FINAL FANTASY VI first debuted in 1994 as the sixth instalment in the iconic FINAL FANTASY series. Innovations included the ability to play all the main characters as the game's protagonist, and to this day, its epic story intertwining each of their fates is still highly rated and wildly popular.
With plenty of abilities available and the magicite system for controlling spells/summoning, players can develop their characters any way they want. This was also the first FINAL FANTASY game to include the Ultima Weapon, the most powerful sword of all and a recurring item in subsequent titles within the series.
The War of Magi left little but ashes and misery in its wake. Even magic itself had vanished from the world. Now, a thousand years later, humankind has remade the world through the power of iron, gunpowder, steam engines, and other machines and technologies.
But there is one who possesses the lost power of magic--a young girl name Terra whom the evil Empire has kept enslaved in an effort to harness her power as weapon. This leads to a fateful meeting between Terra and a young man named Locke. Their harrowing escape from the Empire's clutches sets in motion a series of events that touches countless lives and leads to one inevitable conclusion.
Veteran character designer Kazuko Shibuya has painstakingly recreated the graphics, bringing the world of FINAL FANTASY VI to your PC for the very first time!
Updated controls and active-time battle system are optimized for fluid combat for PC
Includes Steam achievements and Trading cards
When playing the game at the following resolutions, please have Anti-aliasing FXAA switched on to avoid possible display issues:
• 1280 x 768
• 1280 x 720
• 1042 x 768
• 1042 x 600
• 848 x 480
• 800 x 600
• 800 x 480
• 720 x 576
• 640 x 480
*Anti-aliasing FXAA should be switched on at certain resolutions.
©1994, 2006, 2014, 2015 SQUARE ENIX Illustration/©1994 YOSHITAKA AMANO FINAL FANTASY VI, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
Final Fantasy VI is the best Final Fantasy. End of story. Sadly though, this is a port of the mobile version. Even at that though, the game is still fantastic. For some reason, the general gamer population seems to think that FF VII is the "be all, end all" of the Final Fantasy universe, but although VII is a great game as well, the story doesn't match that of VI. Graphically, it's about what you'd expect from a port of an IOS remake of a SNES/Super Famicom original. Even though there are complaints to be had with the graphics, they still look pretty good. Music is outstanding (more so considering how long ago the game was released. No issues with the gameplay other than it is obvious you're playing a mobile port. I've only played it with an Xbox controller, works great, no idea how it controls with mouse/keyboard though, may wanna check some other reviews for that. If you're a fan of JRPG's, this is one of the best (actually THE best in my opinion) and you would do good for yourself to give it a go. And given it was released during the 16-bit console era, it holds up remarkably well and was truly a standout game of it's time, regardless of the genre. The ONLY reason for the 90 is due to it being a mobile port, had Square decided to give it a proper build (even with retro graphics) instead of taking the cash grab of porting the mobile version, I would not have hesitated to give it a perfect 100 score. It's that amazing of a gaming experience in my eyes. Easily makes my Top 10 games ever list.
I never got to play 6, and always wanted to try this one out. It looks pretty good on PC and runs very well. I like how the characters have set classes with special abilities that aren't all the same as everyone else.
Final Fantasy VI is an RPG classic, regarded by many to be the very best in the Final Fantasy franchise, or at least tied for first place with the likes of Final Fantasy IV and VII. This version of Final Fantasy VI shows us why and succeeds despite the ugly visuals. Final Fantasy VI’s story is one of the classics; name drop the title and you will be almost guaranteed to find a fan who gushes over how Terra Branford is the idea female protagonist or how Kefka Palazzo is the most terrifying villain ever created in any medium or story. Add in descriptions of the plot twists and the symbolism behind it all, and you will be downright bombarded with enough explanations and analyses to last several hours, and on the off-chance you haven’t learned anything about Final Fantasy VI’s plot twists, stop reading this review right now and buy/play the game. Final Fantasy VI’s combat is standard turn-based Final Fantasy combat, the music is among the series’ best, really the only thing the game does wrong is the visuals. The art style is, well, ugly. It takes an unnecessary modernized approach with the visuals that is quite frankly painful to look at, as opposed to the classic and timeless pixelated look that the game originally had. While the visuals are not a deal breaker, they are sadly an example of Square Enix trying to fix a problem that does not exist and creating a problem as a result. Final Fantasy VI deserves to be played. If you are willing to overlook the ugly visuals, buy this game. If not, wait for somebody to release a mod that makes the game look more like its pixelated original release and then buy it. Sooner or later, you need to play this game.
VI is considered by many to be the best Final Fantasy, if not the best game of all time, and this truly is a fantastic game on so many levels. VI is the last game in the series to be released on SNES, and first to step out of the crystal story going with more of a steampunk world with fantasy elements. Where as IV was much simpler fantasy story and V more character driven experience, VI is going with a massive cast of playable characters, 14 in total which is largest in the entire series and all of them with their own story arcs though not all of them are mandatory, and overall delivers a complex, well written story full of twists and turns. There is a lot to do in this game, the world is huge and story is long. It takes its time to tell it and introduce us the characters. And all of them of course come with their unique fighting styles. Sabin is an absolute monster who's more powerful moves require a bit of skill as you need to push correct buttons to unleash his moves. Terra can use summons and magic. Cyan needs to charge to do his more powerful moves and so on. And of course soundtrack, once again by the talented Nobuo Uematsu, is fantastic as always, that man knows how to make music. And Square-Enix, now that we've gotten 3-8 on PC, give us FFIX(remastered) for the love of god!!!
Final Fantasy VI is considered to be the best episode of the famous japanese franchise. It's supposed to be even better than the very popular Final Fantasy VII. The story is quite interesting. A millenium after the War of Magi, mankind is now leaving without any magic, thanks to its prowess in technology. However something strange is happening. In the imperial army, a young girl named Terra who is under the Empire's mind control is able to use magic (Which is absent since the war). The girl escaped and now she tries to discover her origins with the help of several companions while fighting against the Empire. Final Fantasy VI has a very good story with compelling characters and engaging plot twists. The gameplay is also excellent. The game uses a turn-based combat system that looks traditional but each character has his own specialty with ability that only this character can use. Some are classic, like Locke who is a thief. But others are more "exotic" like Setzer the gambler or Rem the painter. Each one of them can be very useful in battle. Furthermore, you need to find new equipment all the time because that's how you will get new skills and attacks (a la Final Fantasy IX). This Steam version is based on the iOS remake of the game. Basically the game looks a bit better than its SNES version thanks to the new characters sprites. Final Fantasy VI is a classic that every J-RPG fans should play.
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