The residents of the Mojave have long assumed the trackless wastes of the ‘Big Empty’ are a no-man's-land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but...Read full description
The residents of the Mojave have long assumed the trackless wastes of the ‘Big Empty’ are a no-man's-land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but...
After being transported to the Big MT research crater, you find you're the only hope of saving the Think Tank – the strange group of post-human researchers who inhabit the facility. They enlist your aid to save them from their own experiments - experiments that have gone horribly out of control. As you explore the huge stretch of the Big MT crater and its many underground labs, you’ll confront strange mutated animals, battle terrifying new atomic robots, and discover a new home base to call your own. Recover all the weapons, armor, and tech of the Pre-War era and use them to help save all of Science!
New Terrain: Explore the expanse of the ‘Big Empty’ and its huge variety of research centers, arboretums, canyons, and scientific labs. Even better, find and upgrade your own home base, the Sink, within the Big Empty's central dome!
New Enemies: Confront the surgically-altered Lobotomites, bizarre robot scorpions, the dead occupants of the Y-17 Trauma Harnesses as well as the terrifying disembodied brain, Dr. Mobius. Look out for other strange and terrifying creations of the Think Tank!
New Perks and Weapons: Old World Blues increases the level cap by 5 and introduces a range of new weapons including the Sonic Emitter, K9000 Cyberdog Gun, Proton Axe, and several varieties of Mad Scientist Gloves such as the Sterilizer Glove and Corrosive Fist. You’ll also find new armors such as the Sneak Suit and Mad Scientist Scrubs to make your life in the Mojave easier. Look out for implants that can switch your body parts in and out for new effects and defenses to aid you in the Big Empty and the Mojave wasteland!
© 2010 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, ZeniMax and related logos are trademarks or registered trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Fallout: New Vegas, and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. Developed in association with Obsidian Entertainment Inc. Obsidian and related logos are trademarks or registered trademarks of Obsidian Entertainment Inc. All Rights Reserved.
Old World Blues is a very well written, original story filled with humor and interesting dialogues. Worth the money and dedicated time. New Vegas fans will not be disappointed, as the add-on provides an amazing atmosphere and adventure, great experience for the player bored with the core game. Worth checking out.
Those damn robo-scorpions... Anyway, Old World Blues can be a misleading title, especially if you don't know what you're walking into, like me. When i first started up this DLC i assumed something like Operation Anchorage, because you know, old world, but instead, i got into a very much sci-fi setting, with talking toasters and everything. Dealing with this place is bizarre, to say the least. The local denizens doesn't really make trans humanism as sexy as other works, and that fraking toaster has a personality of a pyromaniac Cylon, which basically means he is the most fun to talk to in the entire game :D The whole place is unique, and the rewards for the missions make it especially worth it, to try this one out for yourself. Just don't turn your back on that toaster, seriously, he is a menace...
The spooky atmosphere,the mysterious scientists and the wicked enemies and weapons are the coolest part of this dlc.You get to use high tech weapons,fight megascoprpion robots and even use invisibility technology.The amount of fun is huge and this is by far the best dlc.Also I recommend to have high intelligence and science skills when playing old world blues
The perfect DLC for a perfect game. This game added some awesome new items to the game, along with an entire new location that I found to be really enjoyable to explore. It even gave you a new house, equipped with talking appliance, with some great dialogue. As a matter of fact, the entire DLC had incredible dialogue, with plenty of humor in it as well. I would highly recommend this for any Fallout lover.
Old World Blues beat my expectations. Like someone said, it is comparable to TeS: Oblivion: The Shivering Isles. The character design and dialogue is well worthy of anyone's attention. It is humorous and quite subtitle. It's funny that robots with diverse personalities have more character than most of the human beings of the base game and the other DLCs. Their interactions and conversations are fluid and colorful. You won't be bored to say the least. Another great aspects is the addition of a player house (whereas the other DLCs did not offer) and there is even (more) service included. Also, unique weapons is a fine addition but arguably, the best equipment Old World Blues offers is a stealth suit for those who specialize in sneaking. The environment is interesting but there is not much to offer. The blue hue should not be a substitute for a new atmosphere either. Probably for compensation, a few new enemies do appear with a mix of older ones too, namely, test subjects that were far less lucky than the Courier. The story is a little slow too but it picks up with a twist (I will not spoil it) and the climax is much faster paced. On the bright side, the lore runs pretty deep for hardcore Fallout fans who are sharp enough to point that out. The jazz music has an uncanny effect during playtime. It somehow fits well with the blue hue of the environment and when exploring, due to its soothing properties. However, it does not fit well in combat as it is too slow paced. Noteworthy, it is imperative for player characters to have a high skill in science (as this DLC is primarily concerned with it). Sneak and Speech should be at least 50. Though the DLC states couriers should be at least level 15, I recommend at least 25. If all requirements are met, then Old World Blues can be enjoyed to a full extent. I give this DLC an A- because it offers a refreshing take without changing too much of the familiar aspects of the base game but it may take some endurance to deal with the slow pace the story's first half.
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