E.T. Armies is an action-packed, fast-paced, science-fiction first person shooter. The game takes place in a dystopian future in which Earth’s resources have been depleted. Abandoning the planet seemed to be the only avenue for survival but not all could leave. Those left behind have become united in their struggle. It’s just the beginning for the Forsaken and the start of their devastating plan for vengeance. The Forsaken hungers for supremacy and power in equal measures and war is its lifeblood.
As a Parsis soldier you are charged to resist this new power and defend the fragile landscape against the Forsaken’s ruthless onslaught. Along the way you’ll face more strife than you could have possibly expected, together with your allies you must fight to cleanse the land from the Forsaken’s brutality.
Experience challenging combat against a variety of enemies.
Three detailed and unique environments from old historical looking ruins to an abandoned factory
Test your skills against your friends in the online multiplayer mode
Complete Brutal mode to prove your FPS skills.
High quality, polished and unique indie visuals.
Epic scores to immerse you in the battle experience.
In a distant future, mankind has located and inhabited new planets. As the new world begins to expand, humanity’s hunger for power and new resources intensifies. Although many new planets are found, our mother Earth is fallen and has been left uninhabitable. Abandoning our homeland seemed to be the only avenue for survival. However, not all can leave. Those left behind became united and formed a nation to fight for their survival on the doomed planet. But it’s all just a beginning for these forsaken, a beginning to their devastating plan for vengeance. A massive onslaught that must be stopped, by all means necessary.
If there was a checklist for an FPS game, E.T. Armies would be it. Linear levels that you can never explore despite looking like they deserve to be explored? Check. Enemies who only have one strategy and either stand out in the open like idiots or hunker down in one location and then fire at you until they empty their clip? Check. Generic weapons that function exactly like real world weapons? Check. Regenerating health? Check. Add in a generic story with generic allies fighting off generic enemies with decent graphics but no unique art style make it stand out and you get a game that shows Raspina Studio’s competency at making a game, but not an experience.
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