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Dark Fall: Lights Out





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Dark Fall: Lights Out





Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls.

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Game description

"an immersive story, excellent voice acting, and some really creepy music and sound effects that combine to create a compelling adventure." - GameChronicles.com

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...

‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.


  • A brand new ‘Directors Cut’ with new scenes, ghosts & puzzles.

  • Re-mastered for Windows XP and Vista.

  • Explore the historic Lighthouse in four different eras.

  • Discover what happened to the Lighthouse Keepers, that foggy night.

  • Communicate with the dead to solve puzzles and mysteries.

  • A spooky tale by Jonathan Boakes, author of The Lost Crown.

  • Delve into a non-linear story, based upon a real event.

  • Use Time Portals to jump through time, exploring the past and future.

  • Experience the life and times of a Victorian Lighthouse.

  • Realistic world to explore, based on a real location.

  • Full audio experience and spooky soundtrack.

Game info

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Iceberg Interactive
Darkling Room
Sunday, November 1, 2009
Digital PC Download
Customer notes
Minimum Requirements

*OS: *Microsoft® Windows® Vista™ or Windows® 7™

*CPU: *1 GHz 32-bit (x86) or 64-bit (x64) processor

RAM: 512 MB RAM (1 GB recommended for Vista)

Video: 128 MB DirectX® 9 compatible video card

Hard Disk Space: 4 GB available

Drive: 24x speed DVD-ROM

Sound: DirectX® 9 compatible soundcard

Other: Mouse, Keyboard and Speaker

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Reviews for Dark Fall: Lights Out

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Don't bother.


I’ve always loved point and click adventure games, and having played the first, decided to give this a try. Playing through, I was rather disappointed in the atmosphere finding that any obvious attempt at a creepy vibe simply falls flat. Puzzle wise much of the game is as you would expect, however, I did find myself lost a few times at to where to proceed, only to that I was supposed to click something that was not at all intuitive. I wouldn’t recommend buying this game simply from that fact that once I finished, I felt less accomplished and more disappointed.

The First was better...


Dark Fall 2 is the second game of the independent developer Jonathan Boakes, already 'author of the first Dark Fall. The story is inspired by the events of the novel "The Ballad of Flannan Island" by Wilfred Gibson, in which the three keepers of a lighthouse, mysteriously disappear without a trace. Compared to the first episode, DF2 has much improved graphics; a large, interesting set of areas full of loving attention to detail and historical research that only gets larger and more interesting as the game progresses. Shame that plot and storytelling may not work properly: the concluding, genre-twisting attempt to explain the mystery falls flat. Simply not as creepy or scary as the original.

Not what I was expecting...


Firstly, you do not need to have played the original Dark Fall to play this game, as the plots are largely unrelated. Though quite frankly, I'd recommend playing the original instead. Dark Fall 2 is a fairly standard Myst clone - first person, node based movement, click to interact with things. The pre rendered backgrounds are pretty to look at, but there's not a lot to do with them! There's plenty of things to look at and read, but very little in the way of actual puzzles. I found it rather frustrating making copious notes only to find that I didn't need them. I found the story hard to follow, and was frequently wandering around wondering what I was meant to be doing and why. I found myself resorting to a walkthrough, not to solve puzzles, but to figure out what I was meant to be doing! The finale was quite bewildering to put it mildly. I will say that what put me off this game was the expectations created by its predecessor. It failed to capture the eerie atmosphere and mystery of the first game, and took a completely different direction in terms of plot and setting. If you take it as a standalone game, it's a decent adventure that could use a bit of polish with regard to puzzles and plot. If you're looking for a Myst style adventure game, it's worth taking a look. If you've played the original game and are looking for more of the same, give this a miss and get Dark Fall: Lost Souls.

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