Brothers in Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a totally redesigned online component.
Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers in Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II.
*Supported Video Cards at Time of Release: ATI RADEON X1600/1650–1950/HD 2000/3000 series, NVIDIA GeForce 6800/7/8/9 series. Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.
© 2008 Gearbox Software, LLC. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Hell’s Highway is a trademark of Gearbox Software and is used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.
Hell's Highway is just like Road to Hill 30 and Earned in Blood, except with better graphics, user interface, and gameplay. It retains the deep and emotional characters, gritty action, and oppresive atmosphere of the originals while enhancing the visuals, physics, and cover system. When I first played this game, I was worried it wouldn't live up to Road to Hill 30. I'm glad I was wrong. This game is an amazing evolution of the Brothers in Arms series and a game that fans should definitely pick up soon, if they haven't already.
Brothers in Arms: Hell's Highway is yet another, and I think the last, entry in the franchise, as you join Baker again with his squad to cross through Hell's Highway almost at the end of the war. Brothers in Arms is well known for it's tactical and strategical approach of war instead of just run and shoot, you gotta learn to flank, cover, shoot, use suppressive fire and more techniques to use in battle. The game looks and feels better, as well as the story and his characters. Recommended.
I quite like the fact Gearbox took their time with this title and decided to make a proper sequel with the aim of being superior to the original game rather than just a glorified expansion (see Earned in Blood). Except they didn’t make a superior game in some ways. Graphically the game is better. It uses a modified Unreal Engine 3 rather than a modified UE 2 like the first two games, and it looks crisper, more modern, and that’s good. The combat system is somewhat improved, with the ability to hug cover much like you would in games like Mass Effect or more recent Rainbow Six games, although problems with the friendly AI and overall controls will lead to a bit of frustration. Unfortunately, they did away with Situational Awareness, which was one of the series’ selling points. Situational Awareness allowed one to plot manoeuvres on the trot and get a larger bird’s eye view of the battlefield, but Hell’s Highway doesn’t have it, instead opting for a solely first person view. The same squad based tactical gameplay is still there, and I’m relieved about that. They also did away with bonus unlockable content like slideshows and so on which is also a bit of shame as there was some educational value in the original games due to this. However, a good story, much like that encountered in the first two games will keep you playing, just to see how it all unravels, with some good voice acting. The cutscenes might be a bit too long and take away from the action however. But good production value here, seriously. So, Hell’s Highway is better in some areas than the other two games, but worse in others, and did away with one or two of the series trademark features – things that set it apart from the competition. And in doing so it really risked becoming just another generic WWII shooter – the only saving grace here is the squad based combat. Otherwise it would have been indistinguishable from Call of Duty or Medal of Honor. Having said that, it isn't a bad game at all, and if the aged looks of the other two put you off somewhat, then you ought to at least try this one.
Brothers in Arms series is known primarily from the fact that it was kind of a pioneer in the classic combination of FPS and tactical strategy. Hell's Highway is absolutely not trying to revolutionize the model . In the simplest terms it looks like this - when you arrive in a new place we analyze the positions of enemies and spacing of their people. Subordinates spend then click putting suppressive fire , and at the same time, alone or with the participation of the other team attacking enemies flank . Great idea , but the execution of previously released games left a lot to be desired. Enemies behave irrationally ( either too passive or too aggressive ) , all shares were almost identical course and poor design maps forced to solve problems in a strictly determined way. How it all looks in Hell's Highway ? I think it is much better now , though it was impossible to eliminate all childhood diseases . Still, it is a ! Brothers in Arms : Hell's Highway is an extremely successful continuation. The creators of great use of the opportunities offered by the third generation Unreal Engine , left proven ideas and added a few new options , they took care of engrossing storylines , absorbing missions . For fans of this type of production , so it should be a position worthy of interest.
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