"shearing through robots in a Neo Tokyo setting makes for a nice change of pace within a genre typically populated by alien antagonists and Eastern European enemies" -IGN.com
THE MACHINE AGE HAS BEGUN
In this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat.
Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.
Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success.
A NEW TAKE ON FUTURISTIC TOKYO
Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city.
THE CONSEQUENCE SYSTEM
Under the pressures of battle every action, every choice and every word affects everything.
Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way.
WEAPON MODIFICATION AND SKILL SELECTION
Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you.
Binary Domain is a third person cover based shooter about a squad fighting robots after robots disguised as and programmed to think they are humans have begun to infiltrate society. The story, characters, and situations fall under the so bad it's good category, it's always entertaining and gives you a satisfying conclusion of you earned the respect of your squad. Usually fighting non human enemies would be a bad thing but this game manages to do it well with you being able to blow off arms, legs, and the heads of your enemies. Destroying their legs will have them continue to crawl after you, destroying heads will cause them to attack whatever is near them, even their allies. Some parts of the story will have you with set characters but in many of the situations you will be able to choose two people to take with you while the others either go to a different area or cover the rear. Taking different characters can change dialogue and you can get different endings depending on how much everyone trusts you, trust being earned through conversation options but mostly by fighting effectively. Trust is also used to give orders to your allies but this is a useless feature as your allies just aren't that useful, like in most squad based third person shooters. Fun gameplay and amusing story and characters, worth playing.
The machines are rising up against humanity, and only you and your squad of humans (plus one robot) are the only ones who can stop them. Binary Domain is a third person shooter similar to Gears of War, except you are fighting off against varied robots instead of various reptilian humanoids. Unlike other third person shooter games, where you hit your enemy counts (headshots notwithstanding), as you can shoot off armor and cripple them, but that won’t stop them from crawling towards you Terminator style. You will also have your allies help you fend of the robots, but sadly their AI is not up to par as the robots you will face, which is ironic given that you have a robot as one of your allies. The story has its share of plot twists, but is fairly cliché given the subject. Other games, movies, and television shows however, have done better. Binary Domain is a decent shooter that is propped up by its enemy AI and design, but not much else helps it stand out against other third person shooters.
By the makers of the long running Ryu ga Gotoku series from Japan, this interesting departure plays very much like the cover hugging Gears Of War series. And like the Yakuza series it is very cinematic with a pretty cool Bladerunner inspired story about the line between humans and androids. The action is satisfying. The environments are varied. The boss battles are epic. And the characters are well developed. Also the ability to individually upgrade and outfit your squad members adds a nice feeling of character progression that the Gears series sorely lacks. It's definitely worth checking out.
For some reason I really love this game <3 The dialog is terrible, the love story is cheesy, the voice recognition butchers every command I give, but there's something downright charming about Binary Domain. I played the demo with a keyboard and mouse and hated it (it's a terrible console port), but later after I bought a 360 controller I found the game and sale and gave it a second shot. The first thing that will strike you is the destruction physics of the robot--there's nothing like it in any other game I've played. There is an incredibly visceral feel to every shot you take that either dismembers, decapitates or otherwise cripples a robot. Every weapon feels really good and every baddie feels really good shooting. Boss fights are particularly satisfying as they often evolve and change tactics as you decimate them piece by piece. Second, the near-future setting and story taking place in a closed-border Japan is really really cool. The environments give an epic feeling making you feel like as small as a fly. And the story, although not terribly deep, keeps things moving at a nice pace alongside the constant action. As mentioned previously, the dialog is really, really, cheesy; but somehow it works. I don't know whether it was done on purpose but you feel like you're in a B-rated sci-fi film except that it's actually quite entertaining. Finally, the game is the perfect length for me--it's always better to want to stay in the game's universe a bit longer than getting bored and having too much. Binary Domain does the former. Overall, A fun sci-fi action-romp that surprisingly became one of my favorite underrated games.
It doesn't do anything that hasn't already been done better before. Shallow, dull characterization and a plot that can't decide if it wants to be serious (and typically luddite "humanoid robots are immoral") or goofy all wrapped in some fairly generic third-person shooter gameplay that cribs thoroughly from other games. It sure throws in just about everything too in the hopes that a decent game will emerge: you've got the dismemberment mechanic from Dead Space (but without the concept of alternate weak spots that made it interesting), a light RPG system of character customization, selectible companions (with a "loyalty" system that will influence some of the cut-scenes and the ending), some on-rails shooting sections, and most awkwardly of all a speech-recognition system (that never worked for me) for controlling the AI companions and answering occasional questions. Except while they were throwing all of this together they never thought about whether it improved the game or added anything. So it just feels very mashed together. The levels are deeply linear and the settings aren't anything new or exceptional (slums, factories, sewers, offices, etc.). The story sort of tries, but again, the mood whiplashes between goofy and overly serious and I found myself sympathizing far more with the "villains" than the dumb, meathead protagonist. The later plot twists range from obvious to ludicrous. The shooting itself is... decent, but it's unexceptional. If you absolutely have to play a third-person shooter there's nothing technically wrong with it and it will provide about 15 hours of generic gameplay, but you can almost certainly do better.
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