Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating maintaining the a real city whilst expanding on some well-established tropes of the city building experience.Read full description
"Cities: Skylines is the best city-builder on the market right now. The game's presentation is stodgy, but it is all but guaranteed to provide you many hours of carefully crafting cities, laying out zoning, and establishing districts for specifics residential and industrial uses…all free from real-world mayoral headaches like 6 a.m. phone calls griping about snowplowing." [Gamespot ]
About the game:
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating maintaining the a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted transport systems.
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
The Deluxe Edition:
Included in the Deluxe Edition are 5 In-game historical monuments from around the world, the games original soundtrack as well as a digital art book.
Five in-game items include:
Statue of Liberty
Arc de triumph
Grand central terminal
Original Soundtrack: This Original Soundtrack includes 14 unique tracks mixed from the ambient music of the game, allowing you to enjoy the wonderful music whenever you want.
Digital Art book: See the concepts behind the buildings! The book features almost a 100 hand drawn concepts of the game various buildings and the story behind each.
This game is incredibly fun although I can't help but wish there was just a bit more to it. It's another city builder type game that is really easy to get addicted to if you enjoy going through the city simulator esq. games. You can build the city how you want, place monuments in your city, or even just be a massive d**k to your overall populous by screwing over the pollution. One of my biggest problems for this though was that, unlike SimCity, this game has really no natural disasters! The best natural disaster you're going to get is slight floods when you're trying to reshape the land around water masses or even just build a dam. However even with the lack of destructive capabilities I am still coming back to this game and chugging in a few good 7-10 hours each time I come back to it.
If you love city builders there is absolutely no valid reason not to get this. Good graphics, great mod support, good modelling, nice clean interface, passionate developer who keeps providing new features with free updates, freedom to create massive beautiful cities. This game is almost perfect. Only thing keeping it from perfect in my opinion is the fact that while maps are large, there is no region like in SimCity which allows you to interconnect different cities you've build. Each map is its own isolated universe and there is no way for interconnect your own cities to your new one.
Cities: Skylines is one of the best city builders available. The graphics are beautiful the soundtrack is superb, and most importantly it is a ton of fun to play. Anyone familiar with SimCity-like games will feel right at home with Cities: Skylines. Most of the notices are intuitive so you're rarely stuck wondering what you need to do to solve problems that arise, and sometimes you'll run into something completely unexpected that can throw a wrench into your whole city plan. For example during one of my games, I dammed a river for electricity. Doing so drastically reduced water flow in another river where I was getting my city's water and caused my drainage pollution to creep up the river all the way to my intakes (which was a long way away). I was incredibly impressed by how problems like that could dynamically creep up on you based on your planning. That being said, the game is not without its flaws. Cities is not what I would consider particularly challenging. You're not really playing to win or even trying to overcome any obstacles, you're just doing so for the sake of watching your city grow and expand. Cities would benefit from a dynamic disaster system that could be turned on and off by the players depending on whether or not they want a more challenging scenario or they just want to build a city without obstructions. Also, the game has a few bugs. For example, I fairly frequently run into traffic problems that occur because traffic at a certain spot on the freeway decide they all need to merge down into one lane for no reason. It's frustrating, but mostly just annoying and does not really affect my enjoyment of the game. Finally, I said most of the notifications are intuitive, but the ones that are not can be incredibly frustrating. One of my cities has a large industrial area that complains of not having enough customers for goods, while the commercial areas are also complaining about not having enough goods to sell. After trying to set up cargo harbors, cargo train stations, and optimizing traffic channels between the industrial and commercial areas, I'm kind of at a loss as to what needs to change to make people happy. For the most part problems like these go away with a little time, but it can be frustrating when they crop up with no apparent way to solve them. All that being said, I think Cities is a fantastic game. With a couple bug-fixes and maybe a disaster expansion, it could be everything that anyone could want in a city builder. As is, it's already well worth the money and tons of fun.
Think of an oldskool Sim City game and then remember what it was like - cities as big as your PC could actually manage and no "always online" drm for what is basically a single player experience. That's what this is! You essentially start off with a small block with the option to buy more and more land as you progress and can build your city in a number of ways including some fancy highway underpass and roundabouts rather than boring straight lines everywhere. If you eventually get tired of the city designs there's also a Steam mod workshop that's free to use! Unfortunately, whilst fun the game lacks in challenge - on easy you only have to worry about extremely minimal matters, you won't struggle financially and there's little crime even when there's no police stations around. You can turn it up to hard mode where you get zombie outbreaks but for the realistic player there needs to be a realistic big problem. Outside of challenge there's numerous bugs, buildings will sometimes go abandoned for no reason with no solution to fix apart from demolishing and traffic can get stuck on a single lane instead of using the other empty lanes but these should be patched and corrected eventually.
This game is the Lazarus of City Building. A genre so empty and generic since the dawn of SimCity that was almost considered dead - and I'm glad we were wrong in that. Colossal Order has come to show that with dedication and inspiration a great original game can be created. And that's what we wanted - there are a lot of city builders out there, the problem is either they're too old or they're the very same rehassle of an old franchise. At first it can look very similar to the dreaded SimCity 2013. A small building area, the classic RCI and a nicely done artistic pallete with a cartoonish look. When you start playing though, you start noticing the difference between both games. Right after you lay down your initial roads and build the basic infrastructure you start feeling quite tight money-wise, and even if you've millions in the back they can go down the drain at any moment and you can become bankrupt in no more than a sigh. And if you continue playing you'll notice something even more awesome - the initial building area is only a part of what's awaiting you! You can purchase more land as you expand which is quite neat. Overall, the game has a few ups and down here and there, but all the downs are pretty minor and the game feels flawless - which is very appreciated at these times of bugged releases. As you expand more and more the simulation starts introducing new factos, such as health and education, which even though they're manageable they can be quite challenging in the long run. The agent system makes the Cims have their own vibe and overall your cities always feel full of life and movement. It's one of those games you should buy sooner or later, cause even if you're not a fan of the city building genre it's an awesome game fitting for every single audience possible - challenging but manageable, with a slow progression but a pretty rewarding one. Each time I see a new house, commerce or factory being built I just feel more comfortable in my chair. That's the word: comfy. This is one of those comfortable-to-play -or comfy, in short- games, and that applies to any audience.
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