A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham’s highly classified Project Origin. As Alma’s power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham’s secret experiments and reckless agenda, the more he begins to suspect that he’s somehow linked to the crisis and may be the only one capable of averting total disaster.
Deployed just minutes before the blast triggered by the original F.E.A.R. team, assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma’s terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!
Strategic environmental combat opportunities available to both you and your enemies
Slow time using your character’s enhanced reflexes
In your face close-quarter action in a variety of indoor and outdoor environments
Battle all-new enemies that employ advanced combat tactics
Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
Utilize the world interaction enhancements to create instant cover or remove obstacles
Play with and against friends in multiplayer competition
Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
F.E.A.R. 2: PROJECT ORIGIN software © 2009 Warner Bros. Entertainment Inc. Developed by Monolith Productions, Inc. Monolith and the Monolith Logo are trademarks of Monolith Productions, Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved.
F.E.A.R. 2: PROJECT ORIGIN and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s09)
Funciona como un gran FPS, pero teniendo en cuenta la falta de horror en el t?tulo que parece como una m?s en un g?nero donde se puede encontrar un mill?n. Lo que todav?a realmente vale la pena sobre F.E.A.R. 2 es la IA del enemigo, todav?a perfecta como el primer establecimiento.
FEAR 2 Project Origin is an action FPS horror game and it is the perfect sequence to the first game of the trilogy. I find it better in many ways - the gameplay is less repetitive, the graphics are better, it's more scary and the story is more interesting. Alma is not anymore just an enemy, but a character who is a part of the plot. The gameplay is divided into action scenes and horror scenes and that keeps it more dynamic. The whole experience is much better and more entertaining. In my opinion, FEAR 2 Project Origin is the best game in the trilogy and it's a must play if you're a fan of the series.
While not as good as the pinnacle of corridor shooting that had been the original FEAR, the sequel Project Origin maintains the original mechanics to continue exploring the story of the creepy Alma. It's basically more of the same stuff. But it's good stuff, so if you enjoyed the first FEAR you won't be disappointed by this.
I didn't enjoy it as much as I enjoyed the first one. F.E.A.R. 2 is obsessed with fixing the mistakes of the first one and forgets about its true nature. Good news is that, what was good about the first one is mostly present in this second part. F.E.A.R. was a great horror game, but the sequel is not. It really tries to scare you, but it is like forcing it instead of letting it flow as it should. The redesign of Alma is not as good as you'd expect, and you will miss all those epic moments from the original one. I finished F.E.A.R. 2 and nowadays I don't remember any single horror themed situation while I can recall lots from the first one. It works like a great FPS, but considering the lack of horror in the title it looks like one more in a genre where you can find a million. What is still really worth it about F.E.A.R. 2 is the enemy's AI, still perfect like the first establishment. Not the best example of how to develop a sequel, but still good.
BUT it's not bad, like most of fan series and players are talking about it. Graphics looks even better than in previous games, shooting and slowmo are fantastic, intelligence of enemies looks even better if you ask me. Sadly, it felt for me like it's shorter AND, which is great disappointment - the fear in F.E.A.R. game is gone. Maybe because of some stuff that you wouldn't expect to see if you played previous game, or maybe because first F.E.A.R. used too many ways to scare players. Still, it's game worth playing, if you don't expect for it to be great horror fps game but only a great fps.
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