A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet.Read full description
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.
In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.
Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…
FEATURES... or "How to survive in an Endless dungeon"
Gather A Team.
Build Your Defenses.
Open the Door.
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Dungeon of the Endless (DotE) is said to be a merge of dungeon crawler and tower defense, with random level generation and RPG elements. But is it really so? Let's find out. The game starts with two characters chosen from a pool of sixteen (many of them locked at the beginning) on a crashed spaceship. Their only source of energy is a crystal they must protect at all costs, and their objective will be to escape the "dungeon" where they have landed. The dungeon has twelve random generated floors, each of them considered a level. On each level, you explore the rooms in search for an elevator to take you to the next one. But it's not enough to find it. Once you find the elevator, you have to carry the crystal there. Both in the exploration and the transport phases, monsters will attack you, but in different ways. Here comes a key element of DotE: the dynamic combination of real-time and turn-based gameplay. A new turn begins each time you open a door. At this moment, you receive resources and monsters spawn. From this point, you control your characters in real time to fight the monsters or build new defenses. When you take the crystal to carry it to the elevator, the game becomes full real-time, with monsters spawning continuously until you reach the level exit. Or die. The game takes elements from different genres. First, you have a party of up to four characters. You start with two and recruit more during the exploration. Some will die, and death is permanent, so you'll need to hire replacements. Each character has three item slots that can vary from one to another, in which you can equip stuff found on chests or bought from merchants. They also have a particular level system: you don't level up by fighting monsters and getting experience points, you level up by spending food (one of the resources avaliable) on the characters. Higher levels lead to better stats and new abilities, both active and passive. Characters are different enough to have different gameplay styles. Next you have the resource system. There are four resources in this game: industry to build things, science to research new things, food to heal and level up your heros, and dust to lit rooms. Lit rooms allows you to build things in them, and also prevents monster from spawning. You can increase your production in any of the first three resources by building modules, but dust is only obtained when found through the dungeon, and resets at every new floor. There are also a lot of minor modules to build. From stat bonuses to plain offensive towers to enemy mind control modules. DotE comes with two difficulties: "very easy" and "easy", which in fact mean normal and hard, respectively, and also some pods that determine certain gameplay changes, like no health regeneration in exchange for better heals with food. This, in combination with the different character choices and research decisions, help to increase the game lifespan. In my opinion, this is a highly original game, an unique combination of genres with an identify of its own, and probably one of the best indies of the last year. It's hard and it's punishing, and many gameplay aspects are left for you to discover for yourself, but beating it is really rewarding.
This game does a lot of things right. It nails pixel graphics, its got a pretty good sound track, and it is built around a set of thoroughly delightful, original mechanics. The combination of real time and turn based strategy is great because it give you time to think before jumping in to an adrenaline filled fight. Where this game falls short is the difficulty curve. Every game consists of 13 procedural generated levels. The issue is that the first two levels are pretty easy, but levels 3+ are extremely difficult, meaning I've spent almost all my games playing the first two and a few turns of the third. While this is still fun, I the game could benefit from a re-balancing.
Dungeon of the Endless is the first game of its type that I have played and beaten. DOE is a dungeon crawl game where each level is rogue, that is it is randomly generated based on certain criteria. Rogue style games are great because they have immense replay value. Here is a breakdown of what you do in this game: Open Door, Power Rooms, Place Resource Modules, Open Door, Generate Resources, Place Defenses, Open Door, Fight Monsters, Find Party Members, Find Treasure, Open Door, Find Salesman, Buy/Sell, Manage Powered Rooms, Transport Crystal to next floor, and Survive to Open More Doors. This games is beatable, it does have an endless mode however. The main game lasts 13 floors I believe, with each floor gaining exponential rooms with exponential threats.This game has two modes, too easy and easy. Easy is more like expert and too easy is hard. It is a great addictive game. This games biggest downfall was that you could not save with a multiplayer game but they have recently fixed it. Love this game, if you like dungeon crawls it is a definite buy.
You have choice to build offensive/defense and resource generating modules to help you get through the dungeon. With the characters, you can further enhance these modules or even repair them as they level. Also, this game is HARD, opening a door in the dungeon could spawn monsters, and rooms may or may not have extra resources for you to grab, etc. But such difficulty makes it really fun to play again and again, especially with friends, to see how further you can get.
Let me start this review off by saying that I don't tend to judge a game by just its gameplay and mechanics and all that, but also by the way it makes me feel and if it is full of personality. Amplitude always manages to fill their games with so much personality along with great gameplay, and this game may just be one of the funniest and most enjoyable Rogue-Like games I've ever played. Full of characters with quirky personalities and some even have stories that are tied together which will give them even more personality. (Does that make sense?) Basically it starts off with you crashing in your spaceship and you have to open up doors and every time you open a door there's a chance it will trigger a wave of "Creeps" and they will head for a crystal in the ship you crashed, which you need to defend (And eventually carry to safety so that you can head to the next level). Luckily you can acquire resources and manage them carefully, which then can be spent on research or equipment for your heroes, or my favourite, these things called modules which can be placed on the floor in specific slots of a room (Assuming there are any at all) and these can range from things that give you more of a resource, to thing like laser turrets and even ones that enhance your heroes combat capabilities. Definitely worth every penny and then some. I would certainly recommend this to any fan of Rogue-Likes, RPG's or Tower Defence games.
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