Circles is a unique, intuitive puzzle game where everything responds to your mouse.
It presents itself without any text and asks you to experiment.
By simply moving the cursor, you’ll uncover the underlying rules of each circle. According to the movements you make, they grow, shrink or move around the screen. Experiment and find your way to the end point to complete each level.
• 90 levels + extra challenges
• 4 unique modes for replayability
• Unique and intuitive gameplay
• Does not contain a single word
• Based completely on mouse movement
• Atmospheric and interactive music
• Lots and lots of circles
Nope, Circles is not a mobile game. From the start, it was developed around mouse controls, so the best experience is to be had on PC/Mac. That being said, mobile is still an interesting option in the future. But currently all efforts are being directed at the PC version.
Circles is a humble game, relatively cheap, fairly minimalistic and sadly rather short because the game can be beat within an hour or so. While all lever all well designed though some solution may be repetitive, some of them can be frustrating and far from being fun. All in all, nice piece of code, worth checking out.
One of the things I like in games is its ability to subtly (but fully) teach the player how to go about playing the game without so much as a single portion taking you away from the game so it runs you through the tutorial. For more hardcore gamers, one of their reasons for being averse to handholding (as it is called) is because it limits immersion. For me, I find that it feels nice when a game respects your ability to figure things out without spoonfeeding information to you. Like it respects your intelligence. And that's perhaps the best part of this game, in that it allows you to experiment with the simple controls, and to figure out how to go about solving the puzzles. It should be said that most puzzle games tend to follow this way of tutorialization, but in Circles, it is done better than most. Circles has very simple controls, and soon you'll master solving each stage, learning what exactly to do for each puzzle configuration. But the well quickly runs dry, sadly, as the game can be beaten relatively easily. Sure the latter levels provide more of a challenge, but if you keep at it, the levels are soon done and gone, and the experience is over. I know it's not easy making levels for puzzle games, but that what this game needs. More levels. The other way to extend the game would be to extend the game mechanics, and that might mean having more complex controls. Either way, this game lacks a little more to make it worth getting. I'm not saying it's a bad game, but it lacks a deeper sense of challenge and replayability. At best, you can finish the game in an hour or so, then play it again when you forget the solutions. Or have someone else play it.
Circles is an abstract puzzle game. It is not, as one might suppose, a normal puzzle game. It is rather a game for relaxation. A certain degree of skill is required, though. The special thing about the game is that the circles (Circles) react to the mouse movement of the player. The more you move, the harder it would get to master the level. In addition, you should look closely at how the circles behave to the movement of the mouse, in order to proceed. Once you have completed the game, you can play each stage with 4 different concepts: stage rotation / limited movement / no stop / reverse operation. It may seem interesting, but I feel a little tired of playing the same stage again. It's not a long game by any means. A total of four chapters and 90 stages are available. But it seems that the time to complete each stage is very short. It can be completed in about an hour, and one-hundred-percented in about 3 hours. For its price, I definitely feel like it is worth it. So, I recommend this game.
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