Digital Collector's Edition
The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).
Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.
Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.
A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era
I was always fascinated with the Wild West - ever since I was a kid, I had this strong fascination with Clint Eastwood, Lee Van Cleef, Franco Nero and other legends of the Spaghetti Western genre (the classic Westerns didn't interest me as much, because Italians had this much visceral imagery in their movies). A few years back, I've also stumbled upon this Western sub-genre called "Wierd West" with comics like "The Sixth Gun", TT games like "Deadlands" and LCG like "Doomstown", and I liked it ALOT. So, imagine my surprise when I saw a Turn-Based Tactical Wierd West game on the horizon called "Hard West" on Kickstarter - I was overjoyed, and so was John Romero and a couple of other gaming bigwigs. And when it finally came out, I had little to no complaints about the gameplay, story and the execution of the entire game. First of all - the visuals and atmosphere are awesome. Everything looks authentic (well, except exotic/experimental weaponry, undead etc.), with an aura of pressure when prompted to choose the lesser of two evils. The story is your typical quest for revenge, redemption and salvation... or plunging further into madness, which is the staple of Weird West genre. Gameplay is quite good, but not as challenging as you would expect - once you've unlocked some powerful weapons with good range and have a Golden Bullet card, even the toughest encounter becomes a walk in the park and only a matter of time. The audio is perfect - the sounds of guns firing, grunts and screams of injured/dying, and the phenomenal soundtrack make the experience of playing the game skyrocket once you enter those gunfights. So, if you are looking for a good XCOM-like game with a theme that hasn't been done to death, look no further than Hard West. I guarantee you'll have at least 10 hours of fun (even more if you purchase the expansion - Scars of Freedom), while riding that skeletal horse towards the setting blood-red Sun.
Great setting, that is likely to remind those familiar with it of Deadlands. Choices made during events can lead to different items, extra characters, bonuses, and penalties gained during the main or optional story segments. Good variety of weapons and abilities that are enjoyable to use. Weapons can have different abilities, ammo values, effective ranges, reload amounts, and passive effects. Characters can be customized by giving each up to five cards, unlocked over time, cards give passive bonuses and abilities to activate, creating poker hands with the equipped cards unlocks bonuses passives increases to stats. Crippling injuries can heal to become amusing bonuses/penalties. A luck system is used to help characters to avoid being hit and to power special abilities. Enemies missing you will reduce your luck while getting hit will increase your luck causing you to attempt to make more tactical decisions when it comes to preparing to use special abilities or when deciding where to position characters.
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