In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It's up to you whether you take the job or not.
The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. Is finding answers to your own past worth the risk? Bring all your gear, all your weapons, but leave your companions behind...this is one road you must walk alone.
New Terrain: Travel through the tortured landscape of the Divide, a wrecked locale torn apart by storms and earthquakes to find Ulysses, the original Courier Six. Shattered canyons, abandoned missile silos, military bases, and destroyed cityscapes await.
New Enemies: Take on the Tunnelers, the vicious Marked Men, and Ulysses himself!
New Weapons: As you make this treacherous journey you’ll have a series of new weapons at your disposal, including the ‘Red Glare’ Rocket Launcher, a Laser Detonator that can be used to set off abandoned warheads scattered throughout the environment, and a variety of Pre-War ordinance including Flare Guns, Satchel Charges, and Shoulder-Mounted Machine Guns.
New Perks: Lonesome Road increases the level cap by 5 and includes an array of new perks and recipes such as Auto-Inject Stimpaks, Bitter Drink and Snakebite Tourniquet.
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Lonesome Road is a very good DLC for New Vegas as for me it offers the perfect conclusion to the main character. Apart from that we also get well-written story, some new stuff to use and of course additional five levels added to the maximal cap. I really recommend giving this one a go because the story is really great and provides a lot of fun!
To be honest, i barely remember this one's story, or what was the deal with the other courier, but the maps, traps, and wights were truly great. I actually enjoyed the fights here, than in most other action games! Also, here, you can nuke the NCR, which i wanted to do in the entire game. Bastards declared war on the Brotherhood... Anyway, this one is really worth the money, and a great way to really ruin your enemy factions day.
Ulysses is the Venom to your Spider-man, the Bizarro to your Superman...or maybe the other way around, i was a good guy, so he felt like an asshole to me...or maybe it's the nuke what's left of the Mojave thing that rubbed me the wrong way about him? Anyway, this adventure is a must have for New Vegas players, if for nothing else, then for the final decision. You won't believe how much a few nukes can change the face of the war. As it turns out, not that much...
I liked the plot and the fact that youre exploring pretty war military tech but I found the missions confusing at times and the plot somewhat confusing.Although I still think it's a good and mystical dlc and you uncover everything by yourself and meet companions who each tell you their stories of sadness,lost loved ones and despair
Unlike most of the other DLCs, "Lonesome Road" takes the player into a very desolate area. Separating itself from the technology ridden Big MT, riches of New Vegas, radiation free nature of Zion Canyon, and the hidden wealth and knowledge of the Sierra Madre, the Divide tests the Courier in nearly everything within an apocalyptic setting rivaling that of Fallout 3. Almost all mutated creatures and sentient life is made to kill without question...and they are effective at it. The best friend is a clone of ED-E, the only being that won't betray you and is a guardian to fight remnants of the NCR and Legion. Deathclaws also appear but they're not the worst mutants, it's the tunnelers which they love to swarm around and they inflict higher damage. Need something more than a trusty companion? Get a "Red Glare", a missile launcher that fires 13 rockets in quick succession and hardly anything survives the blasts. Now, why would anyone dare venture deeper into the Divide even with these advantages? It's to get answers from another Courier who wanted you dead and set up your funeral in the first place. What's more, he has a sinister plan that will affect the Mojave plan and it is up to the Courier we know to stop him or allow the nukes to launch against your enemies back home. While the premise of Lonesome Road made it my 2nd favorite DLC, it seems to lack re playability once after it is complete. Still, I give a B for this DLC.
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