From the producer of the original Devil May Cry® and Resident Evil® 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.Read full description
"The action gameplay is accessible and possesses quite a bit of depth if you're willing to put in the time. The higher-resolution graphics on the PC shine and flow smoothly, and the fact that a gamepad is the best way to go shouldn't turn you off." - IGN.com
"Plug in your gamepad and brace yourself: Devil May Cry 4 on the PC is every bit the equal of the console versions." - Gamespot.com
From the producer of the original Devil May Cry® and Resident Evil® 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.
Devil May Cry® 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm.
With the advanced graphical capabilities of the PC, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.
Blend of familiar and new: newcomer Nero clashes with veteran Dante
New characters and environments
Signature blend of guns and swordplay
Deep combo system rewards stylish dispatching of enemies
Unique "Devil Bringer" arm opens up a range of combo options
Distinct set of weaponry and moves for Nero and Dante
Exceed System allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options
New active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities
Exclusive PC Features:
Turbo mode will turn-up the action to insane speeds
"Legendary Dark Knight Mode" will harness advanced PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty
Familiar enemies from the console versions will show-up in new locations
High resolution screen settings allow the cut scenes of the game to run at up to 120 frames per second (up from 60 frames per second)
Benchmark Testing lets users test PC performance to run DMC4 through a series of intense boss fights
PC Settings allow you to customize graphic resolutions, texture sizes, and a frame rate in accordance with your PC
Compatible with Games for Windows, DirectX 9 and DirectX 10.
at the beginning I didn't see interest in this instalment of the series by the new Nero character and her story of love, but to play it I had to withdraw, the game I liked, some good heads, some difficult, but not the final boss, I didn't. Although this game did not like me as much as Devil May Cry 3, the character of Nero in my opinion is more dynamic, more agile, I noticed it better to Dante, clear compared to movements, flexibility not in personality, Dante is the fucking boss. Finally an excellent game with a good story that at the end I finished liking even though their romance.
Devil May Cry 3 is widely known as the best hack n slash ever made. So it was not an easy task for Capcom to make a worthy successor, but they delivered. It's no surprise many people consider Devil May Cry 4 their favorite, above even DMC3. DMC4 introduces a new main character, Nero, who is not half as cool as Dante, personality wise. However, Nero offers a very different gameplay than that which we were accustomed in previous installments. And it's not negatively different, so he managed to get a lot of fans. You won't find many people who like him because of who he is, but playing with him is great. And then, Capcom, in a master movement, brings Dante back. He's not only part of the plot but also playable. The game is almost literally divided in half between controlling both characters. Nero has only 2 or 3 more levels than Dante, because, after all, he is the main character. Now, the gameplay is a blast. Nero has his devil arm, giving him a lot of originality. And Dante can now switch styles in game. You no longer need to change it at the start of the level or at those statues, which means you can do much crazier stuff now. The graphics are also amazing and the game is nicely optimized (contrary to it's Special Edition). The soundtrack is back in its full awesomeness. There's one thing that's not much talked about though, and that for me, is responsible for my 90 score and not 100. It's the key main difference between DMC3 and DMC4. Remember in DMC3 when you would be hitting tons of different enemies at once? Like, you would perform a combo with Rebellion hitting 3 or 4 enemies with each attack? Well, that's not gonna happen in DMC4, because here the attacks are focused only one enemy at once. This also means you won't be facing a large amount of demons at once like you did before. This is not bad, per se, just not as cool. Overall, Devil May Cry 4 is a very worthy addition to the franchise and a absolutely must for old and new fans alike.
This game introduces a new main character, Nero, and with him new and interesting mechanics. Now you can grab your enemies from a distance and use them as shield! Your sword also has some sort of engine you can rev to gain a damage boost, which gives you a new layer of control and opens access to some new combos. But that's only half the game the other half you play as Dante, the prodigal son of this series. All his combos and fighting styles are back, but instead of having to switch at the beginning of the mission or at upgrade statues, now you can switch whenever you like, if you sum that to some new weapons you get a very polished hack'n slash title. But there is only one aspect in which this game falls flat, the story. I have to admit that storytelling was't the game's forte, but at least in was coherent, in DMC4 it's all over the place, with so many unanswered questions and plot holes, it's the only thing that prevent's this game from getting a 100% positive review.
Let me preface this by saying that I LOVED DMC 3. It's the pinnacle of the series in my opinion, and I ended up playing it on every available difficulty when it came out. I feel like this needs to be stated because it set my expectations for this one so high. My biggest complaint about this one is that lack of fluid movement. One of my favorite things about DMC 3 was being able to switch your different play styles, from defense, to offense, to bullets, to evade. It set the tone of how you should be playing for that level - but I felt like Nero didn't really have this. Being able to use the hand grapple is where the game really shines, but that feels like it becomes a tired combo that you always have to use. The level design felt a little clunky at times, and most of all a little claustrophobic. The things that stand out to me or when you're stuck in the hallways, or in an open area with all sorts of things in your way. This was another hindrance to the fluidity that made DMC 3 really shine. Overall, it's a very good game and definitely worth playing if you're a fan of the hack 'n' slashers - or even just a fan of DMC. I just don't feel like it quite lives up to what DMC 3 had made.
DMC 4 stars a new character, Nero, with the ability to grab enemies and to rev up his sword for increased attacking speed. The gameplay and boss fights are enjoyable, as are the new abilities that Nero brings. halfway through the game you take control of Dante who plays through Nero's levels in reverse, this includes fighting the same bosses over again. The thing that saves this is Dante's many unique abilities, that are similar to DMC 3, and Dante himself, who is more amusing in this game than any other in the series. Dante has four different fighting modes where he can either do unique sword attacks, gun attacks, can gain increased maneuverability with dash moves, or can gain the ability to block and parry attacks. Dante's abilities also give you new ways to fight the bosses, the real negative is having to walk through the same exact stages all over again. The game includes a wide variety of difficulty options including one where everyone dies in one hit and one where you die in one hit but enemies still have full health.
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