The GoNNER: Press Jump To Die Edition includes:
GoNNER OST ( "Enjoy the original soundtrack from GoNNER even when you are not playing the game. Goes well with everything, like quiet walks on the beach, befriending a land-bound whale or spontaneously eating through a rusty minivan.")
About This Game:
Here is where the fluffed up version of the game's story would normally be, but you can see a concise version of it in the text to the right of the screenshots and trailer above. Pretty sweet art style, too, eh?
Here is where we'd reduce the game to a feature list that displays a bunch of numerical values spewing out the amount of levels, weapons, bosses, secrets, and on and on. Sometimes this approach makes sense (sure, we've made a list before) but sometimes (often?) this wouldn't tell you about the actual quality of the game itself, it's just marketing-speak attempting to draw you in by spewing off a bunch of data while at the same time not accurately describing the game or its experience.
GoNNER doesn't really need a list. Truth be told, the developer hasn't decided how many of this and that feels right. Why should they? The game is still in development. If you'd really like a list, here it is:
Exactly one (1) giant landbound whale. That's all any game needs. Bam.
Here's what you actually need to know about GoNNER—it's gonna be pretty tough and if you like a challenge then you're certainly going to get it. We're not going to shy away from showing off GoNNER since we'll be taking GoNNER to various conventions and letting your favorite YouTuber/streamer/website play it before it's launched.
I wasn't in Love by a game since I played The Binding of Isaac a few years ago and it feels great to have that sensation back. It's an amazing roguelike with an original and beautiful art-style. There are unlockable weapons, heads, and items. All have an effect on gameplay. Weapons range from pistols to laser beams and items do various things such as refilling your ammo to invincibility. Heads determine your health and each one has unique traits, such as triple jumping, floating, extra health, or firing an extra bullet. As you unlock these pieces of gear, you'll be able to choose them to create customized loadouts at the beginning of each game. On the subject of health, this game has a unique mechanic that can create some interesting situations. You drop all held items upon taking damage, including your weapon and head. If you get hit again before grabbing your head, you will die. Sounds rough, but managing to survive after all your gear falls down a pit is really satisfying. Music and sound is on point and the beeps and boops give a really unified feel with the graphical style of the game.
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