Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!Read full description
Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!
The ESS Meridian starship is travelling through space with a new FTL technology, heading towards its destination - Tau Ceti f, the first planet in the history of mankind to be colonized. A few months later an elite member of Unit 13 is disrupted from cryogenic sleep. But Tau Ceti f is nowhere in sight and something is very wrong. What happened to all those people? Why are they so aggressive and attack without any survival instincts?
Epic single player campaign with over 5 hours of gameplay and a story that will draw you in.
12 story campaign missions with gameplay that differs from the mobile version, haing more rooms open to explore
Survive and Biohazard modes with many missions
A unique set of achievements
Special ability – Bullet Time (slow motion) ability of the player
Special ability – Devastation (area of effect) ability of the player
14 unique upgradable weapons
Many different types of enemies
Explosives with post-process effects (grenades, trip-mines)
Full Dead Effect soundtrack
While playing Dead Effect, I was frequently reminded of the original Unreal. Not so much because of its gameplay or how Epic's seminal title helped revolutionize FPS games, no. Rather, it was the lens-flare. Lots and lots of lens-flare, and bloom, and colorful lights. Epic used these tricks to advertise its (for the time) awesome new graphics engine. Dead Effect uses them because... they look cool? Well, I guess they do, although the effect is a bit over the top sometimes. It's not a bad looking game, considering it origins as a mobile-title, although it does suffer from a severe lack of variety and the monster animations are decidedly unimpressive. Still, the sheer number of bad-guys on screen at the same time (10-20 per room) was a welcome change from most other FPS games, where you are lucky to see five or six monster at a time. It's also hard to fault a game that lets you blow away crowds of zombies (space-zombies, no less!) with a gatling gun. But beyond that there is little positive to say about the game; it's short, linear, lacks any sort of novelty, and - beyond its flashy lighting effects - has rather poor production values. It's a C-list game with passable gunplay and a price of less than a dollar. I wasn't expecting much from the game - and didn't get it - but I can't say I left disappointed. Recommended, with the understanding that you get what you pay for: this is a cheesy, unpolished game that's nowhere nearly as good as most shooters. But if you can forgive its many gaffes and flaws, it has a certain enjoyability to it.
Dead Effect is a badly ported game that was originally for mobile and should have stayed that way.The story is not interesting nor is it original at all and it all just feels like a poorly made DOOM knock-off clone.I'm sure the developers have put time and effort into it but it seems to have been a waste of time because of the poor quality of the game,and the low price does not compensate for that unfortunately.
I loved the mobile version of this game before they made it free to play and ruined it. The PC port is mostly the same, but the levels have been modified a bit. The graphics look the same so I don't think they improved, but maybe it's just me. I did however notice that the PC version seems much harder in terms of difficulty. It also feels like there are way more enemies to kill and they seem to take more damage before dying. You also seem to die faster and grenades and rockets seem much more deadly. It's a short game and will only take a few hours to get through, but there's also some challenge levels where you either survive or fight waves of enemies that add a little more play time. There's a couple boss fights, but it's the usual circle strafing and backing away that get you through them. The setting is nice and the game isn't dark thankfully so you can actually enjoy the atmosphere and level design. There's no glitches, or crashes, or anything, so the game plays perfectly fine. Overall it's a very good, but flawed game, but don't go in expecting it to be different than any other zombie shooter out there. Don't go in for the story either because it's forgettable and nothing original either. Even the plot twist is predictable.
Well this is a tough one, the game is really slacking at everything from the graphics to the storyline to the models to the AI. Well you get the idea, its a shame that I have to give this such a beat down as i'm sure a lot of time when into it however the port from mobile to pc was just plain lazy. It also only uses a single cpu core so its bottlenecked to hell.
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