With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.Read full description
With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.
The world you are thrown in is held together by the Earth Stone, an ancient powerful mechanism. Of course that Evil wants to corrupt this artifact in order to bring destruction to the world. Take your chosen hero into the adventure, learn from your mistakes, make your actions known thought the land and vanquish Evil.
Full randomized world map: determine the optimum path to maximize your success chances
Four types of random encounters: hack 'n' slash fights, artifact defense, boss fights and RPG based choice missions.
Two character classes to choose from: the Guardian and the Shaman, each with their own stats gain and skills
15 unique enemies (including 3 bosses): each with their own strengths and weaknesses to learn and exploit
7 distinct locations based on thematic biomes and dungeons
6 buildings to construct in your own town which persistent from one game to another
Random environmental hazards like cold, darkness, exploding mines and even killer fog!
Random treasure chests or power-ups with immediate benefits for your hero
Tons of items to purchase: swords, axes, shields, staffs, off-hand focuses, rune stones, potions, explosives, etc.
Statistics system that tracks your progress in the current game as well as for all the games played from day one
Steam Achievements and Trading Cards
Planned and In Development
At least 5 hero classes: Guardian, Barbarian, Hunter, Shaman and Trickster
At least 30 unique enemies with a smattering of special attacks
A diverse array of boss fights to keep you on your toes
Many more random quests to complete
Lots of unique gear to collect and purchase
This appears to have all of the softcore roguelike features ie; Permadeath, Upgradable Town (Improved weapons/armor, enhanced starting levels/gold for new toons, enhanced resource gain etc), and merchants to purchase new gear. Resources are gained each time a stage is cleared, allowing you to make upgrades to your town. There are currently two classes. One a Dwarf warrior, and the second a tribal female Shamman. They play as you'd expect, standard melee and caster respectively. You gain levels quickly, with which you enhance Strength, Agility or Intelligence, and increase the power of inherent skills. The basic stats also have varying effects on the two different characters, alluding to lots of variation as new ones are released. The combat controls are intuitive and familiar. The AI is predictiable, melee attackers bum rush you, and casters and ranged hang back and fire away. You start with a good variety of skills, and the combat is fun from the start, and fast. When you start, and after each stage is completed, you go to a World Map, where your next encounter will occur. You usually have a choice of varying encounters ie; standard battle, defense (which scales to your level) and/or a diplomacy option which is unique and offers rewards based upon your dialogue choices. Obviously as this is the first day of early access, all these things will change and develop, but the first impression is a great one. I did just have my first crash, immediately prior to writing this. The screen locked up while fighting, and then crashed. But this is to be expected so early on, and I'll be heading back in shortly to level my next sacificial lamb.
Herolike is a top-down, dungeon crawling, loot gathering game in the spirit of Diablo with some of those oh-so-popular Roguelike qualities thrown in. If you are already filled with a sense of trepidation after hearing that, your gut instinct is right: this is a game like all the rest. First thing's first, the game as currently built is perfectly serviceable. The graphics are clear and well put-together, with interesting flair here and there. The combat is just as solid as you might expect it to be. Everything else seems to be put in place just as well too, but... that's it. It's not particularly interested in doing anything out of the ordinary, but rather to be yet another in a long long line of games of the type. Which is not necessarily a bad thing. If you've grown tired of Diablo II and Torchlight and other hack-and-slashes and want to eat up as many titles as voraciously as you can, then, by all means, put this one on your list too. But if you want less of the same and more innovation than what you've already played a hundred times before, pass this one by. Keep in mind this game is still in development so it could grow to become much more than it currently is; however, like always, never buy a game based on what it COULD become later.
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