Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating maintaining the a real city whilst expanding on some well-established tropes of the city building experience.Read full description
"Cities: Skylines is the best city-builder on the market right now. The game's presentation is stodgy, but it is all but guaranteed to provide you many hours of carefully crafting cities, laying out zoning, and establishing districts for specifics residential and industrial uses…all free from real-world mayoral headaches like 6 a.m. phone calls griping about snowplowing." [Gamespot ]
About the game:
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating maintaining the a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted transport systems.
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
I have been a fan of city builders since I first played Sim City 3000. Like most fans of the genre, I was really disappointed by the latest iteration in the Sim City series. Cities: Skylines is the game that EA should have created. Your cities can be massive by default, and expanded even further using mods. The huge library of DLC includes buildings, modded use of different public transportation systems, different road types, useful intersections, and different information and management panels to supplement the native ones. Updates occur regularly and many of the features in the expansions are included as free updates to the base game. I highly recommend this to anybody interested in city building. I really only have one complaint with the game, and that is the traffic management system. Usually there is little benefit to upgrading roads past four lanes because the traffic flow system doesn't maximize usage of all lanes. If you design your intersections, highways, and public transportation correctly this isn't a huge issue, but it would be nice to have more realistic traffic flow. The developers have said that updating the traffic management system would require players to have a much higher end machine. When compared with Sim City, the tradeoff of larger, more realistic cities in Cities: Skylines is worth the sometimes glitchy traffic system. My only suggestion would be to implement some sort of Academy or Megatower feature similar to those in Sim City. It would help add a new component to the game. Overall, I couldn't recommend this game more. I have put an embarrassing amount of time into this game and I don't see a reason to stop anytime soon. Each city teaches you a new lesson about how to properly expand your city to avoid different issues relating to public services.
A traffic management sim disguised as a city building sim, Cities Skylines is sure to make players cure the idiocy of the common driver.
The maps are decent size and if you have the pc a mod can make it even bigger.The mods are plenty and quiet a few of them are nice.Depite the poor choice for AI and driving it can still be managed without getting the dreaded wave of death by simply not expanding at a rapid pace and they will not die in waves. I do think they should have invested the resources into other things because frankly the biggest eye sore of the game is the fact that they all pile into one lane.They plan out there trip ahead of time and lack the smarts to change it on the fly.I would have prefered to have simulated traffic on roads that just showed generic traffic as highways are useless since they all tend to use one lane the whole trip. In the end it still one the better city sims and i would say buy it if you love building stuff but sadly a pass if you like simulation of running a city SC4 does this a lot better.If only CO would have just took some cues from SC4 and how they did simulation of being a mayor this would be a must buy for all simulation fans regardless if you like to build or manage.
If you're interested in city building or city planning this game is great. I haven't played much, but what I have played was fun. Definitely a good buy when it's on sale.
If yes to either, give this game a long look. The two primary ways (soon to be three with the release of scenarios as part of the free update for the Disasters DLC) you'll probably play this game will be either sandboxing with infinite money, or more vanilla which won't use mods. What I love: Scale - The maps are massive. Even in vanilla in which you have access to 9 tiles out of a possible 81, you have a massive space to develop, decorate and grow. As a point of reference, Sim City 2013 maximum city space is equal to 1 square in Cities: Skylines. As a bonus, there are thousands of player created maps in the steam workshop, some of which provide fantastic settings to grow an empire or a small rural city. Living Cities - The people and the traffic all have a life, a destination; they're not simply arbitrary numbers detailing their supposed existence. You will be tasked to provide the infrastructure they need to live and will be critical to succeed as mayor, civil engineer, and accountant of your city. Cities: Traffic Wars - Some love it, some hate it. I love traffic wars. I love the problem solving, the beautification designing of interchanges; it's a very rewarding feeling when you solve traffic problems successfully. Nothing wrong with that. Yes, there is quirky behavior, but it doesn't detract massively from the experience. I have a couple tips: Leave space for traffic to filter and minimize weaving. That goes a long way. There are player guides that tackle how to solve typical traffic issues such as How to Traffic and even guides that look at traffic flow theory and how it applies to this game. Workshop - Mod support and a massive amount of player content means there are enormous number of ways to build a city. Mods provide powerful options to take control, and build with massive freedom. Download responsibly and there will be minimal issues. You aren't limited to zoning and plopping, you can create beautiful, planned cities. The only limitation is your imagination. Not so great: DLC - A bit pricey for what you get, excluding After Dark. That dlc is excluded, and I would definitely take no issue paying full price on. Very feature rich. Unfortunately, the same level of praise is not really warranted for Snowfall. Trams and snow maps are nice, but I would not buy it full price. Vanilla gameplay - As a first time experience to get achievements, it's fine in its own right, but in comparison to what you can do with the player content regarding the mods (you can use building assets, props, etc. in vanilla), the gameplay is limited and quality of life for the player tends to be lower with the lack of performance mods. Difficulty - This is a double edged sword. Lack of difficulty is beneficial to those that simply want to build, grow and show off their skills with infrastructure building, and city painting. This is a negative for anyone that wants a challenging economy in vanilla. This will hold particularly true if you like that kind of gameplay in Simcity. Fortunately, for the challenge inclined, you can make it much harder on yourself with mods, and Scenarios are coming out soon, which will provide win and lose condition scenarios as part of the Disasters dlc. It will be free. TLDR: Love building, traffic wars, the almost endless beautification options, and I can be a major creep as I roleplay God with my topdown world view as I stalk a handsome young man coming home from work as he goes home to sleep at night (he actually does live in that house). Glorious. Would I recommend to anyone that remotely likes city builders? Absolutely.
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