Winner of E3 2015 "Best in Show", get the Fallout 4 Season Pass and get access to all Fallout 4 DLC for one S.P.E.C.I.A.L. price. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Only you can rebuild and determine the fate of the Wasteland.Read full description
- OS: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
- Hard Drive: 30 GB available space
- OS: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
- Hard Drive: 30 GB available space
© 2015 BETHESDA SOFTWORKS LLC, A ZENIMAX MEDIA COMPANY. BETHESDA, BETHESDA SOFTWORKS, BETHESDA GAME STUDIOS, ZENIMAX AND RELATED LOGOS ARE REGISTERED TRADEMARKS OR TRADEMARKS OF ZENIMAX MEDIA INC. IN THE U.S. AND/OR OTHER COUNTRIES. ALL OTHER TRADEMARKS OR TRADE NAMES ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS. ALL RIGHTS RESERVED.
Fallout 4 is the awesome game we've been waiting for since Fallout 3. Not to say that Fallout 4 has captured the whole world of gaming, but has had better feedback from the previous games in its series, and it was also more intriguing. In this game, you will experience different desert spaces, stories, music and new structural systems. If you come up with a series of game problems, you will have a long and fascinating experience without fatigue. Fallout 4 is definitely one of the best titles of year 2015 and also the genre of role-playing genre, and its experience for any fan of this genre will undoubtedly be necessary.
Here is my detailed review for the Fallout 4 Season Pass. I've individually assessed each piece of DLC and the average score in total will become the final score for the Season Pass. Fallout 4: Wasteland Workshop DLC Positives: + A large number of new building materials for settlements - neon lighting, more powerful generators and water purifiers, other aesthetical improvements like concrete walls and flooring. There's a brand new line of furniture named cages - these can be baited with the appropriate items to capture wild animals, mutated wasteland creatures and even gunner or raiders. All of which can be placed into an arena with the sole purpose of fighting to the death! + What I liked about Wasteland Workshop is the creativity it gives you. I spent over 10 hours with this DLC designing arenas...just for the fun of it. But the building options expand beyond that. You can use the new furniture in many ways. Negatives: - There's no questline with this DLC, not much explanation on what to do either. In the end, this piece of DLC is more oriented towards those who loved settlements. If you did, it's great. If you didn't, too bad. Overall Score: 7/10 Fallout 4: Automatron DLC Positives: + New customisable robot companions which can be created at work benches with cool weapon attachments - flamers, nail guns, batons, sawblades and more. + Without spoiling the story, it's decent and reasonably interesting (but that's about it). Negatives: - Short plotline with only a few hours of gameplay. Overall Score: 6.5/10 Fallout 4: Far Harbour DLC Positives: + This DLC features an entirely new map, new enemies, new locations to explore, new music, new quests and new weapons, like the lever action rifle and harpoon gun. There's also several new settlements for the avid builder. It's a real expansion to the game, giving you around 7-10 days worth of content (30-40 hours). + The story is quite good, you'll be presented with a choice of saving Far Harbour's human settlement from the "fog" which is slowly engulfing the island or siding with the crazy children of Atom and letting Atom's "glow" kill everyone. Part of the plotline takes you to a synth city where you'll meet the leader Dima - in time you'll have to decide their fate too. Negatives: - None Overall Score 9/10 This piece of DLC is admittedly fun and the best part of the Fallout 4: Season Pass. Fallout 4: Contraptions DLC Positives: + A variety of new furniture is available to the budding designer. Manufacturing lines give you the opportunity to automatically build anything like weapons, armour and food on a mass scale, given you have enough of the correct base materials. Other objects includes elevators, along with display racks for your weapons and power armour. These latter items are a nice addition to your settlements and help organise your inventory. Negatives: - No story pack to this DLC. - Manufacturing is for all intents and purposes, practically useless. I can't think of a reason why you'd need it, unless you're lacking a very specific gun, or require a huge amount of a certain resource. I have finished the entire game and all side quests, discovering all locations. Never would I have needed Contraptions to achieve anything. - Little content in the grand scheme of things. Overall Score: 4/10 Fallout 4: Contraptions doesn't offer much, even if you're a builder. A bunch of new furniture which doesn't do much, with no story. At least the other construction DLCs gave you interesting challenges and some solid gameplay hours, unlike this. Fallout 4: Vault Tec Workshop DLC: Positives: + A gigantic amount of new building materials in the construction menu. This DLC focuses on the renovation of Vault 88, which is huge in surface area. You can add cafeterias, clinics, quarters, overseer's offices, atriums and more. You'll have access to new lighting, signs, posters and miscellaneous objects like coffee machines, clean toilets, lockers, dressers, different power conduits, more generators, stairways, railings, weight lifting benches...too much to list. + I found the quest segment to this DLC kept my interest. Negatives: - Story is short, much like Automatron, with a few hours at best. - Infuriating lack of explanation on how to wire power through your Vault. I spent hours trying to figure it out even with youtube videos. Issues with clipping when trying to position new lights as well. - Parts of the floor won't snap together properly and the building menu itself is, as we know from the base game, tedious as hell. The result is slow, mind numbing, time consuming planning and construction of your vault. Bethesda seriously needed to overhaul their entire settlement system as it has been plagued with problems since release and Vault Tec Workshop is no different. Overall Score: 6.5/10 I'm reluctant to give Vault Tec Workshop a green light, just because of the many issues inherent in it. I found it to be a long, boring slog. But for the overwhelming amount of fresh construction items, many people (particularly those who enjoyed building in Fallout 4) will be pleased. Fallout 4: Nuka World DLC Positives: + This DLC is packed full of content like Far Harbour, providing about 7-10 days worth of playtime for completionists (30 hours). There are new enemies like the cave cricket, bloodworm, gatorclaw and variations of existing Commonwealth creatures, such as nuka mutated mirelurks and nuka robots. A couple of new weapons present themselves too - the western revolver, the 7.62mm custom assault rifle and one I won't spoil. + For those who felt the base game didn't give you the option to be evil, Nuka World is the answer to this. As you arrive, you'll be forced to journey through a deadly maze of tripwires and turrets. Survive and you'll become the new Overboss of three vicious gangs. Loot, kill ,conquer and terrorise your old Commonwealth settlements, establishing them as havens for your gangs. + Nuka World is comprised of 5 zones - the Kiddie Kingdom, complete with nuka racers, ferris wheel and funhouse, the Galactic Space zone, the Western themed Dry Rock Gulch, the Nuka Cola Bottling Plant and the Safari Adventure area. Each section of Nuka World is very well designed and stands out - they're pretty cool to explore. They all have a central quest, which will also relate to your main objective - liberating the zone for your gang's control. + More raider building items to furnish your outposts, adds a bit of authenticity as well. + Music is great, really liked it. Negatives: - Many of the quests involve massive tedium, like trying to discover 10 hidden "cappy" images around the theme park which have no hints at all. I found seven after numerous hours searching and just looked up a guide for the last three. Yawn. How about walking around to the rides in each part of Nuka world and collecting a park medallion? Even one of the achievements is a total grind. Get 100k nuka-cade tickets by playing the carnival shooting range for 2 hours 30 straight. That's literally the fastest way lol. Fun stuff. The point is, a fair few of the missions you'll be doing are boring collectathons. - Lazy game design with regards to the leaders of each raider faction. They don't really talk about anything for the entire DLC. They have nothing interesting to say or comment on, other than giving you redundant jobs back in the Commonwealth. "Use the slave collar to capture a human and send them back here". "Another gang has allied with a pack of super mutants (how no one knows lol), wipe them out!" These type of missions are repeated over and over, there's nothing unique or enjoyable about them. It's a shame because more effort should have gone into portraying each gang's leader, with intriguing stories behind them. Overall Score: 8/10 FALLOUT 4 SEASON PASS SCORE: 7/10 - I gave it 4/5 stars (8/10) on the greenmangaming rating because you can't score in between numbers. The expansion doesn't deserve a 3/5 (6/10) nor does it deserve a 4/5 (8/10) 7 is the real score.
Let's be honest, some of the DLCs offered by Bethesda are really good and if you played and finished Fallout 4 you should try them out. The only reason to get the Season Pass is to save some money because you will pay a bit more when buying them separately. You will get a lot of content this time, the most important one is Far Harbour and Nuka World which provides a lot of fun. Get it, it's worth the price.
I was one of the earlier adopters, so I was fortunate to get this when it was only $25-30. I can tell you that the asking price of $50 is not worth the value. Other than Far Harbor and Nuka Cola World, the rest of it is largely just filler that adds an assortment of things to the sandbox. If you love Fallout, then I'd wait for the season pass to go heavily on sale. Otherwise, you don't really need this, especially if you haven't played much of the base game yet.
Fallout 4 is a great game, and it has many-many add ons, all of which will end up in your library, so why wait, when you can buy them all at once, and even save some money while doing it? At this point, it's common sense really, i never had any bethesda game, where i didn't buy everything, from fallout 3 onward.
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