Laura doesn’t suffer from nightmares anymore. But, despite the fact that it has been 2 years since she came out of the coma, she is haunted by the promise of Sandman to take revenge. Laura and Tim go to ski resort hoping to distract Laura from heavy thoughts.Read full description
Laura doesn’t suffer from nightmares anymore. But, despite the fact that it has been 2 years since she came out of the coma, she is haunted by the promise of Sandman to take revenge. Laura and Tim go to ski resort hoping to distract Laura from heavy thoughts.
There, on the edge of the world, misfortune befalls her. Tim goes out of the house in a fit of lunacy and falls off the cliff. He did not die, but is in a coma. It is not hard to guess that the fall off the cliff and coma are caused by intrigues of the Sandman.
It would seem what might be easier for Laura, having the absolute Power, to awaken her husband? However, being received the Power, Laura has made a commitment not to use the Power for her own benefit. This means that she can’t help Tim to wake up. And she has 2 choices: watch how her beloved slowly dies in the hospital, or have recourse to the help of an old friend again who once helped her when she was in a coma.
When Laura met an old friend (the player), she stops the time to pass by the doctors unchecked and infiltrate in Tim’s ward, and then she immerses the player into the subconscious of Tim, whose body is almost seized by the Sandman.
The Sandman operates under the old scheme: by sending nightmares, he suppresses the will of the victim to resist.
Will the player have time to wake up Tim before the Sandman turns him into his heir?
Continuation of game series;
Original game world;
More than 40 gaming locations;
The world changes during walkthrough;
More than 30 3D videos and cut-scenes;
Unique meta-game on search of beholders (variation of Hidden Object’s mechanics);
Meta-game on search of diary’s pages with prehistory of game events
2 game modes (normal and advanced);
Dreamscapes: Nightmare's Heir © 2014 Shaman Games Studio. Developed by Shaman Games Studio. All rights reserved. Unity 4 © Unity Technologies. All rights reserved.
Very easy, quick casual adventure and Hidden Object game. This game focuses more on collecting objects to reach new areas and has very few Hidden Object scenes and puzzles. The HO scenes require little effort as there are few items in scene besides the one your looking for. The story element is also easy as you have a limited inventory and so only few logical choices. Only a few logic puzzles which aren't taxing. The graphics and sound are okay. The story is again okay. The best part for me was finding the cute beholders in the areas, though that was also easy. There is an achievement menu inside the game, most of which you will pick up as you go along without trying. I played in windowed mode and encountered no bugs. I had no issue with clicking on items. Overall I would give this an okay. Good for crayon eaters.
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