GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.Read full description
Here is where the fluffed up version of the game's story would normally be, but you can see a concise version of it above the screenshots and trailer. Pretty sweet art style, too, eh?
Here is where we'd reduce the game to a feature list that displays a bunch of numerical values spewing out the amount of levels, weapons, bosses, secrets, and on and on. Sometimes this approach makes sense (sure, we've made a list before) but sometimes (often?) this wouldn't tell you about the actual quality of the game itself, it's just marketing-speak attempting to draw you in by spewing off a bunch of data while at the same time not accurately describing the game or its experience.
GoNNER doesn't really need a list. Truth be told, the developer hasn't decided how many of this and that feels right. Why should they? The game is still in development. If you'd really like a list, here it is:
Exactly one (1) giant landbound whale. That's all any game needs. Bam.
Here's what you actually need to know about GoNNER—it's gonna be pretty tough and if you like a challenge then you're certainly going to get it. We're not going to shy away from showing off GoNNER since we'll be taking GoNNER to various conventions and letting your favorite YouTuber/streamer/website play it before it's launched.
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GoNNER is a special game for those people who likes platform games . It is a very nice game with an air of deception from the developers at the beginning makes you believe that the game is very difficult but as you play more you know and better you guessed it. I loved this game at first I thought it was bad but slowly I fell in love, I recommend it.
Gonner is a platforming rogue lite that is marketed as being tough as nails. At the beginning it is very difficult because it preys on the player not knowing the ins and outs of the game. The longer you play, the more stuff you unlock, and the more you learn, the easier it gets. The movement itself is great and feels really good. There is also a scoring element to help promote combos and a leader board as well. It's a really solid game and if you are a fan of games like Spelunky or Downwell I would suggest this game.
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