Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.Read full description
“In almost every way, Hotline Miami 2 is a marked improvement on an already tremendous formula.”
9/10 – [GameSpot]
“Hotline Miami 2: Wrong Number is a great game and a worthy sequel. It’s more confident in its style, storytelling ability, and level design than the first game.”
8.8/10 – [IGN]
“Hotline Miami 2: Wrong Number is unapologetic and unforgettable.”
8.5/10 – [Polygon]
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
Blistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle. Let the striking colors of an unmistakable visual style wash over as you meticulously cut down those that would stand between you and the ultimate meaning behind the massacre. This is the finale, this is the unquestionable end.
Relentless Hostilities: Adjust combat techniques as the narrative shifts between factions and brings unique variations to a familiar approach along with new weapons, movements, and melee attacks.
Enthralling Soundtrack: Over forty pounding tracks from dozens of artists punctuate the savage conflict and bring the larger scale of your actions into focus. New artists join returning favorites like M|O|O|N, Perturbator, Jasper Byrne, Scattle, and El Huervo for an incredible audio massacre.
Custom Level Editor: Design custom levels using characters, enemies, weapons and music tracks from the game and share your creations with others online via Steam Workshop. [COMING SPRING 2015]
As you already may have noticed by the title of this review I thought the game was similar to the old one with similar combat mechanics and almost an identical atmosphere, yet it still introduces certain aspects that make the game slightly different from its predecessor. You may be thinking that since it kept the same mechanics as the old one and only introduced new things to the game, it would be an improvement of the first game, but you may have to rethink this idea, it may add new content but it still removes some of its predecessor content. The first noticeable difference between the two games is that in the first one where you control only one character and follows him throughout his journey finding love, losing it and then getting revenge ,the player, in the second game controls multiple characters which is different because you cannot feel compassion with the characters from the story. The characters in the second game have no emotional depth, which may cause the relations with the characters and the story of the game to feel more artificial. The second problem with the game in relation to the first one is the fact that there is a lack of special abilities granted by the masks in comparison to the first game, it feels like you cannot play the game in many different styles. Therefore I think this sequel is inferior to its predecessor but it's still a great game and definitely worth a look if you are a fan of the saga.
If you played the first Hotline Miami you know what to expect from Wrong Number - what makes the sequel different is more character variety, and a plot more convoluted and engaging, all of which make the experience feel fresh even though you're not playing anything radically different from the previous game. If you - like many others - loved Hotline Miami there is no reason why you shouldn't play the second one as well.
Hotline Miami 2: Wrong Number functions as the original, the only task is to dodge every bullet, avoiding all blows because just a moment to die and start over. The rhythm is tight, instant uploads and despite not end up back on the same scenarios several times before completing them, the experience never fails to entertain. In fact, something has changed, first of all in terms of level design: more space, more numerous enemies and a seemingly minor change in perspective in how we explore the levels, which makes the gameplay less strategic and more frantic. Despite the progression of the original was smoother and overall better, Wrong Number still manages to do well and enjoy a longer campaign, which requires at least ten hours to complete, to transport us in various environments and more varied.
It's what everybody expected: More Hotline Miami, more eye-gouging, and even more synth. The game manages to be the same game but with differences that justifies the price tag. It's not a masterpiece like the first game, but it's damn close. The game was designed for people who played the original, and ramps up the difficulty and electro-pop as well. The soundtrack is phenomenal and the mechanics work, which is all complemented by a Pulp Fiction style narrative. The level design isn't as good as the first game, but the game is still amazing. Just let the new wave music fuel your blood lust, and go bonkers. Hotline Miami 2 is a must buy in my book.
The original Hotline Miami is well known for its brutal, adrenaline pumping gameplay, and the sequel is (mostly) no different. If you played the original Hotline Miami, then you can safely expect more of the same good fun and another incredible soundtrack as you rampage through the levels. However, there are some blemishes that make the sequel fall a little short. In Hotline Miami 2 you play as a multitude of characters, each with their own abilities. Some characters use masks, like in the first game, and others do not. It's a neat mechanic that can force you to adopt different strategies for different characters, but at the same time it can leave you dreading a next section of the game when you're forced to play as a character you don't enjoy (for example, one character refuses to kill anyone at first). For people that enjoyed choosing from a big selection of masks and experimenting with different ones (or just sticking with one you enjoy) in the original Hotline Miami, it's not really the case anymore in Hotline Miami 2, though this isn't necessarily a bad thing. Another departure from the first instalment is that the majority of the game is focused on using firearms. This means that many levels are huge, open sprawling spaces, obviously designed for shootouts. Using melee weapons is just often not an option. The size of some levels can also be frustrating, as you may painstakingly work your way through it, only to die to the last few remaining enemies (who probably shot you through a window, or from off screen due to how large the levels are), resulting in you having to clear it all out all over again. Other than this, the gameplay is the same old pure fun, leaving you as satisfied as ever when you finally finish a level. Much like the first game, the story is just plain confusing. By the end, it doesn't really feel like there was a point to anything. It seems to leave a lot of characters hanging, such as an actor you play at the beginning of the game. This character never seems to have an impact on the story at all. The ending will also probably leave you unsatisfied, but the same could be said for the first game. You're probably not playing Hotline Miami for the story. All in all, Hotline Miami 2 is a great game and most people should give it a shot if they enjoyed the first game. The sequel does a few things differently, but is still sure to give you the signature Hotline Miami adrenaline rush.
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