Explode into action!
Disable an automated fortress that has been mysteriously reactivated. It's up to you to eradicate the hordes of destructive, cunning enemies.
A massive citadel sprawls upon an alien planet, the wealth of the galaxy field hostage beneath it's guns. You alone must enter the fortress and eliminate the hordes of destructive enemies and safeguard the future of mankind.
Take on the role of three different characters armed to the teeth with over 20 weapons and blast your way through the 25 puzzle filled levels. Also includes 8 player network feature.
Choose 1st- or 3rd-person player perspective allows you to view enemies that sneak up from behind and lets you better control your character's movement.
3 distinct characters let you triple the hours of gameplay and make net-play more challenging.
TWIC£ as many weapons as other games, including deadly ones like the agile spider bomb.
Enhance gameplay with unique picture-in-picture views that let you switch your views, control your weapons and enemies, and see two areas at once.
©2014 Tommo Inc. All rights reserved. RETROISM® and the RETROISM® logo are trademarks or registered trademarks of Tommo Inc. All other trademarks are properties of their respective owners.
This, at least in my mind, is a notable Doom clone from the 1990’s. It gives the player the choice between three characters, all with their own unique abilities, strengths, and weaknesses. The game reminds me in some ways of Doom or Duke Nukem 3D as far as looks go, but this is more than just a regular first person shooter. It pulls off the switch between first and third person shooter effortlessly. This makes platforming a lot easier, and you will encounter this fairly often in the game, jumping from moving obstacle to another. Combat can get quite challenging, and it’s a good thing that there’s an autoaim mechanic of sorts in the game, otherwise it would be a lot harder than it already is. There’s a lot of puzzling, and you’ll move barrels around in order to reach areas otherwise inaccessible via jumping. There's destructible environments, and you can also use remote control robots and so on to bypass security measures like laser beams and so on. Honestly, this is stuff that only became more common years in games later. For a game from 1996, it was certainly ahead of the curve in terms of gameplay. While the singleplayer is challenging enough, the multiplayer is an absolute blast too. It ranks up there as one of the best multiplayer experiences of my life. You can’t go wrong in grabbing this somewhat forgotten gem. I nearly did years ago at a second hand store, and regretted not doing so later on (the only reason I didn’t was because the CD was in such bad shape). Now I can finally have this great piece of childhood nostalgia in my Steam library, and so should you.
This is one hell of a game, quite underated and ahead of its time to be honest. First onto the technical part; It's a Dosbox port, which upon launching Steam prompts 2 versions, one that keeps the aspect ratio of the original (w/black borders on the sides) and the other a stretched full screen, it also has a lvl editor prompt and a config. Inside the game, controls can be mapped almost exactly like a modern day FPS with WASD control + mouse aim, with the only exception being that i couldn't map Prev Weapon/Next Weapon to the Mousewheel, other than that, everything felt quite naturally after fiddling with the in-game configuration. Graphics are straight out of the 90's FPS genre (think Doom), so by today standards they are obviously dated, for the time it came out however, they were great, fluid engine, lots of destructible objects/environments (quite a rarety in those days), and an impressive on-the fly first person/third person camera that shows your playing character. Gameplay is super fun, very similar to Doom, but with more varied objectives so instead of just collecting keys, you might have to power up an elevator go downstairs, and plant a bomb on a power generator so a certain shield that's blocking your path on the first level lowers its defenses. The third person perspective is great actually, and not just a gimmick, it's quite handy in several situations, specially for some light platform jumping you might find, or having a better look at your surroundings; it's also super well made, and it dynamically/automatically changes to FPS if for example a wall might block the view. Viewing your character also forms part of a design point of view, since there are 3 playable characters, selectable right from the start, each with their own starting point, level progression, weapons and abilities, it helps to really mark a difference to see a completely different character you are controlling, characters even have different voice acting, and even tho it's not that abundant, they will make remarks while you progress the level. Music is fine, nothing out of this world, but really sets the mood and ambience of the game. Overall this is quite the hidden gem, on sale i've seen it for as low as $1.74 which seems like a very fair asking price if you enjoy old school FPS.
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