Dead Rising 4 welcomes players to the seasonal festivities of Willamette, Colorado amidst a mysterious outbreak that is spreading across the Willamette Memorial Megaplex Mall and surrounding town.Read full description
Dead Rising 4 welcomes players to the seasonal festivities of Willamette, Colorado amidst a mysterious outbreak that is spreading across the Willamette Memorial Megaplex Mall and surrounding town. Photojournalist Frank West returns 16 years after the events of Dead Rising, this time around with his brand new state of the art camera to capture those zombie selfies. With intense action and an unmatched level of weapon and character customisation, Dead Rising 4, delivers a heart pounding experience as players explore, scavenge and fight to survive in an open world sandbox on the brink of the next zombie apocalypse.
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I cannot recommend Dead Rising 4 at all. It's a game that's best forgotten. For being a game that supposedly celebrates the 10th anniversary of the series, with the #FrankIsBack, well somehow they screwed that up. Frank West isn't a likable character anymore, to say the #FrankIsBack is true is just completely wrong, he's not back, this is just a wannabe Frank West, who fails to understand what made him likable in the original. He's a jerk, and it's not like he wasn't a slight jerk in the original games, but at least he understood when to makes jokes, when to take stuff serious. Other characters aren't likable either, I cannot from the top of my head name one other character, because they either don't ever get enough time to stick with us in our head, their stories are just forgotten in a muddled story which most of the time forgets where it is, and what it's trying to achieve. And my god, don't get me started with the ending. Putting it simply the ending is terrible, and I won't say more than that because spoilers. Gameplay is just boring now, they managed to turn the zombie killing fun into a chore, zombies are just seen as an obstacle. You can't pick up many objects either, it's actually insulting, as if the developers forgot about the sandbox fun of the games. A good example of this can be seen in CrowbCats "Dead Rising 1 vs Dead Rising 4" video, which you can clearly see how much content is lacking in Dead Rising 4. Even worse, there are less combos, in total there are 42 combo weapons, whilst in Dead Rising 3 there were 64. And even though there are also combo vehicles, there are only 8 in Dead Rising 4, whilst there were 11 in Dead Rising 3. So as a whole, combos have been downgraded with number. And well the fun of them is non-existent, because some of them are downright useless, whilst others are overpowered as heck, and sure that's no complaint they're overpowered, but some make no sense, like a freezing sword that shoot out a line of freeze. What? Sure the light saber made no sense, but at least it felt rewarding to find and create, they weren't common finds, unlike the freezing sword which can be made easily, or bought. Yep, you can buy weapons now, pretty much ruining the point of finding the parts to build them, I only rarely found the need to find parts to build combos, and mostly bought them because getting money in the game is easy, and the combos aren't too expensive to buy. The map is smaller than Dead Rising 3's, and in some way that can be seen as a positive, but it's not, because the opportunity to offer more detailed areas was wasted, if anything, the map is less detailed. The only place that felt like effort was put into was the Willamette mall, but even then it's not that well designed. And the greatness of remembering where shops were knowing they had a specific item (i.e. A toy shop had a Servbot Mask) is gone in this game, you can randomly go into a toy shop now and there will be a mini Uzi for no apparent reason. Weapons are just placed randomly throughout the map, so the great feeling of finding an Uzi in the original game placed hidden somewhere has been lost here. Co-op has been changed, instead of being able to play the campaign with a friend, you instead have a 4 player online mode where you must complete a set of objectives to continue to a new day. The idea isn't bad, but honestly it's pointless. Not many people play this, and even if you have a friend to play this with, you may only enjoy it for 1 or 2 games. Pretty much, the fun here is a more limited version of what you could be having in Dead Rising 2 or 3. At least then you have a campaign to play through, and you aren't enclosed in a small area to explore (also it's just the mall...). Finally, the removal of the timer and swap of psychopaths for maniacs has to be mentioned, because it's indeed a bad move. And it shows. The reason that the timer was removed to give players more freedom could've been a good one, but it's not, because the game is extremely tedious with no good reward. The timer gave a sense of challenge, that you had to think about what to do and where to go, sure it may have been annoying, but it also was fun, it gave the game replayability as well, as you wanted to get different endings, due to possibly getting a bad ending for running out of time (Also there is only one ending in this game...). It was a bad choice to remove it and it shows. And the change for psychopaths to become Maniacs was insulting. Even before the game released this was a ridiculous idea, and well did they use this opportunity to add more Maniacs, to possibly give more of a challenge to the game? Heck no. There are 5 maniacs, they have no cut scene, no backstory, they just exist for no reason. They are a wasted opportunity to prove us wrong that swapping psychopaths was a bad idea. If I could give the game any credit, it's that it took risks, the risk of taking away the timer, swapping out psychopaths, locking a part of the game away behind a DLC. It proved that the series needed psychopaths, that the timer defined a lot of what made the games great. And locking part of the game behind a DLC showed how messed up the gaming industry is right now. Overall I cannot recommend the game. It's one of the worst games I have ever played to be blatantly honest. I had no enjoyment with the game, it was too easy to enjoy, it offered no replayability, it lacked content that other games had. It was just a massive step back for the series. I thought Dead Rising 3 was the low point, but this game proved me wrong, at least Dead Rising 3 offered some fun and replayability, and kept what defined the series. Dead Rising 4 doesn't.
The game even though half a year after the release is full of glitches. It's more like a late beta than the final product. The plot does sound as if written by an amateur screenwriter from primary school. According to the current fashion, the game is full of collectibles to extend the game. About halfway through the game I just played it to finish it. It took me 14 hours to go to the game. Previous parts were far better.
The game is great in general, with good graphics, fun gameplay and an interesting story. The photography system is awesome, and killing zombies is just satisfying. I also got this game for an awesome price. At first, I didn't know what to expect as this is my first game in the series, but I soon came to love it. The crazy weapons add on to the crazy zombies and survivors, making the experience this crazy, bloody battle that is loads of fun. Anyways, this is a great game, and you should try it out!
If you were a fan of the old dead rising games, and you expect everything from the old games to return, you are out of luck, because lots of old features got cut to make room for the new features.
Buy this game if you really like a mindless button smashers. Else wait for a discount. --- Just to start this review, I don't understand why everybody is complaining about crashes. I played this game now for the second day straight and I didn't even had minor lags once. Also repetitive, didn't know that the other DR games were any different. Run to location, fulfil the task, create weapons on the way to fulfil task easier. It has been like that for at least since DR2. The only major difference with this one is, that you don't have a time limit and that you are not getting a mission to rescue somebody, but you happen to find them randomly throughout the place. You can choose between 3 difficulties, where easy actually is just pressing the LMB because the enemy is hardly a threat, normal, and hard in which you actually need to watch your positioning since enemies are taking you out without much of a problem. Also, weapons and guns have 50% reduced durability The combo weapon system has been also simplified. For most combos, you don't need 2 exact items, but most of the time just for example specific item + an electronic item. I found this to be annoying on easy, but really relieving on hard, since you would just get mowed down before you can create a "good" weapon. Game works with a skill tree system, like in DR3 but a little more complex. Max level open end so you can max out all skills. The story itself seems to be like in any other DR game. Can't say I like the new Frank West, though, he either aged really bad from a personal side or that's just what a zombie outbreak do to your mentally state. Can't say much to Co-op, but as much as I have heard, its bad, because it's a separate story. Need to look into that.
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