"One of the most haunting and well-executed titles of this or any other generation." - StrategyInformer.com
"A trip through a brilliantly conceived landscape that rewards attentive engagement with a moving story." - PCgamer.com
“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”
Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…
Dear Esther is supported by Indie Fund.
Every play-through a unique experience, with randomly generated audio, visuals and events.
Explore Incredible environments that push the Source engine to new levels of beauty.
A poetic, semi-randomised story like you've never experienced in a game before.
Stunning soundtrack featuring world-class musicians.
An uncompromisingly inventive game delivered to the highest AAA standards.
Walking simulator as its... worst? best? Well, when Dear Esther was released it went well, it was something new, poetic and interesting. Players were confused about its lack of interactivity, but it set the standards for a new genre that nowadays have a lot of games: astonishing visuals, new narrative tools and the objective to make you think and develop your own story in your mind. You probably have already played Dear Esther. If not, give it a chance only if you've played other walking simulator games and you've enjoyed them. If you are not sure, well, my advice is that you try one of those free walking simulator games out there (lots of them available for free) and check what this genre is before spending money in this title or any other one.
You've probably heard people calling this game a walking simulator, and that's absolutely correct. All you can do in this game is walk (and zoom in, slightly). You can't jump. Even the torch isn't controlled by the player. If you're someone who isn't particularly patient or doesn't particularly like the idea of a game which is essentially an interactive poem, don't bother with this game. You won't like it. However, if you can appreciate the game for what it is - an interactive experience - then it's brilliant. Despite being built on a slightly dated engine, the world is absolutely beautiful. The world is brilliantly designed and is quite possibly one of the most immersive I have ever seen. The cave levels are stunning. It's also incredibly atmospheric - the depressing, harsh and wild mood of the remote Scottish island is brought across perfectly. There's some narration, often in the form of poetry and whilst it is mostly fairly cryptic, it definitely adds to the bleak mood. In conclusion: if you're looking for something with gameplay, don't buy this. If you're looking to be transported to a different world for a few hours, this is the title you've been looking for. I love it.
I'm not using "walking simulator" like it's something bad. It's more of a fact. I mean, the main thing I did in this game was to walk, look around and listen. The story was pretty weird, and after getting it explained I didn't feel like it was something extraordinary. The graphics are great, the music is nice and the atmosphere is really good. The game is also incredibly well optimized, and ran at like 60 FPS on my old laptop.
So Dear Esther is a so called 'walking simulator', with great graphics, 'poetic' story and not much of a gameplay. You walk from point A to point B on a deserted island while you discover clues that unravel the story, also by being accompanied by a narator; the story is dark and sad; and has one great 'dream sequence' which I might call it; but as a foreigner myself, I found it very difficult to understand the pompous narration, which obviously takes out of the overall experience. You can finish the game in about an hour, however the reason I would recommand this game to anyone, would be that it is a little diffrent and that it trusts the player, it has a great atmoshpere; obviously for the fans of this genre is a must play, for the others...not so much.
I am incredibly mixed on this game, as are most people who play this game. On the one hand, it is an absolutely gorgeous experience. The way that the sun shines down on the island and the plant life sways in the breezes makes the game a fully immersive experience not often found in video games. That said, there really isn't much to this game outside of its beauty. The game is only about an hour long, and while you may want to play it a few times in order to get everything the story has to offer, it still means that the game will not entertain you for more than around 3-4 hours at the most. Additionally, and most critically, is that there is no real "gameplay" to this game. The entire game is your character walking around the island. Exploration is pretty limited, making most of the game just walking from point A to point B with no challenges or roadblocks. Ultimately, is this game worth playing? On a decent sale, I would say yes. I did deeply enjoy pondering exactly what this game set out to do and why, which is the mark of a compelling game at the least. That said, it is not a good game for someone impatient or a person who expects a lot of content packed into their games. It just isn't that kind of game.
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