Enter the chaos of war as a bold Knight, brutal Viking, or deadly Samurai. Wield your weapon like never before with the innovative Art of Battle combat system that puts you in control of your warrior.Read full description
• UNIQUE WARRIORS TO MASTER
Choose your warrior amongst a variety of bold Knights, brutal Vikings and deadly Samurai, each with their own weapon set and play style.
• MEMORABLE STORY CAMPAIGN
Storm castles and fortresses in massive battles and confront deadly bosses in intense duels to ensure the survival of your people against a mysterious deadly foe.
• CONQUER FOES ALONE OR WITH FRIENDS
For Honor offers an engaging single-player, offline campaign and thrilling multiplayer.
As a big historical and fantasy nerd, I had extremely high expectations for Ubisoft’s latest venture, For Honor. Let’s get one thing out of the way: Vikings are really cool, Samurai are also really cool and to round it up, Knights are - you guessed it- really cool. All three of those things in a game with an unashamedly shaky explanation as to why is the stuff of nerd dreams.
With these lofty expectations, the combat system really had to be good and I am confident in saying that this is the best melee combat system I’ve played in a game. Ever. It’s visceral and bone-crunching, complex yet accessible, satisfying and punishing. Duelling an opponent in For Honor is so much more than a hack-and-slash button bash experience – it’s a tactical mindgame. There are many nuances to learn but, you’ll be rewarded when you finally land your perfect parry and hit that stupid little Samurai in the face with your flail. (#ConquerorForLife)
One of the best things about this game is the effort that has gone into making each character unique and with a distinctly different playstyle. There’s something for everyone in here, whether you want to play as an agile assassin-type as the Peacekeeper or a defensive tank as the Samurai Shugoki or absolutely everything in between.
There is also a game mode to suit all tastes. The 1v1 and 2v2 duel modes are a more intense experience and will be great for the purists who want to hone their skills and enjoy the best the For Honor combat system can offer. Dominion and Deathmatch 4v4 modes add more variety to the game, introducing capture-points and an array of special abilities and opportunities for teamplay – this does often mean getting ganked by 3 people, or conversely, descending en-masse on your pathetic enemies to do the same. I fall more on the purist duel-mode preference but even so, Dominion provides a welcome change of pace to the duels and there can be few things more satisfying in any game than winning a fight against 3 opponents to win the match.
There are, to be sure, a few flaws in this game. There have been some complaints about the peer-to-peer hosting system and there will be an ever-present challenge to keep the game balanced and fun to play as meta-playstyles emerge. As a player of Rainbow Six: Siege, I really trust Ubisoft to get these things right over time because they did (and are still doing) a fantastic job there with the same model.I’m incredibly excited to see what new characters, events and other content they throw out over the year and was confident enough to buy the Season Pass and know that For Honor will deliver.
For now, I’m having a great time playing For Honor and I’d really recommend it to anyone. I’ll see you on the battlefield and please, please don’t throw me off a bridge if you find me.
*Supported NVIDIA cards at time of release:
• GeForce GTX600 series: (minimum) GeForce GTX660 or better | (recommended) GeForce GTX680 or better
• GeForce GTX700 series: (minimum) GeForce GTX750ti or better | (recommended) GeForce GTX760 or better
• GeForce GTX900 series: (minimum) GeForce GTX950 or better | (recommended) GeForce GTX970 or better
• GeForce GTX10-Series: (minimum) any GeForce GTX10 card | (recommended) GeForce GTX1060 or better
**Supported AMD cards at time of release
• Radeon HD6000 series: (minimum) Radeon HD6970 or better | (recommended) none
• Radeon HD7000 series: (minimum) Radeon HD7870 or better | (recommended) none
• Radeon 200 series: (minimum) Radeon R9 270 or better | (recommended) Radeon R9 280X or better
• Radeon 300/Fury X series: (minimum) Radeon R9 370 or better | (recommended) Radeon R9 380 or better
• Radeon 400 series: (minimum) Radeon RX460 or better | (recommended) Radeon RX470 or better
Please bear in mind, I was only able to play during the multiplayer betas. That being said, being unable to maintain stable connections to the matchmaking system, the party system while trying to group with friends, even the game itself upon trying to boot up and connect to the master server. Key elements preventing one from even joining the game, broken for a good part of the beta testers -3 weeks before release?- I could not even connect to the beta tester forums for pete's sake! Let alone the account page that would let me send the invite codes for friends that really wanted in! Then when the multiplayer did work, the gameplay was fun. As I said before it's an excellent, beautifully optimized game. Things were fluid, looked pretty, sound design was cool. Your character's feet even went step-by-step down the stairs! Cuts and stabs persist on your avatar's body during that life. Then the Peer-2-Peer part kicks in. De-synced players due to P2P means everyone's operating on a different clock when it gets bad. This is absolutely unacceptable in a twitch-reflex based melee game. You think you are blocking an enemy from far away. Nope, your client catches up with the rest of the world and you are treated to getting your head lopped off. And then the match crashes and resets because two people have lost connection yet again. And then your party is disbanded because even though you can see your other 2 people, they don't see you, and you end up queuing alone, and get stuck in a loop on said server with the match constantly resetting until you end up ALT-F4ing. Aside from that, the leveling progression for each hero is decent, and the presence of Daily Quests and persistent events makes the game good for the casual player that just wants to play a few matches a day. The different sorts of items are give/take of varying stats, which is nice so that there probably isn't a de-facto Meta for min-maxers. A CoOp vs AI mode exists, and the AI cheats, so it made for a decent training ground that also has a few CoOp specific daily rewards. FOR HONOR is a good game. Its connectivity issues are the dealbreaker for me. Reportedly, previous testers pleaded Ubisoft to not use Peer-2-Peer, but they fell upon deaf ears. I will definitely get this game later, but when it's in the bargain bin and hopefully more stable.
For Honor is a multiplayer focused melee combat gaming that combines Samurai, Vikings, and Knights. The backstory of the game is that there was a catastrophic event that led to war between the three factions for hundreds of years, each of the three has taken up a large portion of a continent and are fighting for control. In the single player game, a warlord is trying to bring things back to the way they were in the past when things start to become more peaceful and warriors aren't as strong as they used to be. The campaign acts more like a tutorial, which is odd and annoying since the game does a tutorial when you start it and everything is immediately repeated in the first few campaign missions. The campaign offers four difficulty modes with the most difficult one removing the UI that tells you where to guard your enemies attacks (something that is even available in multiplayer). The higher the difficulty the faster you level up which will unlock different traits and abilities you can equip before each mission. The campaign will have you playing as the different classes of the game and once the actual tutorial style guiding is over it acts more as a practice mode for each of the character types, there is some backstory to the world to be found, some amusing cutscenes, and some sections that change things up a little bit but the real reason to buy the game is the multiplayer. The game offers 12 different types of soldiers fast Katana wielding Samurai, dual axe or sword wielding characters, a naginata user, shield and flair, halberd, club, and others. Each character has unique moves, executions, emotes, and ways to customise them. The game offers 1vs1, 2vs2, and three different kinds of 4vs4 modes. One of the three modes is an elimination game where players have one life but can be revived if they weren't executed, one has you controlling points on a map while fighting weak AI soldiers that battle over the middle point and one has you playing a deathmatch with respawns. Combat involves guarding your left, right, or top section with you holding your weapon in that place to block attacks coming from that direction, you can also guard break and throw your enemies, parry, counter, dodge, and certain combo attacks can lead to you to perform unblockable or uninterruptible attacks. Attacking and blocking attacks quickly will raise a meter that activates your character revenge mode which will heal you or improve your abilities, this is primarily used when you are getting attacked by two or more opponents at once. Each character can have their appearance changed and has access to four different feat buttons, with each one having three different abilities you can assign to it. Gear can be found and changed for each character which can affect your stats, some of these can be overpowered but they will only be used on the point capture game mode. The game is very enjoyable though there can still be some balance issues and the servers aren't perfectly stable, with a plan to add new free content in a similar way as Rainbow Six Siege and with how different characters are there can be a lot to learn and a lot of ways to expand on the game over time.
At first glance the game looks pretty repetitive and boring. The gameplay is boring and very stale. After a few hours though, maybe around 10ish, the game gets better and better. You start to understand the depth and fighting mechanics better, gear has more impact to you, and the game truly shines. For Honor is amazing at appearing shallow, but surprises you with an enormous amount of depth just like R6 Siege. If you can get past the spotty servers and using uplay, For Honor looks to be a game to keep your attention for a while.
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