The fertile valleys and trade routes of the Middle East have attracted ambitious conquerors since the beginning of recorded history. Now, Europa Universalis IV adds greater depth and more varied possibilities to this crossroads of empires in the new expansion Cradle of Civilization. With new decisions and opportunities tied to the historical development of the region in the early modern era, Cradle of Civilization further enhances the award-winning grand strategy of Europa Universalis IV.
Powerful decisions related to each of the special government types of the Middle East, including unique mechanics for the Egyptian Mamluks, Persia, and the heirs to Timur.
Activate your merchants in trade nodes for special missions beyond the collection of money – prepare the ground for a future military action or spread Islam to an eager audience.
Study the doctrines and understandings of the one true faith for special bonuses and diplomatic advantage in a new adjustment to the last of the great Abrahamic religions.
Drill and discipline your armies as you move from the age of mercenary captains to the mass levies of standing armies.
Reduce the strength of your provinces for a quick influx of cash or manpower, stripping your nation's future for immediate gain.
Changes to national ideas, missionary actions, Turkish Janissaries and many other game mechanics.
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The lovely unstable Middle East got a lot of changes that make it even more spicy - new countries, events, decisions, government types. . . It is worth playing with the expansions, as the Timurids are much more enjoyable and entertaining now. Now, onto the parts which the entire world can benefit from - army drilling/organisation and trade policies. In short it means that instead of having your army just sitting there and doing nothing during the peace time, they can now "train" (what the drilling is) and give you army organisation. Just like the description says - it adds bonuses towards your army, plus it makes the generals you have assigned to that army better, so perhaps it's no longer the end of the world for getting a 0/0/1/0 general. The trading policies just change what you can do in a trade node you have a merchant present - of course the Muslim nations have something that only they can access - ruining your day. The basic trade policies include various bonuses you can shift around based on what you need - combat bonuses or more trade power and so on. The Muslim nations, if they have more than 33% trade share of a trade company node, can spawn a religious center that spreads the Islam branch you follow (ibadi, sunni, shia). It is worth it only on sale, that's with nearly every product and is said in nearly every review. I don't suggest it if you're not a fan of the middle east or any Muslim country in general, as it adds nearly nothing to the rest of the world.
Cradle of Civilization is pretty good expansion for Europa Universalis IV on paper. It adds some new nations/goverments, policies, with some other small new additions, which are very welcome, especially professionalism, but the biggest downfall of this DLC is that its use is limited to Middle East nations ONLY, except professionalism, which is also useful in the middle east region. If you don't play as nations/goverments from this region or never try and conquest it or even come close to it, there is no point in getting this DLC other than either completion of the game or the need to support developers. While most of the previous expansions added something for every govermenet and enriched the gameplay as a whole, this one is sadly nation specific. For this price, I sadly can't recommend it.
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