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Fallout 3: Mothership Zeta

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$4.99

$4.99

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Fallout 3: Mothership Zeta

$4.99

$4.99

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Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space.

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Game description

Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.


Story:

A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative – to fight your way to the bridge of the ship and secure your escape.


Key Features:

  • Find and exploit new and destructive alien technology, like the Alien Atomizer and Drone Cannon.

  • Explore the vast Mothership and learn the secrets of the Aliens’ master plan.

  • Thwart the Aliens’ attempt to stop your escape, and take over the Alien ship before it wreaks havoc on the unsuspecting Earth below.

  • Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.

  • Ally yourself with an unexpected array of characters, both from the Capital Wasteland and from Earth’s past.

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  • Rating
Publisher:
Bethesda Softworks®
Developer:
Bethesda Game Studio
Genres:
Source:
Bethesda Softworks®
Released:
Friday, July 16, 2010
Modes:
Languages:
English, French, German, Italian, Spanish
Requires Fallout 3 (base game) to use this DLC
  • OS: Windows XP/Vista
  • Processor: 2.4 Ghz Intel Pentium 4 or equivalent processor
  • Memory: 1 GB (XP)/ 2 GB (Vista)
  • Hard disk space: 7 GB
  • Video: Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)
  • Sound: DirectX®: 9.0c
  • Controller support: Xbox 360 controller
  • Other Requirements: Online play requires log-in to Games For Windows - Live
  • Supported Video Card Chipsets:

NVIDIA GeForce 200 series, Geforce 9800 series, Geforce 9600 series, Geforce 8800 series, Geforce 8600 series, Geforce 8500 series, Geforce 8400 series, Geforce 7900 series, Geforce 7800 series, Geforce 7600 series, Geforce 7300 series, GeForce 6800 series ATI HD 4800 series, HD 4600 series, HD 3800 series, HD 3600 series, HD 3400 series, HD 2900 series, HD 2600 series, HD 2400 series, X1900 series, X1800 series, X1600 series, X1300 series, X850 series

  • OS: Windows XP/Vista
  • Processor: Intel Core 2 Duo processor
  • Memory: 2 GB System RAM
  • Hard disk space: 7 GB
  • Video: Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
  • Sound: DirectX®: 9.0c
  • Controller support: Xbox 360 controller

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Reviews for Fallout 3: Mothership Zeta

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69
Overall score based on 4 reviews

70
Some Unique Pros...and Cons

Receive a mysterious call and brace yourself for an extraterrestrial introduction to an alien spacecraft, named Mothership Zeta. Then, break out and avoid recapture or a worse fate with unlikely allies within the ship that has the potential to change the wasteland. The level design is commendable. It truly feels like you are in a space ship with high tech surrounding the interior of the ship. This is quite a refreshing change in comparison to wildlife tainted with radiation and crumbling ruins of the wasteland. There are plenty of enemies to fight on. The usual aliens that either try to kill you or beg for mercy are just the few. Upon deeper exploration, horrific experiments are observed and abominations must be fought to advance. Powerful robotic drones are also present and should not be underestimated. Nothing else is better than unique alien weaponry to counter these menaces. A simple alien electric baton to a devastating plasma cannon will be favored by weapon enthusiasts alike. However, Mothership Zeta did have some serious flaws, as some players/reviews had noted. At first, I did not believe them but after playing it once, they are right. The DLC is quite linear as there are very few side quests which make the addon hard to enjoy a 2nd time. Also, without warning, most of the ship becomes inaccessible (and is a gigantic problem if one has left precious items in these sections) thus one has to offload items in the engineering core or haul them to the bridge. As such, some areas of the ship can be easy to miss and will be locked after advancing through the storyline. In conclusion, I give a C- for Mothership Zeta for innovating level design but depressing gameplay mechanics that limited the greatness of the DLC.

69
Definitely weird

Fallout 3: Mothership Zeta is kind of hard to describe, as this is the last, weirdest and probably most disappointing of all Fallout 3 DLC content. Much like the ending DLC of New Vegas, it seems that Fallout games don't save the best for last, as both pieces of content have terrific concepts that just don't come together. How do you pull off making a lackluster little green men concept for a retro game? Mothership Zeta is worth playing, but most of that comes down to a feeling of "I played the others, why would I skip the last one" mentality. Ultimately Mothership Zeta relies on straight up close quarters action through limited environments, and the game engine does not excel at that concept. Quests are short, with little variation or side material. I'm being a little hard on this, but given the excellent quality of the main game, coupled with the terrific earlier DLC Point Lookout, the bar just isn't met here.

57
Bit of a letdown

Overall, Fallout 3 DLC were good, especially Broken Steel and Point Lookout. Unfortunately, this last add-on, Mothership Zeta (MZ), was the dullest of the bunch. MZ has a forgettable story and is heavily linear- not only are there no side quests, but the level designs are constrictive. Mostly, the campaign is a straightforwards shooting gallery along similar-looking tunnel-like corridors. While there are some nicely rendered levels, there's generally little to interact with and nothing worth poking around in after a quick run through. The best unique items are available almost automatically anyway. So although much of the ship is closed at the conclusion of the main campaign, it's hardly a loss since there's no point in free exploration anyway. The best part of MZ are its quirky band of NPC companions. They're an oddball collection even for the wasteland. Sadly, they're largely limited to the add-on, which is a shame, because their color commentary back in the Capital Wasteland alone would have made this dlc worth it. Is Mothership Zeta a deal breaker? No. Certainly, F3 and the DLC packaged as a set are worth getting. Even MZ has a bit of charm and if you're really into energy weapons, it has some pieces worth adding to the collection. The campaign is just fine; it's just that the developers really could have done a lot more with it, especially as F3's last DLC. If you're going a la carte, the Mothership is the most skippable.

83
The last expansion!

Mothership zeta is the last DLC from fallout 3. In this addon you've been ''kidnapped'' by aliens. The atmosphere is done well, there also are alot of new weapons, mostly energy weapons. The expansion takes a few hours to complete. They could've done so much with this DLC, but they only made it a shooting game. You also can't return your weapons back to earth, but because we're on pc, you can get them though console command. Eventhough it wasn't the best DLC in the world, it was worth it.

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