Spartans vs Persians, Ogres vs Chickens, Marines vs Archers. Who will win?
Create your own units by drawing the sprites, creating the animations and writing their AI.
Want to make a Goose that can teleport and stuns enemies? You can!
Want to make a Space Ninja that can push and pull enemies while attacking them with lightning? You can!
Want to make a Super Hero that can solo 1,000 enemies? You can!
Your imagination is the limit!
Features 11 Default Unit Types: Minion, Shielder, Archer, Chuck Boris, Space Ninja, Spartan, Persian, Ogre, Chicken, Marine, Zombie
Share your Units in the Workshop and check out what others have built.
I would not call Hyper Knights: Battles a full-fledged game (much more can and should be added). This is more like a simulator of staged battles without a plot and goal, rather for collecting Steam achievements. What it adds to the table are several basic warriors and a couple of new maps. Arrange the units as you want and send them into battle. You want more?- welcome to the editor to create your own fighters (or you can use the Workshop). The editor is not simple, although at first glance it may seem so; you have to make at least 25 animations to make the character come to life. 3 types of animation (attack, waiting, walking), each containing 4 to 8 directions. In any case, hardly such an occupation will keep you motivated for a long time, hence the logical question, is it worth to invest your time and money into something like this? Personally, my answer to this question is no, if you just buy Hyper Knights: Battles separately, but you should get it with the other games from the same developer at a good discount, if you're interested. As a separate product it wouldn't have been worthwhile for me, but since I liked the original Hyper Knights, I decided to give it a shot anyway. But just because it wasn't my cup of tea, it doesn't mean it can't be yours. You should at least give it a shot. There is certainly a lot of potential here.
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