As a member of the CTU - Counter Terrorism Unit, you will be under fire and under pressure as you are deployed to several dangerous locations to detain a rising criminal threat. Anyone can fire a gun, but there are only a few who can bring down a suspect with intimidating presence, and force them to lay down their weapons and surrender.
At your disposal are a selection of weapons and tools that will aid you in fighting terrorism. These include the snake cam (used to see what dangers may face you behind a closed door), the night vision goggles, riot shield and three types of grenade. Based on your performance for each mission, players will be awarded with money which can be spent on new weapons, tools and hiring new team members.
AI team mates can be ordered to open doors, cover locations, move to area, use snake cams and an assortment of other tasks. You can also play online with up to four friends in five player online co-op.
Up to five player online co-op
Give commands to AI partners in single player
Use a selection of tools ranging from night vision goggles to snake cams
Use intimidation to force enemies to surrender
Earn money from completing missions to spend on new teammates and weapons
Go for stealth to increase your chances of arrest or go in and shoot everything in a rampage
CTU has a variety of different mechanics ranging from snake cam, various grenade types, to leaning. Unfortunately most of them are not very well implemented. This is especially true for the movement because it is a little wonky. For instance, you may continue moving after releasing the move key, regardless of what movement mode youre in like walk mode. In general the controls feels unresponsive and clunky, something that gave me a very bad impression. The level design is actually good however. You have multiple ways to go and different angles to cover. This created a lot of interesting and diverse tactical decisions for me! The biggest downside is that there are only four non-tutorial single player missions. The lack of content was astounding for me. Lastly, the AI is in my opinion the most important part for any tactical shooters. Unfortunately the AI was the weakest part of the game. For an example, you can order your squad mates to either go to a specific point or to follow you around. When doing so, your n squad may get stuck on terrain or each other. This screams pathfinding and ai issues to me! Sometimes, your squad wont even face the direction you command them to and instead turn around for no reason what so ever. An example of the ai being incompetent during my gameplay was when my squad threw a flashbang in a room and my squad ended up getting flash banged by their own flashbang as they engaged the enemy within the room. In conclusion, the game can be reasonable fun but dont expect it to be a flawless experience. Furthermore, dont expect to play the game on single player due to its lack of content.
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