A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham’s highly classified Project Origin. As Alma’s power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham’s secret experiments and reckless agenda, the more he begins to suspect that he’s somehow linked to the crisis and may be the only one capable of averting total disaster.
Deployed just minutes before the blast triggered by the original F.E.A.R. team, assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma’s terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!
Strategic environmental combat opportunities available to both you and your enemies
Slow time using your character’s enhanced reflexes
In your face close-quarter action in a variety of indoor and outdoor environments
Battle all-new enemies that employ advanced combat tactics
Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
Utilize the world interaction enhancements to create instant cover or remove obstacles
Play with and against friends in multiplayer competition
Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
F.E.A.R. 2: PROJECT ORIGIN software © 2009 Warner Bros. Entertainment Inc. Developed by Monolith Productions, Inc. Monolith and the Monolith Logo are trademarks of Monolith Productions, Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved.
F.E.A.R. 2: PROJECT ORIGIN and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s09)
I didn't enjoy it as much as I enjoyed the first one. F.E.A.R. 2 is obsessed with fixing the mistakes of the first one and forgets about its true nature. Good news is that, what was good about the first one is mostly present in this second part. F.E.A.R. was a great horror game, but the sequel is not. It really tries to scare you, but it is like forcing it instead of letting it flow as it should. The redesign of Alma is not as good as you'd expect, and you will miss all those epic moments from the original one. I finished F.E.A.R. 2 and nowadays I don't remember any single horror themed situation while I can recall lots from the first one. It works like a great FPS, but considering the lack of horror in the title it looks like one more in a genre where you can find a million. What is still really worth it about F.E.A.R. 2 is the enemy's AI, still perfect like the first establishment. Not the best example of how to develop a sequel, but still good.
BUT it's not bad, like most of fan series and players are talking about it. Graphics looks even better than in previous games, shooting and slowmo are fantastic, intelligence of enemies looks even better if you ask me. Sadly, it felt for me like it's shorter AND, which is great disappointment - the fear in F.E.A.R. game is gone. Maybe because of some stuff that you wouldn't expect to see if you played previous game, or maybe because first F.E.A.R. used too many ways to scare players. Still, it's game worth playing, if you don't expect for it to be great horror fps game but only a great fps.
Set directly after the events of the original game, FEAR2 Project Origin makes you play as Becket, a Delta Force operative who was sent with his squad to Fairport in order to evacuate Armacham Technology Corporation’s CEO Genevieve Aristide. A simple mission that turned into a nightmare when the explosion of the Project Origin facility (End of FEAR1) occurred. There is no real surprise here for the players who have finished the original game. This sequel uses the same structure of intense FPS gunfights with horror sequences in between. Classic but efficient. However the mechs you can pilot from time to time is not that fun to use. The visuals are good (for its time) and the atmosphere is as good as ever (You must play it with your headphones on) FEAR 2 Project Origin is a great addition to the franchise.
FEAR 2 is a game that keeps you on edge the entire time. It has several moments of frantic panic and several moments of frights. It is action packed as well. The game changes up gameplay often enough to not get repetitive and to keep you interested. The story is very much tied to the 1st FEAR game and leads into the 3rd. If you do not play the 1st FEAR before this one, you will be lost, so pick up the 1st one as well. Overall this was a fun, well polished game and has me looking forward to playing the 3rd one.
Its just a generic FPS with some weird ghost, mutant soldiers and stuff going on. They attempt to tell a story but honestly I didn't find it engaging and just finished the game shooting everything that moved and didn't really find out why other than that there is some bad guy i have to get to. I think it would have been more fun if your use of weapons wasn't so limited. I often had to save bullets for guns like my sniper rifle just because you can go long stretches without finding more ammo. Since the story sucked I think it would have been better if I got to use whatever gun I wanted to but instead was forced to use a boring assault rifle etc.
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