around it and even the leftovers of the beaten enemies. It's a really creative idea. So, if you like platform games, give it Beep a try.
Beep is a 2D physics based platformer with a simple art-style somewhat reminiscent of older flash games. The primary mechanic is the ability to grab and move around objects in the environment, this can be used to help you move forward, to create platforms, and to block or deflect traps and enemy attacks. You get some location variety but the simple visuals don't give you much to be interested in visually, you go through forests, deserts, dark caves with a flashlight. The game is not that long with 24 levels, and the price might be a bit for the aging title but if you are looking for one to have some fun with this can be worth a look though it is unlikely to become a favorite.
By this point there have been so many platformers, so it is difficult to find anything intuitive. Unfortunately, BEEP suffers from the same issue and the gameplay just isn't as engaging as I expected it to be. The concept of altering gravity has been done to death by a number of other games. However, that isn't to say that BEEP is a terrible game. It's still good and worth trying, it's just that I get bored of playing similar things over and over again.
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