EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises.Read full description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.
EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
I'll preface this by saying I was a kickstarter backer. It's easy to see why just from the trailer and screenshots, but stylistically I couldn't be more excited about this game. It's exactly what it says it is, a space action rogue-like. The best way I could describe it to a fellow gamer is that it's a solo-piloted, first (or third) person FTL: Faster than Light. And that's precisely how it plays. You enter sectors, sometimes met with bad guys and/or neutral ships, scout for materials to collect, perhaps find a trader or service station, and warp to the next sector. This carries on until you reach a jump gate and move on to the next section of the galaxy (which is just a node map identical to FTL's). Every so often, your jump point will be jammed and you'll have to unblock it, or a local npc ship will have a quest for you. Sometimes you'll be able to salvage goods and return them to their owner. And you have to do all that while desperately searching for jump fuel so you can continue your exploration. Besides these small contextual quests, there is also a running set of three objectives that you can try to complete during your current run. Completion means extra cash rewards and usually involve killing a certain number of ships or collecting a certain amount of credits. It's what you'd expect in a standard endless runner type game. Where the game really shines is in the perks. The perk system is essentially copied straight from Rogue Legacy, in that after each run, you can spend the credits you've collected on permanent perks that will aid you on all your future runs. And just like Rogue Legacy, this means that even if you're terrible at rogue-likes (I am), you'll still be able to make progress with each run. Any money you don't spend is lost (there's a perk that allows you to save a small percentage of money). Likewise, there's a whole streamlined crafting system. It's actually really impressive. From within your ship's menu, you can craft weapons, extra missiles, weapon mods, consummables, etc. As long as you have the material, you can make it. No need for a crafting station. Also, crafting supplies don't take up inventory, so you can carry as much raw goods as you like. In order to craft anything, you'll have to find the blueprint first. They occur as drops, and though very random and sporadic, it's in the same vein as the perks: once you find a blueprint, you can always craft that item on future runs (provided you have the materials). Again, it's another unlock system that adds progression to a rogue-like. I fully support this system. It's friggin great. I also have to commend the developer on actively improving the game. I'll be honest. The first time I tried the game in early access, I thought it was a mess. The control scheme was horrid, and no alternative was available. There was a lack of menu or context to anything you were doing. It was just a bad experience. So much has changed since then, and in all good ways, that I felt I had to write a positive review. One proviso: the game fully supports gamepad play (which I tend to favor since I play on a big screen). If you are going to use a gamepad, IMMEDIATELY go to the options and change the control settings to Controller Scheme B, and turn on Inverted Y Axis. Short of playing with a HOTAS, this is the most intuitive flight experience I think you can get. I can't comment on whether the game will be worth $30 in the future, but as always, be wary of Early Access. If you love the concept, want to see more games like this, and like the developers, then by all means, buy it now to support them and the genre; it's still really smooth and fun to play. If you're expecting a completed game that's feature and content complete, I'd say wait for release.
I really enjoyed this game as a whole. While there were some inconsistencies with the trailer and the game-play, it was still overall a good game. The lore and story lacked much of any depth, but it was still overall a good addition to an otherwise okay game. I also want to point out that the amount of content is huge, especially the plants that are within your reach. overall, i would recommend playing this fun game, especially for the price.
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