"Contrast is a game full of heart, beauty, and at least a few excellent puzzles." - IGN.com
CONTRAST is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye. Delve into a dreamlike and surreal 1920s world, inspired by the performance art world of vaudeville and film noir, and cradled by a smooth and sultry jazz ambiance.
In this universe, where the boundaries between showmanship, magic, intrigue and deception are blurred, you play Dawn, the imaginary friend of a young girl named Didi. You have the power to slip from the 3D dreamscape into the parallel 2D shadow world bound to it. Cast light on a shadowy story by manipulating light sources in the 3D world to distort, enlarge or stretch the 2D shadow world. Manipulating and shifting between light and shadow will be the key elements that you will need to use to solve our world of shadow-based puzzles and help progress Didi's story!
Shift between the physical 3D world and the 2D shadow world, at any lit wall surface
Create unique shadow landscapes by manipulating light sources and real world objects, and use this ability to solve mind-bending puzzles
Experience a new story and world, exploring adult themes through a child’s eyes
Immerse yourself in a lush vaudevillian world of cabaret singers, circus performers, and magic
CONTRAST - ©2013 Compulsion Games. Published and distributed by Focus Home Interactive under license of Compulsion Games - developed by Compulsion Games. CONTRAST, Compulsion Games and its logos are trademarks or registered trademarks of Compulsion Games. All the rights related to all the versions of CONTRAST belong to Compulsion Games. Focus, Focus Home Interactive its logos are trademarks or registered trademarks of Focus Home Interactive. All other trademarks are property of their respective owners.
When I first saw this game, it was on a GMG sale, not surprising as that's where I do most of my discovery...but when I saw the game dynamic, I had to get my hands on it. I enjoyed this game from start to finish, the only gripe being that it didn't last extremely long. There are some additional tasks you can go back for in order to unlock rewards, but not much. Considering that is an indie game, I'm not too concerned with the time taken to complete the game. Now I'm eager for a sequel title to Contrast, definitely one of my favourite indie's this year.
This game is extremely short in story but the way it tells the story and the simplicity of it's concepts are where it shines. Learning from visual hints, collectibles, and the dialog itself, follow the story of a family going through dark times and uncover the mysteries of who exactly your own character is. There are some bugs to this game but they aren't game breaking. In fact, I found most of them reminiscent of the bugs I encountered when playing video games in the ps1/ps2 era of platformers. They were refreshing and fun. The worst part to the game is definitely it's length and the air of unsatisfaction with it's ending that leaves you wanting for more.
Contrast is a fun, arty, and unique game. It has an original feel to it and looks very pretty the entire way through. The game is only about 5 hours long, but tells a great story and you have fun the whole time. However, the one thing that keeps this game from getting a score in the 90s from me is the programming. The game has many glitches in it that should have been easily spotted by the developers. From characters being able to walk through each other, to your character getting stuck in parts of the environment (which causes you to have to load your last save point), to certain camera angles allowing you to see inside your character, to your character floating above the ground sometimes, this game really needed some more polish before being released. Another thing that cause me to ding the score was that you cannot manually save your game and the save points are way too infrequent. When I got stuck in the environment via a glitch and had to reload my most recent save I had to replay 10 minutes worth of puzzles. This game is a good game and is absolutely worth playing, just know what to expect and you will have fun with it.
Great design mechanics and ideas, with an incredible artistic vision, but execution is lacking. The game feels far from finished. I really wanted to like this game. I enjoyed for what I got to play, though can’t help being frustrated by the abrupt end in around 3 hours of gameplay, as this game could have been so much better. I recommend only on a deep discount.
Contrast is a stylish platformer that doesn't entirely manage to convince. Let's start with the graphics. They\re quite stylish, '30-'40's style, but they're also a bit dark sometimes. As a result fine details aren't sometimes clear enough. Nothing gamebreaking but a bit disappointing. And while the game makes you think the world is open there's usually only one correct path to follow. You can run around a bit and try to collect orbs or collectibles, but it's nothing fancy. Where Contrast shines, however, is the fact that it allows the main character to use shadows in order to solve puzzles. It's unique and usually works quite well, but there were a few times where the game got glitchy, getting the character stuck in the environment or switching to your 3D form while still using these shadows. There's also a story which is actually fine, just not very well realized. There's a connection with the little, physical girl but whenever there's a shadow conversation it's hard to connect with these characters, because they're just that; shadows. The music is actually well done, with some nice jazzy tunes in it. The voice acting is also done extremely well for a game of this caliber. The game ended after about 3 hours, which gave me mixed feelings. I kinda wished it was longer, but, you know, bigger and better. But because it's not I was actually glad it was over. It felt a little bit too gimmicky. Which is a shame, because you can clearly see the game was created with passion.
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