The complete FINAL FANTASY XIV Online experience. Enter the realm of Eorzea and experience the critically acclaimed FINAL FANTASY XIV: A Realm Reborn, its expansions Heavensward and the all new Stormblood.
For newcomers to FINAL FANTASY XIV Online, this bundle is the most complete edition and includes:
FINAL FANTASY XIV: A Realm Reborn
Create your own unique FINAL FANTASY hero and begin your adventures in the realm of Eorzea!
FINAL FANTASY XIV: Heavensward
Take to the skies and bring an end to the thousand-year Dragonsong War and restore light to the realm in this critically-acclaimed expansion.
FINAL FANTASY XIV: Stormblood
Join the fight for freedom in the latest expansion! Journey to the East to explore vast, new lands and play as two new jobs ─ red mage and samurai.
Includes a 30-day free play period. User Registration and Service subscription required to play the Game. Age restrictions and other Terms and Conditions apply. Please refer to http://account.square-enix.com for Terms and Conditions of Registration and Service.
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STORMBLOOD, HEAVENSWARD and A REALM REBORN are registered trademarks or trademarks of Square Enix Co., Ltd.
FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
I have been playing FFXIV since the launch of 1.0, and though i will admit with the new director and team that started 2.0 they fixed MANY issues that the original game had and created something with marvelous potential. The ability and skill of SquareEnix really shines in how much effort and time they put into polishing, repolishing and making each new piece of armor, content and mechanics. All that being said, I do not agree with this statement or the video. For one, just because this game is one of the best MMO's on the market doesn't mean it's a good game; in this case it just means the market is saturated with poor modern mmo titles. The problems in order of increasing magnitude are as follows: 1. All of the side quests are exhaustively minuscule and, with the exception of the Manderville side quests and a few job specific quests, lack any amount of creative writing or reward, making them tedious instead of enjoyable. Also they tend to take up a large portion of the visible map unless you complete them which then erases them from the map. 2. The main story quest is entirely linear, there are no breaks or new stories added to the side with expansions, so every new player makes the choice of either grinding hours of mundane, easy and unskippable content in order to catch up with their friends who likely completed the content as it released with each new patch OR purchase a "jump" potion from the MogStation that allows you to skip entire story segments. This shouldn't even be a thing, story should be enjoyed and entertaining but it truely isn't without very heavy role play and immersion, which just is not possible in the setting and gameplay they provide. (I know that last part is personal opinion) 3. The content is not lasting at all, with the vertical progression system of item level and leveling in general there is nothing sacred or retained. Even the original Relic Weapon quest line (which is by far the most rewarding and challenging with few "achievement" exceptions) IS skippable with each new expansion. And all of the gear you obtain and all the work that both the players and the developers put into the designs and accomplishments goes to waste as soon as the new patch is released with the next stage of gear. Some people like this progression where as I find it shallow and unfulfilling. 4. The MogStation; what once started out as a simple little trinkets store for purchasing fantasia potions (character redesign potions), wedding planning and just a few little neat things has swollen into a money making machine for two reasons: potions for leveling/story and because the games level of aesthetic appeal is it's most significant draw the number of exclusive items, emotes, and all around unobtainable in-game things has pushed this into a rather skeevy and undisciplined business practice rather than a game enhancing tool. 5. Yoshi-P, the lead director of the game; he is lacking in all direction and focus. The games content is way to easy and way to simple until the very end, and then there is a drastic spike in difficulty that caused many players to quit as soon as they reach it or in my case i just stopped wanting to even bother with it. It became obsolete to do after a few weeks when the new patch released, which would both nerf the content and eliminate it's reward with a new set of gear. Also his implementation of weekly caps on end-game currency makes the end result of the game entirely pointless. After the newest expansion released I had completed all of it's content with in a week and it really only took that long because of the server congestion causing some quests to be unplayable for days, and this wasn't even a week of heavy play, it was a week of me playing maybe a total of 3-5 hours maximum. 6. Lastly, the game is pushing for single player so hard. Almost every aspect of the game requires playing with other people and the design for matchmaking really could not be better but this does not come without very serious problems. There is virtually no community cooperation except for some very very endgame coordination. The matchmaking is so good and the skill level required for the majority of the game is so low that practically nobody has or needs more than just a friend or two. Linkshells (guilds) are just hubs for announcments on hunts or events and Free Companies (primary guilds) are like community based housing that has been increasingly monopolized by crafters for the sake of money making (both real and ingame) and aesthetic housing. They need to make the content more difficult and they need to ease off the Fast-Forward button for a real community and real relationships to thrive. There is just a lack of demand from the players, it's just too easy and thus this game has been dubbed "super casual friendly" by most gamers. This game has so much promise and potential that I just kept playing, for the first years of it's infancy and into it's "Return" I paid a premium for services that were never rendered, only unfulfilling hopefulness. I will say this though, if you're looking for a game you can spend 30mins a night every few days in a week, this is a game you might want to play, but for those of us who live and breathe video games and put a large chunk of our lives into enjoying and immersing ourselves in, this game is entirely shallow for the steep price you pay in both time and real dollars.
If ever there was a time to buy Final Fantasy XIV, now would be the time, and what better way to try it out than to buy the Complete Edition. You get access to the base game (which is huge in itself), plus you'll get the Heavensward expansion in which you fight to end the Dragonsong War, and the newly released Stormblood expansion where you'll liberate Doma and Ala Mhigo from the Garlean Empire. The game is immersive, full to the brim with content, and showcases some of the most spectacular MMO activities that Square Enix has to offer. Buy this game, now. It's an excellent purchase and will surely make you addicted.
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