Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.Read full description
Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.
Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.
Player’s choices effect city growth
Day and night cycle
Manage the timetables
Multiplayer with both co-operative and competitive modes
Campaign and sandbox modes
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I've always liked the expression "it's so early that the streets are not yet on". For some reason I have always imagined that a group of elves get up at around five thirty in the morning and unfold roads and streets. And then, when there is no trace of the elves, there I am, under a canopy that barely stops the rain, waiting for a full bus to arrive. While I wait, I look at the schedule and I wonder who designs it and why it is always so imprecise. Are you sure it could not be better? In Cities in Motion 2, as with its predecessor, Colossal Order and Paradox Interactive offer us the possibility of designing the public transport of a city to our liking or, rather, to the taste of its virtual inhabitants. It presents several improvements with respect to the original, including the possibility of putting the streets without having to get up especially early and, which leaves me more calm, without elven intervention. The premise of this sequel is the same as in Cities in Motion: we must design the mass transport system of a city, creating routes and putting stops of various types of urban transport. The promise with Cities in Motion 2 is that the developers have listened to the community and this has been reflected in several changes, which often improve the experience but have not always hit the nail on the head. As always, we have several types of transportation at our disposal. In Cities in Motion 2 we can create buses, trolleybuses, trams, subway and boats. For this we will have tools to create stops, wiring and routes, as appropriate. The first substantial change is the maps and cities themselves. It has gone from the well-known cities of the original, such as Vienna, Berlin or Tokyo, to imaginary cities created at random. In addition, they can be larger and more realistic, being visually attractive but without elements that stand out especially. Thus, the most creative route of Cities in Motion has been left behind, gaining in the options and possibilities of routes.
Cities in Motion 2 is a unique city transportation simulator, and is a direct sequel to Cities in Motion. Instead of building the city itself, Cities in Motion focuses on optimising the city commute using buses, trams, trolleys, trains and water buses, and controlling the flow of traffic by using stations. I am a big fan of simulations and surprisingly enjoyed the first Cities in Motion, which is why I really looked forward to playing Cities in Motion 2 when it came out. I actually pre-ordered this game. However, memory leaks limit playtime to only 15 minutes for me back then. Until recently, when I upgraded my RAM and file system, it has been basically unplayable. So the first thing I'll say about the sequel is it is quite demanding on your PC and memory compared to the original. Cities in Motion 2 adds the ability to create roads yourself, thus expanding the city to your own liking, as well as providing a fully sandbox public transportation simulation. It also adds a timetables feature, which create an additional layer of control so that theoretically, you will never have overcrowded stations. Despite this, however, the addition of depots which requires vehicles to get back to the depot after every run actually limits the continuity of lines, which in turn makes players overly rely on simply increasing the intervals of running vehicles. This also means that you will always have vehicles stuck in the depots even if the stations are indeed overcrowded. This design flaw makes the game feel more hectic than it should be. The game itself has a very relaxing feel to it. It captures the essence of the gameplay of the first Cities in Motion and expands upon it thanks to your ability to bend the city to your needs. The slow pace of the game makes it feel extremely realistic as even on the fastest setting, one game day will equate to about 18 minutes in real time. This is a good thing, as it gives you more control over the day-to-day micromanagement of your transportation system. The game also integrates Steam Workshop so you can share custom cities, scenarios, rulesets and more with other users, or play other people's creations. This extends the life of the game dramatically. It also includes co-op and multiplayer modes so you can build or compete together with friends. Overall, it's a very deserving sequel to Cities In Motion, despite the two having huge fundamental differences with each other. I can see myself losing a lot of time to playing either games, the second one especially. You can play it how you want to play it, having as much control as you want to apply, though you can also set it and forget it, and the game will remain forgiving as long as you don't shoot yourself in the foot. It provides more challenges and flexibility than the original Cities in Motion, without making much tradeoff aside from the performance needs. Like the original, perhaps the most limiting factor about the game is the concept itself. Like Euro Truck Simulator, it is hard not to mock the concept at first hearing about it. But if you're even the slightest bit interested in a good simulation game, I would highly recommend it.
I remember when any kind of simulation and tycoon games used to were very good. Sadly this era ended, and now we have only pack of decent games. Cities in Motion 2 is one of these decent games. What it is? It's a game where you manage a transport network. What's fun about it? The most is map editor - you can build your own city in this game. You can also play with your friends. What's not fun about this game? Multiplayer option is terrible. You will spent more time having troubles with sync than playing. Gameplay could be a bit more interesing. I mean, building your own transport network is fun and all, but this game could be much more expanded, having more options and things to do while you are earning your money. If you are really looking for good simulation/tycoon games, try something older. Buying this game is kind of waste of money. There are also tons of not so cheap DLCs, that gives you almost nothing.
When I got the second one, I was expecting something along the lines of the first one - moderate game speed, difficult levels that are fast, lots of transport simulation. Good points: the transport simulation is still there. The levels are still nice and it still includes lots of thought. Really in that regard it is as good as the previous one. What killed it for me: the very slow gain of money. With the game fast forwarding after you have set your transport systems in motion you will be siting there for hours just waiting for the money to pile in. And it's not like you can leave the game running trough the night - oh no, you have to readjust the prices constantly! tldr: if this game has "skip a week" feature it would be a very solid game! However as it is right now I can't recommend it, because you'll spend too much time just sitting there readjsting prices once in a while and you'll spend very little time actually setting up and building your transport systems, which is (in my opinion) the fun part of the game.
This game is the best. You can control all masses of transport within the game. It has multiplayer to allow you to play with your friends. The different choices you make for your city also change the way your city develops.There is now a day and night cycle which helps to simulate traffic and human transit during the different times. This is a big step-up from the original!!!
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