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Europa Universalis IV: Cossacks





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Europa Universalis IV: Cossacks





The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe.

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Game description

The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe. This addition allows you to plunder your neighbours as a horde in order to keep your tribes loyal and raze their lands to gain power to advance in technology or reform into a settled nation. The internal politics of nations is brought to life with the Estates, representing powerful interests such as the Magnates of Poland-Lithuania and the eponymous Cossacks of the steppe. More detailed control over the cultures and natives living in your nation and the ability to work more closely with your AI allies and understand their goals will let you bring out your inner Peter the Great.

Key Features:

  • Estates: Adds internal politics in your country, with power groupings such as the Church, Nobility and Bourgeois fighting for control.

  • Diplomatic Feedback: Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.

  • Tengri: New religion mechanics focusing on Syncretism. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will. Horde Unity and Razing: Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Hordes can raze territories they conquer to get monarch points and raise horde unity.

  • Advanced Culture Change: Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province.

  • Native Policies: Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation.

  • Improved Espionage: Two new spy actions allowing you to study the technology of more advanced countries and agitate for liberty in your enemies subjects.

Game info

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Tuesday, December 1, 2015
English, French, German, Italian, Russian, Spanish
Digital PC Download
Customer notes

Europa Universalis IV is required to play this DLC.

Minimum Requirements
  • Windows XP/Vista/7
  • Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • 2 GB RAM
  • 2 GB free hard drive space
  • NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card, 512Mb graphics memory required resolution at least 1024*768
  • Direct X-compatible sound card
  • DirectX 9
  • 3-button mouse, keyboard, speakers
  • Internet connection for multiplayer
Recommended Requirements

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Reviews for Europa Universalis IV: Cossacks

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
The problem originated from around this expansion


You want some features but don't want the others? You'll have to pay for both either way. That's the problem, but anyway.. back to what the DLC offers : Cossacks improves diplomacy, religion, espionage, country management and colonialism. You can change your opinion towards a country like a girl on tumblr - once you're angry, other you're friendly and so on... That allows you to use diplomacy to a bigger extent. That might save you when you're playing as Byzantium and feel oppressed, so Austria, Hungary and/or Poland might help you. That's an example of how to use it. The new religion is pretty unique - it basically allows you to have a secondary religion, which means you have 2 religions "of the true faith". It was much more widespread a few centuries ago. The newer espionage allows countries behind in tech to receive bonuses if they have a spy network in more advanced countries and makes subjects feel like they suddenly don't want to be oppressed anymore. The estates try to show what rulers had to deal with before - Burghers (traders) demanding control of the trade, Clergy being triggered at every secular move and the Nobility trying to seize power nearly every moment. They can also be very used allies if treated correctly. The last main/medium addition is the advanced culture change. Want to revert the Balkans from Turkish to Slavic cultures? That's how you can do it - with this DLC. The native policies allow you to colonize in a way you see fit the most - tolerance, exploitation or genocide. I like this expansion - it doesn't give anything major, except maybe the estates, but I certainly agree that it gives many flavours to this already huge and diverse game. Once again, as always - worth when on sale.

great DLC again


sadly it has got a pretty high price again (20?), but I still think it's worth the money if you play the game (EU IV) often. Diplomatic Feedback is THE feature we were waiting for for a long time, it enables advanced interactions with the AI making the AI way more dynamic. Estates are another great feature representing the society back then, they've also got enough interaction to make it worth it. Although Razing got weakened in the latest Patch, together with Horde Unity they still made up a good gameplay for the Horde tech group instead of the boring old way of playing hordes. There are still some negative aspects though: One big problem is the price, 20? is just too much for a DLC for a game which costs 40? at full price. 15? would have been more appriopate (considering the smaller market of EUIV in comparison to games like Total War, otherwise I would've said 10?). Also, the razing mechanic got weakened a little too much in the new patch since now razed provinces get +10 unrest. Though I still find it awesome and I think it's worth it's 20?

Another awesome expansion for the addictive EUIV


Europa Universalis IV Cossacks is an expansion that deals with things that theoretically happened in Russia and the Bulcans , but also changed many aspects to the gameplay over all and patches your game to version 1.1.4 , there is a random new world system and feels the nice to play and doesn't feel annoying or unbalanced , also some regions and areas have been changed, where every part of the world is a part of an area, every province is a part has a relation to a certain area and every area is a part of a region making a dynamic pyramid system to the location everywhere you go , there are no longer any provinces that are located in more than one area or region like before , in addition to these changes there are many others in map selection like world map and , and different balance fixes , like the costs of developing a province to make it very powerful , and they changed the discounts on development and you get a bigger and bigger discount as your county grows bigger , which is pretty awesome , besides all the fixes and balances we have also the Estates , which is essentially enhancements to the politics systems already present to the game like adding more influence to the church and Nobility and famous Families and Bourgeois which is pretty nice addition to the over all experience. Europa Universalis IV has been out for 2 years now and Paradox has done right by it and they're still adding and improving on it which I respect , I feel though as this expansion is a bit too pricey for what i has to offer ,and it should've been 15 $ instead of 20.

Cost of full expansion, content of minor DLC pack.


As much as I absolutely love Europa Universalis IV and believe that even if amount of DLCs and expansions Paradox puts into their games is silly, at least in previous cases big expansion packs to EU4 were more or less worth their price. This time sadly it's not. 20$/€ or 15£ was the release price of Art of War expansion. Expansion that added TONS of new features, new mechanics, fleet combat and sieges, new era not to mention huge development to things that already existed in the game (like big enhancements to diplomacy, taxes and so on). And what does Cossacks propose for the same price? Minor feedback upgrades (you can see more info on Diplomacy, but mechanics remain the same), unbalanced game elements (and ridiculous ones - out of nowhere rebel army appear on your territory having more people that lived in this territory!), estate mechanic that just serves micromanagement and doesn't affect your gameplay at all and that's basically it for gameplay changes. If this DLC would cost half of it's price it would be ok. But getting 3 times less than usual for the same price is absolute dealbreaker. If you really want to have it - sure, but if I were you I'd wait for a big sale.

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