FREE Hatred DLC: SURVIVAL!
This arcade gameplay mode features:
Game also gets a couple cool updates:
Hatred fills your whole body. You’re sick and tired of humanity’s worthless existence. The only thing that matters is your gun and the pure Armageddon that you want to unleash.
You will go out for a hunt, and you will clear the New York outskirts of all humans with cold blood. You will shoot, you will hurt, you will kill, and you will die. There are no rules, there is no compassion, no mercy, no point in going back. You are the lord of life and death now - and you have full control over the lives of worthless human scum.
You will also run, you will need to think, you will need to hide and fight back when armed forces come to take you down. You will have no mercy for them, because they dare to stand in your way.
Only brutality and destruction can cleanse this land. Only a killing spree will make you die spectacularly and go to hell.
This game captures exactly what it is supposed to capture: The pointlessness of a violent world-hating rampage carried out by someone who hates themselves and sees themselves reflected in the world. It isn't fun. Its distant, black & white, and actually somewhat boring. There is a catharsis to it. It is one of those little gems in video gaming that proves video games are an art form, because this feels like playing an interactive gallery art project. It enters the player into a world / world view (a mirror looking at a mirror), forces the player to adopt the character's mentality, and work through goals set for him as he interacts with the world. Movies are non-interactive, books are open to misinterpretation, painting is very limited. As a video game, Hatred does what its creators I think set out to do. It definetly doesn't encourage shooting sprees. Once you hate yourself and your life so much, no matter what you do and what you achieve, whatever you think your life goals are or aren't, it pretty much doesn't matter. It just says a miserable spiral of self destruction isn't the world's fault, its your own, and if you hate everything you do anyway that will include whatever desperate final act you decide to commit. By working through the rampage fantasy it defeats it. I think Hatred makes a point that is worth understanding and does a good job of conveying it.
Hatred only has controversy going for it. The black and white graphics are ugly and makes seeing targets a nightmare. The game runs poorly. Aiming is awkward (but not for the cops who shoot at you!). You can't revel in destruction, because ammo is limited and there's even a loading screen tip telling you the save your rifle ammo for cops. That might have been okay if you had a machete or something, but no, you end up having to JUMPKICK victims which is as ridiculous as it sounds. Despite being a game about a spree killer, it feels like the devs actually avoided controversial elements as much as possible - there are no kids (even the old 2D Fallout games let you kill kids!), no religious elements (i.e. asking victims if they believe in God), no political agenda, no targeting of specific groups, no torture, no nothing. One of my most memorable gaming experiences was a level of Cannon Fodder where you had to blow up several bases that kept spawning enemies. The only way to blow them up was with a cannon in the middle of the level, but if you tried to use the cannon, the enemy's bazooka guys would blow you up. So first you had to go around the whole level and kill every bazooka guy. After all that trouble, it was very satisfying to hop into the cannon and easily blast every base. THAT is how a game about a spree killer should work - killing helpless victims isn't challenging, so it isn't fun by itself, so it needs to be the REWARD after you've accomplished the game's real challenges. I mean, how great would it have been to play as the Hatred guy BEFORE the rampage? Imagine you're buying nails and fertilizer at the hardware store, and the cashier makes some crack about how happy is that you're finally going to fix up your busted eyesore of a house, and he "can't wait to see the final product!" I mean, how much more satisfying would it be to blow up his store with a pipebomb then? SO much more!
Muy sangriento, y macabro, me encanta este juego, aunque sea panoramico, me gustaria que fuese 3era persona o primera persona con ese estilo macabro de matar
Despite what everyone might say about Hatred, I personally liked it. Here's my opinion about Hatred. I knew this game before it was released, and I was waiting to play, so bad. Well, you obviously know what this game is about. At Hatred, you can go and kill everyone. It got a few stages, unfortunately. To name a few, one is near a police department or another is at a military outpost. Each stage has extra quests (including the main quest), and every stage is kind-of big, so, that's acceptable. The graphics, for it's style, are good AND they're made with Unreal Engine. There are some executions you can do, which some of them are really brutal. About the guns... you have a good arsenal of guns that you can try, and the DLC which is given for free (But I haven't tried it yet) gives extra stuff (and extra characters + Survival Mode). There's also close-range kills. I believe that Hatred could be better if it had more maps than it already has, but the free DLC they gave kind-of makes the game better. Now, for the original price it had everywhere (16,66$) back then when it was officially released, I wouldn't recommend it with that price. Since its changed and it's 10.66 PLUS it has that DLC, I would recommend it, but of course not to everyone unless I knew they like how this game is. If you like the game, then, go for it. Or, wait for a sale.
In spite of all the noise that Hatred has been making in his promotional phase, the truth is that there is nothing transgressive in him ... Not even his violence is particularly striking, only it is the fact that it is projected with fury against defenseless civilians . Beyond that there is not much to save, apart from the interesting destruction of the stage and the open world approach.
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