In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.Read full description
"With attitude in spades and a clutch of killer lines, there have been few better reinventions of a classic character than this. 8/10" - EuroGamer
"_This is the best Devil May Cry game we've played in years - and could even be the best action game of 2013. _" - oxm.com
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In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.
The Dante of DmC is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. Thanks to his twin brother Vergil, leader of the anti-establishment group called “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.
For DmC Capcom has teamed up with UK development studio, Ninja Theory, renown for delivering action titles with compelling characters and narrative coupled with high production values. The combination of Ninja Theory’s expertise and Capcom’s unrivalled heritage in producing combat focused action titles will ensure that this latest addition to the over 11-million selling series will remain true to the Devil May Cry DNA so cherished by the fans, while bringing a new level of cinematic quality to the title.
The world of Limbo is a living and breathing entity, out to kill Dante. The world will transform in real-time and try to block off and even kill our hero. Our protagonist will have to master demonic powers to shape Limbo the way he sees fit, while perfecting his angelic skills to traverse this hazardous, twisted world.
Who is Dante?:
Explore a retelling of Dante’s origin story in a gripping narrative featuring familiar faces from the series alongside all new characters, including Vergil, Dante’s twin brother.
The intense and iconic sword and gun based combat returns with the addition of new Angel and Demon weapons and abilities, all designed to dispatch the demonic spawn back to hell with style and panache. Weapons include:
Rebellion: Dante’s trusted sword, given by his father Sparda, provides a great mix of combos and attacks, great for sending enemies skyward.
Ebony & Ivory: These guns are good for keeping enemies at bay, maintaining combos and juggling enemies in the air.
Arbiter: a demonic axe that can deliver massive blows and break through enemy shields.
Osiris: an angelic scythe with fast attacks and great for crowd control.
Eryx: powerful demonic gauntlets that pack enough punch to parry even the strongest attacks and juggle the heaviest enemies.
Retaining the Devil May Cry DNA:
Capcom staff, including team members from previous Devil May Cry titles, have been assigned to the project from the outset to ensure DmC is a true addition to the Devil May Cry franchise.
Unrivalled production values:
Ninja Theory will take advantage of the latest performance capture technology to deliver a level of character design, story-telling and cinematics that perfectly complements DmC’s high-octane combat.
©CAPCOM CO., LTD. 2013 ALL RIGHTS RESERVED.
I don't think this game deserved all the hate that came out for it when it was first previewed and released. I think since time has passed now people are able to see what the game is for, rather than what they expected it to be. The new Dante has a new attitude that fits with his style, and I find the humor to be on point. The combat is just as good as any of the previous games, and the ability to switch quickly and easily between the different weapons to add in the combos makes it more fluid. The only thing I didn't particularly like about it is the Devil's Trigger and the change they made. When initiating Devil's Trigger, it launches Dante and all the nearby enemies into the air. The feels like it eliminates the power of the Devil's Trigger, and makes it more difficult to be able to eliminate the enemies when you're struggling. Overall, I highly recommend this game. I like the different abilities you gain as well as the unfolding story. The gameplay is tight and feels great, as well.
You know how a lot of people have certain comfort foods that make 'em feel good, comfortable and nice? Well, this game is just like that. Having played every ounce of God of War I could get, this game brings back many fond memories while creating a lot of its own. God of War had really fun combat; maybe just mainly mashing buttons worked, but timing hits and executing combos worked a lot better. Not to mention all the variety in weapons and the satisfying upgrades you could earn. DmC: Devil May Cry takes that improves it even more: it has SUCH a wide array of weapons available (you get your twin pistols and a plain sword to start off, but soon you unlock sets of 'angel' and 'demon' weaponry, both of which serve different and satisfying roles in combat). The gameplay is terrific fun and you will have a blast. I have not played any Devil May Cry games before, but I had no trouble understanding the story, and it actually feels pretty above-average; not something you'd write home about, but it does add to the game more than it takes away. The graphics are really tie in well with the whole theme of the game, as well as the history of Dante. I am running everything maxed out easily on my R9 280X. And it looks glorious. All in all, definitely get this game if you want sheer unbridled fun smashing up hordes of enemies, killing them with amazingly satisfying combos.
I started playing this game wanting to hate it. That being said, so far, I don't. While this game tried very, very hard to be edgy and it resulted in a very forced main character (Dante), the rest of the game itself is actually an enjoyable experience. The art style captures a lot of the personality of the game world, and the world itself is detailed and looks great at max settings. The production values of the game's cinematics remind me of some trashy films, which isnt necessarily a bad thing. Finally, the combat is alright. The environments are detailed, but are still significantly huge enough to have battles with extreme amounts of enemies (but not as many as the last game). The combat is noticeably less fluid, with a lot of hidden complexity taken out, but for the standards of a hack and slash, its not bad. Ninja theory needs to stop trying to make "cool" happen. Its not going to happen. But in the end, this game is decent.
I'm one of many that didn't like and still doesn't like Dante becoming Robert Pattinson. It just doesn't sit right with me. The rest of the characters are brutally cliche as well. No one introduced in the game is interesting, at least no one resembling human, and the voice acting is subpar at best on top of it all. What this game nailed is action and aesthetic. The controls are smooth, perhaps the smoothest they've ever been. The Angel and Devil grapple things (I forget their name) add a bit of depth to the gameplay, as does the myriad of weapons. It's great fun that never gets old. The boss battles are also fun. They mix Zelda-style problem solving with DMC hack and slash action, and for the most part, they're the coolest characters you'll meet. The world is also a glowing example of beautiful chaos. It's a world literally being ripped apart as you move forward in it, but it's still artistically impressive enough to stop and admire. It also makes for some great platforming and decent puzzles. Overall, if you can get past the terrible characters and are just in it for the visual;s and gameplay, you'll find plenty to like with DmC. Though I am hopiong for a return to form in the inevitable follow-up.
So I have this game on console so this is going to be a review based around my experience with the console version, minus some details such as graphical fidelity and lag because in all honesty, that is based around the console's power not the game itself, that being said here is how I feel with the new Devil May Cry. Pros: With this reboot we see a more emotional character as opposed to the previous installments, you can see how his attitude and emotions change throughout the game and throughout scenes keeping the story more memorable then the last, this being said I should note that I am also a fan of previous DMC installments, besides the sad excuse of DMC2. While I do miss the old Dante and how his character was, the character he is now gives him more personality, lets you understand him more; hating him or liking him as you will, leaving a memorable character all the still even if you were not a fan of the game too much; where as if you were to look at the old DMC installments and did not like the character or the game all too well, that throws off the memorability of the story or character all the still. Along with the change in character and the overall story change, we see as well a change in combat, keeping things such as combos via timed inputs there; and devil trigger, you feel a change in the combat, it feels more fluid and more solid, no quick changes or glitches, such as found in DMC3(which introduced something left out in this one which is the style moves :c ) and then we have the soundtrack which is a mix of EDM and metal depending on the scene in which you are playing in, take this as you will but I personally like listening to these genres, so tis a pro. I should note that I will not refer to the graphic quality because as stated, was played on console so it may differ from what is scene on PC, but I will at least note that it was a rather enjoyable quality on console, so a pc that can run it well will most likely get you a much nicer display then that of a 360 or a ps3 and etc. Cons: for me the cons are really just minute things, such as difficulty scaling and conceptual aspects within the story, such as one scene involving Vergil which I will not go into because spoilers, but I personally just find it disturbing, but overlookable since it shows how his character works. So cons are No lock on, which makes getting off certain combos extremely difficult, or sorting out a group of enemies so you can combo one to oblivion and back, the difficulty of the game for the most part (or lack there of), and how the combo gauge mechanic works; making it too easy to get to something such as SSS with nothing but Rebellion. All this being said I feel this is a rather good game, not the height of the franchise but still something worth money and you should spend the time playing, and you do not need to have played the other DMCs in order to get the story of this one or to understand this one at all, where as the original series the pathway of the story goes (if I remember correctly in terms of story) 3 1 2 4. Game on -Urb4n_Kn1ght
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