In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It's up to you whether you take the job or not.
The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. Is finding answers to your own past worth the risk? Bring all your gear, all your weapons, but leave your companions behind...this is one road you must walk alone.
New Terrain: Travel through the tortured landscape of the Divide, a wrecked locale torn apart by storms and earthquakes to find Ulysses, the original Courier Six. Shattered canyons, abandoned missile silos, military bases, and destroyed cityscapes await.
New Enemies: Take on the Tunnelers, the vicious Marked Men, and Ulysses himself!
New Weapons: As you make this treacherous journey you’ll have a series of new weapons at your disposal, including the ‘Red Glare’ Rocket Launcher, a Laser Detonator that can be used to set off abandoned warheads scattered throughout the environment, and a variety of Pre-War ordinance including Flare Guns, Satchel Charges, and Shoulder-Mounted Machine Guns.
New Perks: Lonesome Road increases the level cap by 5 and includes an array of new perks and recipes such as Auto-Inject Stimpaks, Bitter Drink and Snakebite Tourniquet.
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Unlike most of the other DLCs, "Lonesome Road" takes the player into a very desolate area. Separating itself from the technology ridden Big MT, riches of New Vegas, radiation free nature of Zion Canyon, and the hidden wealth and knowledge of the Sierra Madre, the Divide tests the Courier in nearly everything within an apocalyptic setting rivaling that of Fallout 3. Almost all mutated creatures and sentient life is made to kill without question...and they are effective at it. The best friend is a clone of ED-E, the only being that won't betray you and is a guardian to fight remnants of the NCR and Legion. Deathclaws also appear but they're not the worst mutants, it's the tunnelers which they love to swarm around and they inflict higher damage. Need something more than a trusty companion? Get a "Red Glare", a missile launcher that fires 13 rockets in quick succession and hardly anything survives the blasts. Now, why would anyone dare venture deeper into the Divide even with these advantages? It's to get answers from another Courier who wanted you dead and set up your funeral in the first place. What's more, he has a sinister plan that will affect the Mojave plan and it is up to the Courier we know to stop him or allow the nukes to launch against your enemies back home. While the premise of Lonesome Road made it my 2nd favorite DLC, it seems to lack re playability once after it is complete. Still, I give a B for this DLC.
For me this is the best DLC of Fallout : New Vegas, because you got one way with many traps and problems you have to solve and u still are interested in whats coming up next. In other DLC's you maybe get bored a bit like me in Honest Hearts. The Story in this DLC is quite nice because it sticks a bit to the things that happened in the Honest Hearts DLC. If you play Honest Hearts first and then Lonesome Road you will understand what i mean, so go for it and play this nice DLC I just can say that this DLC is a very nice one if you are interested in a good mix of story and the fallout feeling.
Fallout: New Vegas Lonesome Road continues the series roller coaster like quality to it's DLC. Lonesome Road has a promising concept, and plenty of new weapons and areas to explore, but the story falls flat. First the good: The setting is great, with a definite cold war vibe complete with nuclear missile bases, shattered 50's towns and an expansive landscape. The new weapons are nice, and the enemies challenging. That being said, the DLC feels isolated, as you will typically be traveling completing by yourself with no interaction with any friendly NPCs. The Courier Six/Ulysses story drives the DLC to it's conclusion, but the point of the whole thing is muddy and, dare I say, "preachy." If you're like me, you may find that this content is worth playing because it exists, but doesn't payoff in the end. I still recommend the trip though, if only to complete the New Vegas universe.
This DLC does add a new landscape, it's wrecked apart by storms and earthquakes. There are alot new enemies, you can even fight Ulysses! There are alot new weapons including: flare guns, satchel charges and even shoulder-mounted machine guns. There also are new perks, a few great new recipes, even a auto-inject stimpacks! And the best part, this dlc raises the level cap by 5!
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