New Content for PC
Dark Souls™: Prepare to Die™ Edition will include an untold chapter in the world of Lordran. Sent back to the past, player will discover the story when Knight Artorias still lives.
New Bosses – Including Black Dragon, Sanctuary Guardian, Artorias of the Abyss.
PVP Arena & Online Matchmaking System – Quick matching for players to play 1vs1, 2vs2 and 4 player battle royal.
New Areas – Including Oolacile Township, Oolacile Sanctuary, Royal Wood, Battle of Stoicism which is the training ground for online PVP battles.
New Enemies – Including Wooden scarecrows, Chained Prisoner, Stone Knight.
New NPCs – Including Hawkeye Gough, Elizabeth (keeper of the sanctuary).
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs
Dark Souls is the new action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the the world of Lodran, but most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque mobs and several gargantuan, supremely powerful demons and dragons bosses. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. You can also summon players into your world to co-op adventure, or invade other's worlds to PVP battle. New to Dark Souls are Bonfires, which serve as check points as you fight your way through this epic adventure. While rested at Bonfires, your health and magic replenish but at a cost, all mobs respawn. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?
Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons and areas are seamlessly intertwined, with great height.
Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair-inducing monsters & an incredibly nuanced RPG systems including: weaponry, armor, miracles, faith, and more. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
Network Play – Players may cross paths with one another, invading each other for PVP battles, or to play co-op and take on giant boss encounters as a team.
Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
Symbolic of Life & Hope – The Bonfire is an important feature in Dark Souls for many reasons. Though in gameplay it serves as a health and magic recovery and a progression check point, it also happens to be the one place in the dark world where players can find a fleeting moment of warmth and calm.
Dark Souls™ Prepare to Die™ Edition & © 2012 NAMCO BANDAI Games Inc. © 2011-2012 Fromsoftware, Inc.
I won't go into detail as to why this game is amazing. Doing that would be a detriment to anyone genuinely interested in trying this game, since it's one of those experiences that it's meant to be tried without any previous knowledge of it, spoilers or otherwise. Still, I will say this: if you can get past the developer's inabilty to create a satisfying (woking properly without mods) pc port and the game's insane, off-putting (but fair) difficulty, you will experience one of the most immersive, beautiful, challenging (but rewarding nonetheless) and memorable games of all time. My only recommendation is that you don't give up easily and keep coming back for more (just like in real life) Praise the sun!
The game is very hard like most people say, I've died and raged a lot but I still come back to the game after a week or two - there's just nothing else like it. The game-pad controls are good, keyboard and mouse are also supported, but I'd recommend using a Xbox controller for the game. Dark Souls is an RPG, and (kinda) open-world game with great story and big bosses,
I decided to give Dark Souls a try last year after hearing many wonderful things about it, both from friends of mine and reviewers, and I was not disappointed. Dark Souls is an amazing game. Graphics might not be the best nowadays, but they fit the game's bleak atmosphere well: From the dark rooms in the Catacombs, to the mostly well lit Undead Parish, everything in this game looks great, in spite of its age. The sound design is something most people look over when talking about Dark Souls, but it is another important part of what makes the game as good as it is. Every sound effect, every single bit of music there is adds to the feeling of the game being an adventure, and the player being the protagonist. Considering most of the game has no music (except for a few areas and boss battles) plays a great part in this. Now, it is time to talk about the most important part of Dark Souls. Most people seem to consider it an incredibly tough game, some would call it "unfair", even. Is it challenging? Of course it is. Is it unforgiving and unfair? Not at all. It is all a matter of mastering the game's controls, once you do the game becomes easier, but it does not stop being a challenge. Combat is sort of slow-paced, it really depends on your build and whether you prefer dodging to blocking and viceversa, Plotwise, there is not much to say about Dark Souls, being completely honest. There is little dialogue, few cutscenes that do not really explain much, so it is all up to the player's interpretation, getting most of the information from item descriptions. All things considered, Dark Souls is a great game if you are looking for an action oriented game with non-linear gameplay and some RPG elements. It can be considered a deconstruction of both action RPG and Metroidvania as genres. Keep in mind that the game has some bugs here and there, and that it runs at 30 FPS unless you use a fan made patch. Playing with a mouse and keyboard makes the experience harder than it already is, so playing with a gamepad is recommended.
....it would look something like this. 30fps lock and one of the worst ports in a mainstream title. This game will drive you crazy before you've even played it. And yet I have 300+ hours in it. Somehow the terrible controls, awful camera, complete lack of any PC options.... somehow it doesn't make this game unplayable. It transcends (with the help of a few mods) the problems by simply being incredible. I cannot, however, recommend it. There are too many problems, and it was clearly not designed for a mouse and keyboard. Purchase only if you can live with wasting at least an hour fiddling with ini files.
I have love/hate relationship with this game. Bought it on steam sale cause i wanted to try it out and to prove myself that is not so hard. I was wrong. I died so many times before becoming good. I still cant stop playing it.
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