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Hard Reset Redux






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Hard Reset Redux





Hard Reset Redux is an action-packed and hardcore single-player shooter which embraces the best qualities that the genre has to offer. It includes over-the-top destruction, loads of enemies, great weapon variety, a challenging campaign and a beautifully realized cyberpunk setting. Having been originally developed to shake-up the shooter scene on PC, Hard Reset now returns to do it again on a new generation of hardware. 

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Game description

In the only remaining human city of Bezoar, Major Fletcher, an Army Combat Veteran and soldier of the CLN, is dragged into a conflict between two of mankind's greatest enemies. He has to discover that nothing is what it seems to be.  
The acclaimed First-Person Shooter returns fully upgraded, and more beautifully challenging than ever. Hard Reset Redux is a brand new version of the cyberpunk classic that includes all the content of previous editions, and adds new improved gameplay, enhanced visuals and additional content to make this the Definitive Edition of Hard Reset. 
Hard Reset Redux is an action-packed and hardcore single-player shooter which embraces the best qualities that the genre has it offer. It includes over-the-top destruction, loads of enemies, great weapon variety, a challenging campaign and a beautifully realized cyberpunk setting. Having been originally developed to shake-up the shooter scene on PC, Hard Reset now returns to do it again on a new generation of hardware. 

The world as we know it ceased to exist. Humanity is at the verge of extinction, living in the last closed city of Bezoar. Mankind wages war against the machines controlling vast areas of what became the 'Barrens'. Machines want to control and assimilate 'The Sanctuary' a network that holds billions of digitalized human minds. Our hero, Maj. Fletcher, is a soldier of CLN - a corporation combat unit, established to protect the city. Machines are constantly assaulting the walls of Bezoar. Fletcher moves in when Bezoar's protective barrier is breached. 

Key features: 
- A haunting cyberpunk / dark sci-fi setting  
- Fast-paced, old-school shooter gameplay  
- Hordes of enemies to destroy  
- Epic boss fights  
- A deep, experience-based weapon upgrade system  
- High-fidelity graphics with full dynamic lighting  
- Extensive use of physics and dynamic environments  

New Enhancements: 
- Enhanced Visuals: The game has been updated to the newest version of the RoadHog engine and includes improved lightning and effects 
- Improved Performance: Enjoy faster Load times, a new Quicksave feature and full joypad support 
- Brand New Cyber-Katana Weapon: A powerful new weapon which provides an effective close range combat option 
- Brand New Enemy Type: Various variants of a threatening new Cyborg Zombie now lie in wait for unsuspecting players 
- New Quick Dash Move: Provides players with a new movement option in battle to help avoid incoming attacks and enemies 
-  Rebalanced Gameplay: The game now includes improved difficulty levels and better pacing 
- Different Enemy Placement: Enemies are introduced differently throughout the game, and provide a new challenge for even the most seasoned Hard Reset veteran 

Game info
  • 74

  • Rating
Flying Wild Hog
Tuesday, May 31, 2016
Russian, Polish, German, French, English
Customer notes
Minimum Requirements

o OS: Windows XP or Later  
o Processor: 2.5 GHz Intel Pentium 4 / AMD Athlon 64  
o Memory: 2 GB RAM  
o Graphics: 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better  
o DirectX: Version 9.0c  
o Storage: 5 GB available space 

Recommended Requirements

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User score

Overall score based on 5 reviews Leave a review

Reviews for Hard Reset Redux

A faithful attempt at recreating the classic shooters of yesteryear

No cover system, absurd weapon loadout, masses of bullet sponge enemies. It's a classic shooter! Strong similarities to the likes of Serious Sam, Doom, Quake, etc. Less gore and more flying robot parts, though. The plot is totally unmemorable, which probably would have helped with me not getting as bored as I did as quickly as I did, but I couldn't in all honesty say this isn't a really worthwhile game for those who are more into the classic FPS thing than I am.

Great update for a great game

There's a lot of controversy over this version of the game, but I certainly prefer it to the original. The dash mechanic makes enemies a lot less frustrating to deal with, and there's a lot less attrition issues where you're just shooting the same thing over and over and pausing to run away, then turning back to shoot it and pausing and running and rinsing and repeating. I'd say that maybe they did make it a little easier than the original. Anyways, it's a fast-paced FPS with lots of fun fights and a bunch of weapon upgrades that you get to select for yourself. Sometimes, in the early game especially, this means you can uh, get the wrong weapons and find yourself a little worse for wear, but after the initial hump of the game, you get into your rhythm. The writing is cheesy and the story is hard to follow, but it feels like an accessory anyways, and it's still a rather explosive and satisfying experience. I'd suggest giving it a go if you like games like Doom and Quake and, of course, Shadow Warrior.

great update

The game has been rebalanced significantly making it a lot easier that the original. In fact, Hard difficulty is easier than Normal in the OG Hard Reset. However, HR was hard for all the wrong reasons: - bullet spongy enemies? - check - enemies dealing unreasonable amounts of damage? - check - having only a sprint function limited by stamina which was woefully inadequate in dealing with mentioned enemies? - check To put it in perspective; imagine DooM (2016) having player movement at around half speed, no double jump, enemies having twice the HP and dealing twice as much damage. Challenging as hell? Yes. Fun? Not really. In Redux all of this has been remedied: - bullet spongy enemies? - a thing of the past - amounts of damage? - toned down - sprint function limited by stamina? - you now have infinite stamina and a dodge move from Shadow Warrior (2013) While it is more accessible, it also lots more fun! No longer do you feel ill equipped in dealing with your foes. Gone are moments of having to awkwardly attempt (and fail) to dodge enemies charging at you. No longer are you forced to spam crowd control abilities just to have a chance at winning a fight (though they are still very effective). No longer is your character infinitely less mobile than in the cutscenes.

Better but not a lot

Hard Reset is a First Person Shooter with an oldschool vibe. You're some kind of cop/soldier who is fighting evil robots in a Cyberpunk city. You're equiped with two weapons : an energy weapon and a "bullet" weapon. Each one of them has several different "modes" including a railgun, a rocket launcher etc... So basically you have more than two weapons. The game is pretty much like Serious Sam. You go from arenas to arenas and kill an awful lot of robots. This redux version of the game is supposed to be more balanced and while it's true, most of the game's problems are still here. First, the locations are really tiny. This makes the combats feel far more difficult than they should. Most of the time, you're swarmed by dozens of ennemies with little room to move and dodge. It's frustrating. Second, the level design isn't really interesting and the lack of variety in your ennemies' rank makes the game feels redundant. Last, but not least, the shooting isn't good. Your weapons feel weak. It's just not that fun to play. Not a bad game but not as cool as Shadow Warrior from the same developpers.

Now with a fresh coat of paint

Hard Reset was an attempt to combine aspects of classic and modern FPS games that for the most part works. Hard Reset Redux is an attempt to fix several of the problems that the original game had, and again, for the most part works. Nothing new has happened to the story or level design. All the changes are in enemy rebalancing, weapon rebalancing, and graphics. The game looks significantly better than the original release, something that I did not know that was possible given how good it looked already, but it somehow Flying Wild Hog managed to make a good game look even better. The game also feels a lot fairer, with enemies being less bullet-spongey and less numerous. The changes to the weapons, however, are hit and miss. The addition of the new cyber-katana should be cool, but given how there are very few enemies that it is safe to use on it is used less than it I hoped. Furthermore, the new ?cyber-zombies? feel out of place and were likely just thrown in without as much care and thought as other enemies. On the other hand, it feels like weapon upgrades are earned slightly faster than normal and the addition of a dash move is a welcome addition. This is a good redux that for the most part fixes what was broken. It?s a shame they didn?t go back to the drawing board for the story and completely redo it from scratch, because that was the absolute worst part of the original. But really, who plays FPS games for the story?

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