Enter the chaos of war as a bold Knight, brutal Viking, or deadly Samurai. Wield your weapon like never before with the innovative Art of Battle combat system that puts you in control of your warrior.Read full description
• UNIQUE WARRIORS TO MASTER
Choose your warrior amongst a variety of bold Knights, brutal Vikings and deadly Samurai, each with their own weapon set and play style.
• MEMORABLE STORY CAMPAIGN
Storm castles and fortresses in massive battles and confront deadly bosses in intense duels to ensure the survival of your people against a mysterious deadly foe.
• CONQUER FOES ALONE OR WITH FRIENDS
For Honor offers an engaging single-player, offline campaign and thrilling multiplayer.
• INNOVATIVE ART OF BATTLE CONTROL SYSTEM
Wield the weight of your weapon and feel the power of every strike through this system, putting you in total control.
• YOUR WARRIOR, YOUR COLORS
Customize each facet of your warrior, including your chest, shoulders, and helmet.
As a big historical and fantasy nerd, I had extremely high expectations for Ubisoft’s latest venture, For Honor. Let’s get one thing out of the way: Vikings are really cool, Samurai are also really cool and to round it up, Knights are - you guessed it- really cool. All three of those things in a game with an unashamedly shaky explanation as to why is the stuff of nerd dreams.
With these lofty expectations, the combat system really had to be good and I am confident in saying that this is the best melee combat system I’ve played in a game. Ever. It’s visceral and bone-crunching, complex yet accessible, satisfying and punishing. Duelling an opponent in For Honor is so much more than a hack-and-slash button bash experience – it’s a tactical mindgame. There are many nuances to learn but, you’ll be rewarded when you finally land your perfect parry and hit that stupid little Samurai in the face with your flail. (#ConquerorForLife)
One of the best things about this game is the effort that has gone into making each character unique and with a distinctly different playstyle. There’s something for everyone in here, whether you want to play as an agile assassin-type as the Peacekeeper or a defensive tank as the Samurai Shugoki or absolutely everything in between.
There is also a game mode to suit all tastes. The 1v1 and 2v2 duel modes are a more intense experience and will be great for the purists who want to hone their skills and enjoy the best the For Honor combat system can offer. Dominion and Deathmatch 4v4 modes add more variety to the game, introducing capture-points and an array of special abilities and opportunities for teamplay – this does often mean getting ganked by 3 people, or conversely, descending en-masse on your pathetic enemies to do the same. I fall more on the purist duel-mode preference but even so, Dominion provides a welcome change of pace to the duels and there can be few things more satisfying in any game than winning a fight against 3 opponents to win the match.
There are, to be sure, a few flaws in this game. There have been some complaints about the peer-to-peer hosting system and there will be an ever-present challenge to keep the game balanced and fun to play as meta-playstyles emerge. As a player of Rainbow Six: Siege, I really trust Ubisoft to get these things right over time because they did (and are still doing) a fantastic job there with the same model.I’m incredibly excited to see what new characters, events and other content they throw out over the year and was confident enough to buy the Season Pass and know that For Honor will deliver.
For now, I’m having a great time playing For Honor and I’d really recommend it to anyone. I’ll see you on the battlefield and please, please don’t throw me off a bridge if you find me.
ONLINE CONNECTION REQUIRED.
*Supported NVIDIA cards at time of release:
• GeForce GTX600 series: (minimum) GeForce GTX660 or better | (recommended) GeForce GTX680 or better
• GeForce GTX700 series: (minimum) GeForce GTX750ti or better | (recommended) GeForce GTX760 or better
• GeForce GTX900 series: (minimum) GeForce GTX950 or better | (recommended) GeForce GTX970 or better
• GeForce GTX10-Series: (minimum) any GeForce GTX10 card | (recommended) GeForce GTX1060 or better
**Supported AMD cards at time of release
• Radeon HD6000 series: (minimum) Radeon HD6970 or better | (recommended) none
• Radeon HD7000 series: (minimum) Radeon HD7870 or better | (recommended) none
• Radeon 200 series: (minimum) Radeon R9 270 or better | (recommended) Radeon R9 280X or better
• Radeon 300/Fury X series: (minimum) Radeon R9 370 or better | (recommended) Radeon R9 380 or better
• Radeon 400 series: (minimum) Radeon RX460 or better | (recommended) Radeon RX470 or better
For Honor is an ingenious concept, peppered with deep customization and badass heroes with intricate movesets. But what stops this game dead in it's tracks is the part of the game that should have been the strongest and that is the online servers. Instead of dedicated servers, Ubisoft opted for peer to peer servers. So instead of having a separate dedicated server computer, all players must share resources and this can lead to trouble when the host has a potato connection. So instead of having seamless connections, you face dropped games. Instead of seeing your knight smash a vikings helmet, you get booted to the main menu. And this is the main frustration that I have with the game and it does not seem the devs will do anything to address the issue anytime soon. There are some balancing issues, but the devs have addressed that, like with the Peacekeeper and Valkryie. But even when players spam certain moves, skill can still trump spamming.
For Honor is a solid game that main emphasize is on multiplayer, there is of course a campaign but it should be treated as a long tutorial. Multi is where most fun is, the only problem is this in not what I expected. 4 on 4 in a bit too little for my taste as larger number of players during the battle could be beneficial, nevertheless Ubisoft is always suffering when it comes to connectivity so perhaps this was the only rational choice. The characters which are available posses different abilities, some of them are easier to play and others require a lot of skills to have a chance. Gameplay is the strong element of this title, it's similar to dark souls but with a twist. As blocking reminds me of paper rock scissors but it can be fun when you get the gist. Due to character variety everyone will find something for themselves.
This game has made me feel like I did when I was in middle school. The feeling of wanting to get home and play this game was strong during the first days of release. Now that I have 70 hours in, I still get excited opening the game up because it's just that good, and different -Great combat system -Generally fair balance (needs tweaks with certain heroes) -Exciting duels -Kickback dominion mode -Addicting gameplay -Progression System -Rewards practice -Free DLC -Hero Variety -Cool cosmetics -Shared Champion status (You still get bonus EXP for playing in a game with people who have Champ Status) -Great community (Though there is high toxicity, the nice people you meet are very nice and helpful)
For Honor presents what seems like a fresh take on combat mechanics in games. By having a triangle of striking angles, combat feels more authentic, turning into a game of rock-paper-scissors with the opponent. In a way, it is somewhat (vaguely) similar to the horizontal-vertical attack mechanics of the Soul Caliber series. This interesting battle mechanic, paired with character classes based on actual warrior types in history, make this game a terribly fun action title. What historical battle nerd hasn't dreamed of fights between the samurai of Japan and the medieval knights of Europe? Or the brutish strength of Vikings tested against the steel armor of knights? Castle sieges are a sight to behold, and fighting off defenders from everywhere is more fun than it should be. This game is mad, frantic fun, and it definitely deserves getting played.
I really want to like this game. The graphics are beautiful and the idea behind the gameplay is great. Unfortunately, the systems at play here are extraordinarily awful. The game uses peer-to-peer networking which is simply inexcusable in a modern game and allows potential hackers to see your IP/open ports. This alone is reason enough for me not to recommend the game. The gameplay feels pretty solid at first, but quickly reveals itself to be an imbalanced mess. Despite the great three-pronged directional attack/defense style of combat (which IMO is possibly the best iteration of melee combat we've ever gotten in a video game so far) this is mostly forfeited by the awful gear system at play, which affects your stats and eventually makes you considerably better at basically everything than a starting level player. This might be alright, except that starting level players are paired indiscriminately with higher geared characters; there is simply no balance in play here. I feel like the designers have came up with a great idea and nearly reached it, but somehow managed to completely screw it at the last stages (networking, gear system, balancing things like grappling/throwing mechanics which can be easily abused). The game community is already starting to significantly dwindle, which is both amazing and horribly sad for a game that's still so young. Frankly, I regret my decision to purchase this game (even at GmG's great discount prices - thanks guys!) and if I could, I would honestly ask for my money back.
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