Anything and everything is a weapon in Dead Rising 3. Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.Read full description
Free Upgrade to Apocalypse Edition!:
The Dead Rising 3 Apocalypse Edition includes the ultimate open-world zombie game along with four downloadable content packs. Team up with other survivors to explore the city of Los Perdidos and fight your way out before a military strike wipes the city off the map. Welcome to the Apocalypse, where your zombie slaying thrills await.
Anything and everything is a weapon in Dead Rising 3. Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map. With intense action and an unmatched level of weapon and character customization, Dead Rising 3 delivers a heart-pounding experience unlike any other as you explore, scavenge and fight to survive in a massive open world on the brink of a zombie apocalypse.
Welcome to Los Perdidos– Set 10 years after the events in Fortune City players are taken to the massive open and infected world of Los Perdidos while being immersed in action and stunning visuals.
All the survival horror action comes to PC:
Fully optimized to run at a high resolution, the PC release includes full Steam and game controller support.
More zombies than ever before:
The zombies are smarter and deadlier than ever with intelligent AI and shared awareness forcing players to employ all their cunning skills and creativity to stay alive.
Hundreds of unique combo weapons and vehicles:
Combine and customize hundreds of pieces found throughout the sandbox world including the gruesome Boom Cannon weapon or the Party Slapper vehicle.
Face the horror alone or with a friend:
Join forces with a friend for endless zombie killing mayhem and earn experience points that carry back to your single player experience.
Any special multiplayer requirements? Steam connection and broadband internet connection required for co-op play.
©CAPCOM CO., LTD. 2014. ALL RIGHTS RESERVED.
I have only played Dead Rising 2 and all it's spin offs, Off the Record, Case West, and Case Zero so I'm going to be comparing this game to that. First of all, I do like the idea of being able to build your weapons wherever you are and not have to go looking for a workbench. However, I feel as though I'm limited to this because all the other combo weapons are locked through level ups and collectibles around the large map. Being able to drive vehicles is a cool feature and being able to combine two different vehicles to make one super powered vehicle is also pretty neat. However, the driving is terrible in this game. From time to time, my vehicle will just slowly stop moving as I try to go over a hill or plow through some zombies. I either have to make a complete stop and continue driving or reverse and continue driving. All the vehicles also seem to go the exact same speed, no matter what it is. I feel as though I'd get to my destination quicker by running than driving there, since the vehicle can only take so many hits before it starts to explode. I do like the map in this game, it's more open and a lot more places to explore than being stuck to one block like in Dead Rising 2. However, the game forces you to use vehicles to navigate through the map because there are hordes of zombies everywhere and going in there without a vehicle is suicide. Like I previously mentioned, the driving in this game is unbearable at times. This game is a lot more linear than Dead Rising 2 is. Where in Dead Rising 2 you literally have to go out of your way just to get to your story mission, along with having to keep your eye on Zombrex for your child. In this game, driving to your next destination is easy. I don't like how there's no longer an arrow to guide you to where you have to go, I got myself lost through the highways and bridges in this game every now and then. Going through the story in this game is a lot more bearable than Dead Rising 2, you're still timed of when you have to get these missions done, but at least you don't have to walk around with tank controls and have to keep worrying about Zombrex. Bare in mind, I've only played about 2 hours of this game, even with graphics on the lowest settings my computer still had a hard time keeping up with this game so I had a lot of framerate issues. Though, this would only occur during cutscenes, during actual gameplay it's fine. I would say Dead Rising 3 has a lot more replayability than Dead Rising 2, considering Dead Rising 3 has a lot of collectibles scattered throughout the whole city. Thankfully finding these collectibles won't be as hard as it sounds: If you keep an eye on your mini map on the bottom right corner, there'll be symbols that indicate a collectible, plus the game will always notify you when you're near one of these collectibles. This is just a nit picky thing, but I for one like to play my games in Windowed mode. Just like Dead Rising 2 and Off the Record though, the game is locked in Full Screen. Not even using DXWnd forces the game to go into Windowed mode, where as the other Dead Rising games worked with it. 6/10, would recommend to a fan of the series, but I wouldn't recommend for anyone new to it. If you're new to Dead Rising and you just want to know how the gameplay is like, I recommend Dead Rising 2: Off the Record.
Dead Rising 3 is a very good continuation of the popular series by Capcom, about zombie virus epidemic. The game this time gives us a city filled with undead citizens, where we must use literally everything that falls into our hands to survive. In addition to about 400 types of items that can be used as weapons, there are various clothes, vehicles, or NPCs that often have fun, but also have side quests.
Like its predecessors, Dead Rising 3 wants you to destroy zombies in violent and hilarious ways with a wide range of improvised weapons. This seems to be an even greater focus in DR3, with hero Nick Ramos able to create combo weapons and vehicles absolutely anywhere. Safe houses contain lockers, where Nick can access every item he has ever touched. With a large sandbox full of respawning zombies and hundreds of collectibles, you?d be forgiven for thinking that exploring Los Perdidos and being a badass zombie slayer were the focal points. The action-sandbox element is partially overshadowed by DR3?s time management feature. Side missions have a limited window of opportunity, and the main story is built around one big doomsday clock. Spending hours just killing zombies or exploring is therefore negligent and ill-advised. Fortunately, DR3 is more forgiving in this regard than the previous games?there are fewer survivors to rescue and psychopaths to kill, and the main story missions are limited only by the overarching timer, not by countdowns of their own. But while this gives players plenty of time to complete everything, so long as they prioritise side missions and don?t waste too much time zombie hunting, it does make DR3 feel emptier than the previous games. Nightmare mode counters this by making the zombies harder and the timeline shorter, but it would have been nice for the main mode to have been a comfortable challenge instead of a breeze. The writing is where Dead Rising 3?s identity crisis is most evident. That the serious threat of a bomb being dropped on Los Perdidos could be countered by a guy in a kid?s superhero outfit wielding a traffic cone is bizarre enough, but DR3 has one of the most tonally inconsistent elements I?ve ever seen in videogames. One type of ?collectible? is tragic endings, set pieces of humans who haven?t survived the outbreak. These are typically quite evocative, with dead couples holding hands or remnants of the people?s failed survival attempts strewn around them. But these emotional moments, punctuated by sad sound effects, are also accompanied by horrifically inappropriate puns. The first two Dead Rising games wholeheartedly embraced the ridiculousness and comedic tone; DR3 tries to take itself seriously, but the remnants of that comedic approach undermine any chance of a mature narrative. The Untold Stories DLC, which is built into the PC ?Apocalypse? edition, actually attempts far more mature storytelling. Each of the four chapters stars a different character, including a special ops commander and the biker gang leader, among others. It?s wonderful to see the events of the main storyline explored from different angles and to see some mysteries be resolved. But DR3 is characterized by its indecision, and these side stories are no different. Each character is basically a re-skin of Nick?they have all of his skills, including being able to create combo vehicles, and can find his collectibles as well as their own in the same very same sandbox. I would have preferred a tighter package for these additional stories; the potential was there for Dead Rising 3 to really demonstrate its potential for clever and evocative storytelling. Instead, it seems like the silly zombie massacring aspect is really the core focus of Dead Rising 3, and everything else is an unimportant, experimental extra. The co-op mode allows people to drop into your game and help out. This was mostly an enjoyable experience?I was gifted several awesome weapons by one fellow?but there seemed to be a drought of actual players. Out of four co-op experiences, two were with the same player, and one was with a player who wanted to ignore the side missions and was quite? immature in dealing with a certain psychopath named Dylan. I didn?t see any option to kick players from my game, which was?in that one instance?quite a disappointment, but a quit to menu is a simple solution. But none of these issues really stop Dead Rising 3 from being enjoyable. In the appropriate situations, the wacky humour is actually quite funny. Mowing down zombies in a flame-throwing steamroller-motorbike hybrid never?NEVER?gets old. Dressing up Nick in stupid outfits and using a jerry-rigged traffic cone as a megaphone to literally turn his shout into a weapon is also a cracking good time. It?s just disappointing to see Dead Rising 3 caught between two equally interesting premises. Telling a hard-hitting, evocative and mature zombie narrative requires full commitment to the cause; puns, silly outfits, and the ability to create a heavily armoured truck with a turret out of a steamroller, a sedan, and a portable welder all need to stay home.
Dead Rising 3 finished, good defrost, interesting challenge in Nightmare. I have 17h of game, I finished the nightmare mode and made 3 chapters in normal to level up because I was blocked in nightmare: o Technical: No technical problems for me, apart from the framerate a bit to pick up sometimes (an OC CPU + GPU does not change anything: angel :). The game is still pretty good graphically, the textures are clean from beginning to end, no unevenness. The lighting and volumetric effects are well done. The amount of zombie displayed is quite impressive, on the last chapters there are easily 2 or even 3 times more than at the beginning of the game: D The cinematics are rather pretty, the framerate is sometimes on the street but this is not very important to me, it reinforces the cinematic aspect. As for the ambience sound and the music, they are not significant, but do their job properly. Quite a few musical themes however, pity. http://i.imgur.com/OkUO1lG.jpg http://i.imgur.com/FBCaHqI.jpg Controls: Not much to say on this point. We sometimes pest a little against the manoeuvrability (collisions that block us, camera that annoys us), but overall it is very playable. Firearms automatically target if you do not support them, it's convenient. Vehicles are sometimes quite rude to drive, but it depends on the type of vehicle, and in most cases it is justified. Gameplay: The gameplay is simplistic at first, it is an open-world deflower, de-zing everything that is within our reach: o At the menu combats CAC, firearms but also possibility of driving vehicles, The whole being more or less resistant / murderers. Indeed, the interesting aspect of the title lies in the possibility of combos with the different things (weapons, accessories, vehicles, food) that can be collected almost everywhere. Some combos are very basic, others are proving devastating: love: Note that there are shelters and garages (some to unlock during the history, others by exploring at will), allowing to refuel in arms and food for the first ones, and to take a vehicle for the second ones. The quantity of weapons that can be recovered is limited by the lockers (a gauge at the bottom empties according to the type of weapon that took it, a simple weapon takes 1 / 8th, while a super Combo empties the whole gauge, in short it is necessary to think carefully before equipping, under penalty of having to wait until this gauge fills) and of course by the size of our inventory. But do not panic, the latter can be enlarged. Indeed, the game is based on a system of PP (which means jesaispasquoi: o): these PP are obtained by realizing the main missions, secondary ones, and also by carrying out certain auxiliary activities (to collect a statuette to collect, Tragic scene, get a medal on a challenge, or finish a PP event ...) and especially by slaughtering the zombie, combo weapons amassing more PP. As these PPs accumulate, the hero goes up in level, and it is thus possible to improve various skills, such as physical resistance, damage, construction speed, combos available, etc ...)
This game is great for when you are in the mood to just hack and slash or shoot your way through hordes of zombies. With the leveling up rpg system and the ridiculous amounts of weapons and items that you can combine to make even more crazy weapons this game will keep you coming back again and again for great gaming sessions for a long time to come.
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